4sh Posted January 11, 2008 Report Posted January 11, 2008 Hi hs! Someone once said, "Bring it to the forums." And, while I was hesitant at first, I said, "Hey, Why not?" So here it is... Ok among the hs community that visits the forums, I may be alone on this issue. But to those that don't frequent the zone 24/7, but only hop on now and again, this is becoming a huge annoyance. You know what i'm talking about, the fact that priv freqs are able to "Buy the WIN" Don't get me wrong, I love the format of the zone, and some of the so-called "cheap" things of the zone (i.e. thor spam, wzl bursting, rep wars) is something I actually enjoy because, lets face it, everyone zone has it some form or another. But the brick thing is getting out of hand. For a small fee, (500 for a basic bring or 1k for a field), you can spam like crazy and literally buy large jackpots, where teams with only 1 guy who actually knows about fields can only counter so much. Sure, it's excepted to have some discrepancy between people who've been playing a lot and people who just joined, but the fact that one cannot finish off a flag room because the opposing team can spam a lot, is just freeking preposterous. Basing should reward factors such as well built ships, coordinated attacks, good teamwork and even the occational thor storm; but not someone who has the ability to fly a short distance, and spam brick after brick after brick. The solution, surprisingly enough, is simple. Put a time limit between the placements of fields. Or, if that's too much a hassle to figure out, place the location of where you can buy a field or brick far enough away that it takes time to fly there. (of course putting into consideration people can id and tw.) Or better yet, reduce the time a field and/or brick exists. Nothing too major that it would make it useless, but something to even the playing field. Earlier today, a freq of 20 lost our flag room because the other team was able to figure out how to put 3 fields on the three corners of teh fre so ther was no where to hide from the fields. Sure, this was only possible because of poor base design, but EVERY base has a spot where spamming fields can stop an attacking freq compeltly. Bricks and fields should AID your defense or offense, it shouldn't be your WHOLE offense/defense. Again, don't get me wrong, i love flagging and since eg turned to the "dueling zone", it's hard to find a good flag game anywhere. Just don't want to see hs fall into the same mistakes WZCTF, swz, swr, halo (yes, it's pub is compelely dead) and the slew of others have fallen into, refusing to tweak the settings to promote real flagging. Making games last longer by preventing these lame wins can only mean bigger jackpots right? Then again, maybe i'm just bitter. Lame ya later. 4sh Quote
Sharpflame Posted January 11, 2008 Report Posted January 11, 2008 If we nerf bricks any more, I'm gonna cry... Fields cost 20K just to have the ability to use them. Then 1K for a field. Pretty costly, I think. Just remember that it costs money... a field spammer can easily waste their money by having their freq die at the end of a base. Fielding is like a risk of money... I completely agree with you about the concept of "item spam" though. Thoring is about to make me bomb my computer. I wish Siege Packs only gave 1 thor, now that the population is big enough to spam thors at 1/second... even after I tried bomb armor on my spider that has Mezon Capacitor, thors killed me just as easily. Either siege pack loses a thor or Weasel loses some bomb speed(FASTER THAN THE HEAVY BOMBER'S BOMBSPEED?). I guess weasels really do finally have a definite role, but it's kinda overpowered. I mean, the burst doesn't need to be THAT fast. Fast as in velocity AND delay. I wouldn't mind it if weasel had the amount of burst shrap reduced to like 10 or something. ALLTHOUGH - It just hit me. The amount of population we have (huge?) is likely to cause thor spam, just because of how many players can buy just one field every once in a while. So let's limit to 2 fields per freq. Quote
11___________ Posted January 11, 2008 Report Posted January 11, 2008 I find fields to be usually spammed on bl's and fr's. Of course you can find counterexamples, but I believe i am safe in saying that. Thors\bursts are spammed so much i wanna gag myself as i type this. Wzl is usually just a rusher with bursts\thors. The wzl thors are faster than a levi's (WTF!!!). With cyclone they are horribly powerful. The wzl's bursts are so fast they are unblockable unless you get lucky or have range to get a rep in. Even then Its lucky if you survive. Regular bricks aren't that long. A badly placed brick can often be more dangerous than without it. They last maybe 25 seconds and are spammed at times. A field launcher costs 20k (aka its not that cheap). Fields are 1k EACH. This quickly spends the user's money. Even worse, if that space is lost, its 1k down the drain, possibly multiple times. It is true that spamming fields while winning will completely stop the offense from ever getting the flags. That is if the attacking team is a pub. Most pub teams go OMFGWTFBBQ a field!!! And spend the entire field's time just staring at the pretty field while the other team is winning. So fields are about 30 seconds. 30x5fields=150 seconds of the nme team being stopped dead in their tracks for a mere 5k. Split 5k (or even 10k) up between 10 people, and you have yourself an easy win. Quote
4sh Posted January 11, 2008 Author Report Posted January 11, 2008 My biggest qualm about fields is that there's no way around them unless your in a lanc. Sometimes the field is in a place where you'd have to go around all these corners and by the time you come up on the other side your dead. To be honest, 1k isn't that expensive considering some ppl have fully stocked ships and nothing to spend their money on (!@#$%^&*, even i'm getting to that point) 1k isn't that much considering the jackpots the privs can get can go upwards to 20k-30k, easy. Then again, is it even possible to limit fields per freq like you can with bombs? Fields are kinda cool so it's not like i want them gone completly. Quote
Sass Posted January 11, 2008 Report Posted January 11, 2008 Well said, however, I wouldn't attribute base design to this problem because it can happen in even the most simple base such as the one in center provided that the jp is high enough and the defending team has enough cash. However, since you guys are not the first ones saying this to me (ahem, Adept Player), I will suggest two ideas to base makers. 1st is to make sure that your base is open up more. Jowie's base in sector 6 is fairly wide open. If we move FR's away from the base via a long extruded tunnel, we could reduce this problem slightly. 2nd idea is to generate regions across bases where fields could not be used. I believe that is a bad solution because it would end up in regions covering the whole base and then fields are useless items. Both ideas are map effects and both suck. It's not the base design folks but if I affect the bases you will probably all hate me for it more than you hate this specific problem at hand. The time that a field lasts, the number per team, and the speed at which they can deployed will fix this problem. Quote
Suicide_Run Posted January 11, 2008 Report Posted January 11, 2008 (edited) Just a question for all you peeps, how often do you see people spamming fields and bricks constantly? Bricks usually dont drop the way you would want it to be and alive time is only 6-10secs. To buy a field, you would need to travel to base 8 using HT. Only faster way to get there is by ID or TW which cost abit of money to get. Now that staff fixed the usage of fields so you can't use it when your dead. Its pretty hard to drop it effectively or in the best spots before you die People usually item spam (as in bricks/fields) are those people on private freqs cause they can gain money when they win. Also, if they dont spam those items, its gonna be almost impossible to win if there isnt a big pub freq flanking. Its funny how theres 20 ppl on the pub freq and no one even bothers to buy any 1 time use items to try and stop priv from winning. What I find is that a pub team of 20 is more dangerous cause they probably have a bunch of people constantly thoring when they die. Edited January 11, 2008 by Suicide_Run Quote
tiss61 Posted January 13, 2008 Report Posted January 13, 2008 (edited) Just a question for all you peeps, how often do you see people spamming fields and bricks constantly? Bricks usually dont drop the way you would want it to be and alive time is only 6-10secs. To buy a field, you would need to travel to base 8 using HT. Only faster way to get there is by ID or TW which cost abit of money to get. Now that staff fixed the usage of fields so you can't use it when your dead. Its pretty hard to drop it effectively or in the best spots before you die People usually item spam (as in bricks/fields) are those people on private freqs cause they can gain money when they win. Also, if they dont spam those items, its gonna be almost impossible to win if there isnt a big pub freq flanking. Its funny how theres 20 ppl on the pub freq and no one even bothers to buy any 1 time use items to try and stop priv from winning. What I find is that a pub team of 20 is more dangerous cause they probably have a bunch of people constantly thoring when they die.i totally agree if u guys dont like people spamming fields then too bad. u dont have to be ******* cheap *** all it takes is about 5 people fielding once to "SEEM" like you're spamming fields. and as for sharpflame said limit fields in a freq down to 2... "hey! i can go in enemie freq and take my buddy with me and spam field at the wrong place so the other freq can use THEIR fields as they want without getting fielded back!" --- u see what i mean? bad idea. really, if this zone is nerfed too much then there's NO POINT anymore. might as well put all the ship settings all the same like all the other boring zones out there! Edited January 15, 2008 by Sharpflame Quote
4sh Posted January 17, 2008 Author Report Posted January 17, 2008 You've got to be kidding me. What you havn't grasped yet is that fields COMPLETLY stop the attack. It doesn't delay it, it doesn't aid it, but it STOPS IT ALL TOGETHER. And how many times do you see spam? EVERY FREEKING GAME with a decent jp. Sure, thors are bad, but then again you can play a lanc or dont spam as much, problem solved. What about field spam? What's the counter? OH WAIT, THERE IS NO COUNTER. Here's the current solution people say to counter fields; sit there, pucker up, and close your eyes while you take it hard. And i'm sorry, my field versus 3 ppl on other freq fielding = they win field war 100% of the time. Quote
Russky Posted January 17, 2008 Report Posted January 17, 2008 fields are okay.. you can rush past them and what not bricks are absolutely terrible... there have been a game a priv vs priv where one team just kept bricking to delay us from getting to fr and thus they won... Quote
FireFox13 Posted January 17, 2008 Report Posted January 17, 2008 To counter a field, you just put your own field over it....then both teams wait until the fields time out. Quote
Matrim Cauthon Posted January 18, 2008 Report Posted January 18, 2008 fields dont stop anything, searing heat;the longeest lasting field only barely hurts if u rush, still enough to get past it and burst/repneedler fires too slow, and again, not very much dmg as it misses alot, so u can rush past it ezlightning is the only 1 capable of doing any decent dmg and a lightning can stop almost anything, but it lasts a short time and is small, so fields dont really stop people, it only delays Quote
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