Linear-Key Posted January 9, 2008 Report Posted January 9, 2008 My idea that I had, partially inspired by the HS-Point system in duel, is having maybe 20 or 30 Utility slots per ship instead of 3. This way, items could be sold separately, but would take up a different amount of utility slots, with more useful/common items taking up more. For example, a repel could take up 4 slots, a burst 5, a thor 10, portal 3, etc. Special things such as the increased HT-speed from the current Tunnel Runner, or Antiwarp, could also be sold separately. With this system, ships could be further customized to the pilot's personal preference, and could possibly be more specialized. For example, a centering ship currently using Close Combat might really need the Repels, but not that that much use for the Bursts. Of course, Converters might convert 8 utilities into 2 sensors, and 1 sensor into 6 utilities, or something. I'm pretty sure multiple slot use is possible, since I've seen items such as Wide Brick take up 2 Brick slots, and Converters even using -2 slots. COMMENTS, my fellow HS players? Quote
cloudyminded Posted January 9, 2008 Report Posted January 9, 2008 I did comment but much slowly. Good idea, but balancing out the items.might require much time that I would rather be spent on making cool new items If it could be implemented quickly why not.. Quote
Dr Brain Posted January 9, 2008 Report Posted January 9, 2008 The technical problems aren't an issue. The HS item system can handle a setup like this, but I'm not really sure I want to go back to the old system. Quote
Linear-Key Posted January 9, 2008 Author Report Posted January 9, 2008 Old system? Did HS have this kind of buy system before? Quote
»D1st0rt Posted January 9, 2008 Report Posted January 9, 2008 The first two major versions of Hyperspace (bot, pretty much direct ASSS port of bot) used such a system Quote
11___________ Posted January 9, 2008 Report Posted January 9, 2008 Good idea, but i don't believe its worth it to trade over to a new system. The current one works pretty good. No reason to change for all that effort. Quote
Suicide_Run Posted January 9, 2008 Report Posted January 9, 2008 I rather have the weight-buy system then this utility slot system. Quote
Aceflyer Posted January 9, 2008 Report Posted January 9, 2008 (edited) I think the current system's pretty good also. Edited January 9, 2008 by Aceflyer Quote
Dr Brain Posted January 9, 2008 Report Posted January 9, 2008 That's a !@#$%^&* of an !@#$%^&*umption. Quote
Aceflyer Posted January 9, 2008 Report Posted January 9, 2008 That's a !@#$%^&* of an !@#$%^&*umption. My apologies. Quote
FireFox13 Posted January 9, 2008 Report Posted January 9, 2008 I, for one, don't care for the current system. 'Nough said. Quote
Linear-Key Posted January 10, 2008 Author Report Posted January 10, 2008 One of the reasons I wanted separate items was because when Rockets were taken off of Levi, I couldn't get the portal or the extra HT-speed either. If those items could be bought separately, then if I wanted, I'd still be able to get them. Quote
Deathmonger Posted January 10, 2008 Report Posted January 10, 2008 Those kind of systems tend to be harder to balance, since you can create extremely unbalanced laming configurations like 'thorstormer', 'rep-!@#$%^&* turret', 'turbo runwinner', 'burst spammer', etc. I suspect that the current slot system was implemented because it was much easier to balance. Quote
cow888 Posted January 10, 2008 Report Posted January 10, 2008 Those kind of systems tend to be harder to balance, since you can create extremely unbalanced laming configurations like 'thorstormer', 'rep-!@#$%^&* turret', 'turbo runwinner', 'burst spammer', etc. I suspect that the current slot system was implemented because it was much easier to balance....I already have a "turbo runwinner". No matter what structure is used for items, there will always be some form of abusing / laming / vet dominance / lulz - and, for the same reasons, always some way to counter it (even if that way is just building the same ship... which it usually is). That said, nobody wants a ship that's just a few Extra Speeds away from flying through walls, and this system could either allow someone to do that by piling the same item on, or have a low number of slots per ship just to prevent that. What we would need is either a limit on the max number of items (which I don't like, because it limits freedom, which this "new" system is supposed to promote) or an increasing slot usage for each equipping of the same item. Quote
tiss61 Posted January 13, 2008 Report Posted January 13, 2008 Those kind of systems tend to be harder to balance, since you can create extremely unbalanced laming configurations like 'thorstormer', 'rep-!@#$%^&* turret', 'turbo runwinner', 'burst spammer', etc. I suspect that the current slot system was implemented because it was much easier to balance.i completely agree, what if a shark used all those slots for repels? then in basing it can just repel everyone and go right through the base. Quote
James1293 Posted January 13, 2008 Report Posted January 13, 2008 might require much time that I would rather be spent on making cool new items ^^ But if we did implement this, there would still have to be limits on numbers of items, not just "how many slots each item takes" Quote
Bankotsu Posted January 13, 2008 Report Posted January 13, 2008 i think that this would be awsome and yall should start working on it asap Quote
Linear-Key Posted January 13, 2008 Author Report Posted January 13, 2008 Yeah, there would probably have to be limits on how many of each item you could have, like there currently are. Quote
11___________ Posted January 14, 2008 Report Posted January 14, 2008 Yeah, there would probably have to be limits on how many of each item you could have, like there currently are. Thus...slots isn't really that useful. Quote
aquarius Posted January 14, 2008 Report Posted January 14, 2008 Weight system is more realistic. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.