tcsoccerman Posted January 8, 2008 Report Posted January 8, 2008 I was wondering how doc flabby had the zone setup in mind. personally, i was thinking that we should make the zones at a much more similiar standard as far as money/points or maybe ships. I want this so that players can have ONE pot of money that they spend at any zone they want, and gain at any zone they want. It would also make more sense for newcoming players. I know when i first started playing ss, i entered one zone and got about 500 credits. then i went in another zone and i had 0 credits (never played there before) and i thought i had gotten ripped off. Quote
rootbear75 Posted January 9, 2008 Report Posted January 9, 2008 (edited) that seems dumb because each zone has a different type of gameplayfor example, say a !@#$%^&* running a zone gives 65948598309 credits for 1 kill... that means, you have so many credits that all you need to do is go to that one zone, get 1 kill, then go back to another zone, and pwn everyone with items... that seems really dumb Edited January 9, 2008 by rootbear75 Quote
tcsoccerman Posted January 9, 2008 Author Report Posted January 9, 2008 That's why toward the beginning i said we should make the zones at a much more similiar standard as far as money/points or maybe ships. ..meaning that there would be regulations on pts per kill and stuff like that, making it so that there would be no !@#$%^&* zone. on top of that...to enter a zone you would need the approval of an admin. Everything will be more tied together than continuum. It shouldn't be that hard...especially when the creaters of the game are around. Quote
rootbear75 Posted January 9, 2008 Report Posted January 9, 2008 wait, why would you want to limit players to be forced to enter a zone on the admin's okay?that would prevent any new players from joining Quote
Samapico Posted January 9, 2008 Report Posted January 9, 2008 I want this so that players can have ONE pot of money that they spend at any zone they want, and gain at any zone they want.Replace 'any zone' with 'official zones' and that would work... In theory, anyone should be able to put his own zone up, with his own settings, but privileges granted there (i.e. credits) won't be usable in official zones. Also, we might want to get rid of the distinction between zones and arenas... "Zones" would actually be only 1 arena. But the lobby would present all arenas, and chat should be possible from the lobby. Or something.And a quick ?go to switch through different zones... or arenas... whatever. Some arenas of the same type could be regrouped or something... But we wouldn't want to see 1 racing arena here, another one there, and another in some hidden server... If you feel like racing, you go in the Racing category, and there are arenas for you. If you feel like playing some KOTH, browse KOTH arenas, and enter one. All the files on the current servers are like 99.9% pure garbage of old maps that just sticked in the hard drive for years... That's my idea, open for feedback I think it would be more "standard" to do it this way, and less confusing for newbies, and newbies will more easily find obscure arenas with weird gameplay that are still fun Quote
aquarius Posted January 9, 2008 Report Posted January 9, 2008 I think the average player should be able to 'launch server' from the main interface. Another thread discussed ways of automating gameplay without a bot, through the client, we should do that too. Quote
Samapico Posted January 9, 2008 Report Posted January 9, 2008 Yeah... But it would be confusing to "launch server" if it opens you a zone, then you put arenas in it... screw that. Like in all other games I played, a server is an arena... Simple as that.If the chat system works everywhere, events would even still be possible. People would just change server for the event Quote
rootbear75 Posted January 9, 2008 Report Posted January 9, 2008 so your basically saying, !@#$%^&* all the different zone owners, put the SSCouncil in charge of all the zones collectively (applying what you said to Continuum as it is now) Quote
»doc flabby Posted January 9, 2008 Report Posted January 9, 2008 (edited) I have a somewhat different vision of how "Zones" should be setup. My central idea is that there would be one central server. This server would provide 3 Services Network AuthUser AuthChat Service Auth The purpose of this service is to proviede trustable user authentication.This server is NOT connected to by any zones. Its connected to by a network service. Only approved network services would be allowed to connect. In order to be approved you would need only to have a stable server, ie one that has a static ip (ip4/ip6) and is online 24/7. There would be no other requirements. Zones never see the central server, they only connect to their local network service. A network service at a minimum provides User Authentication and Ban control. Zones can subscribe to various services provided by there network service.All zones would have to subscribe to User AuthBan Control All the other interesting stuff could be added at a networks discretion.For exampleNetwork wide Money/CreditsArena Searching.Chat Service Zones on the network could choose to subscribe to these features It would be up to the network operators if they wanted to work with another network.The network service would be able to trust other networks (to varying degrees)Equally as pretty much anyone could setup a network, and benefit from centralised chats (text and voice ofc) and user auth, its not shutting out new zones. I've got an of how players could host there own map. A special map hosting server could exist, where you can create you "home" and upload it, then you can invite anyone to play at your house Also a tutorial zone will exist for new players My vision of ss2 is a diverse Web of Trust rather than a completly centralised system. Edited January 9, 2008 by doc flabby Quote
tcsoccerman Posted January 10, 2008 Author Report Posted January 10, 2008 i like doc's idea, except that there should be a little more control and a little less trust given that it's the internet..i can think of lot's of ways that could screw up everything if you completely depended on trust. Also i think we should completely screw the ?go arena and ?stats and all the ? things!! make it clickable!! Quote
rootbear75 Posted January 10, 2008 Report Posted January 10, 2008 is that "Ban Control" like the BanG system as of now? i have a question: How much like Continuum (features of it) is the game going to be...? Quote
Samapico Posted January 13, 2008 Report Posted January 13, 2008 Also i think we should completely screw the ?go arena and ?stats and all the ? things!! make it clickable!!?commands are useful... usually faster than clicking when you know the command's name. But clickable menus would be great. The stats window should be controllable with the mouse, for example. Quote
tcsoccerman Posted January 13, 2008 Author Report Posted January 13, 2008 i suppose. here's what i think: an example for when a command would be good:talking(/, ", private, team) to specific people(s). an example for buttons/clicks:viewing available arenas to go to. its hard to explain...but simple things should be commands and complex ideas should come with buttons and displayed areas (windows). Quote
rootbear75 Posted January 13, 2008 Report Posted January 13, 2008 can you draw us up a picture maybe? Quote
tcsoccerman Posted January 14, 2008 Author Report Posted January 14, 2008 what i'm saying is to add buttons and clickable's to only the necesary items...for example(again) you don't want to make a button just to switch to private chat, make that a "/" before typing. But for creating a squad, display a form with squad name and password text boxes (we would do this because ?squadcreate name:password is a little bit...confusing to some newbs and it would look better in a more organized matter). Quote
»CypherJF Posted January 14, 2008 Report Posted January 14, 2008 are you talking about something similar to infantry's interface for selecting options, etc.? Quote
Cancer+ Posted January 14, 2008 Report Posted January 14, 2008 TC, no offense, but it seems like you need to think more outside of the box. You seem like you want to create Subspace over again, when I thought this was going to be a different game. Just my thoughts. Quote
tcsoccerman Posted January 14, 2008 Author Report Posted January 14, 2008 (edited) i know cancer...i'm tring really. It's just my mind limits me because i only think of things that i know how to program. But if you want me thinking outside of continuum... I would like to see more of a ... build up your inventory type game than a pure physics game. And i want to beable to get out of your ship to go and turret with someone...stores.... It'd be a roleplaying game that doesn't save. Speaking of roleplaying..we should make a career mode type feature...where it's you vs. bots in a continuus game with levels, a storyline, and save option. Oh and make your ship hovering over land ... not in space. With this you coul also make your ship go over ramps and ontop of places. There's my thinking ouside the 3d square. Edited January 14, 2008 by tcsoccerman Quote
rootbear75 Posted January 15, 2008 Report Posted January 15, 2008 Oh and make your ship hovering over land ... not in space. With this you coul also make your ship go over ramps and ontop of places.thats almost exactly like any current FPS out there Quote
»doc flabby Posted January 15, 2008 Report Posted January 15, 2008 Actually I think everyone is missing the point slightly. I'm not sure if I have made this clear enough. I will add it to the sticky at the top. My approach to SubSpace is as SubSpace as an OS. http://www.minegoboom.com/server/ssos.html All of thoses games should be possible to create inside the sphere of subspace.But that will something a zone would develop, rather than something built into the game. Basically my intention is to create an open architecture. Which would allow a massive amount of customisation.Some example "mods" would need to be created, one of these would be "Original SubSpace" which would be the lagacy aspect Quote
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