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Posted

Relos's Ship Analysis

 

12/31/2007

 

SUMMARY: I overall actually like the current balance on ships. You can't expect perfect so this is the next best thing. '

 

+------------------+

| Warbird |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 950 | Init Recharge: 900 | Init Speed: 2500 | Init Thrust: 25 |

| Max Energy: 1500 | Max Recharge: 1500 | Max Speed: 5000 | Max Thrust: 45 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 300 | Bullet Speed: 3850 | | |

| Max Rotation: 425 | Bomb Speed: 3500 | | |

+----------------------+----------------------+----------------------+----------------------+

 

This is your center gun-oriented dueling ship. Well balanced, and it has a large deviation on skill, meanin skill factors into this ship a lot more than others as a result. This is because of it's ship maneuvering capabilities and it's low HP combined with it's incapability to performing at par in bases which the Shark has driven a path towards. yes.gif

 

+------------------+

| Javelin |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1000 | Init Recharge: 1025 | Init Speed: 2500 | Init Thrust: 25 |

| Max Energy: 1600 | Max Recharge: 1750 | Max Speed: 5000 | Max Thrust: 40 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 200 | Bullet Speed: 3400 | | |

| Max Rotation: 350 | Bomb Speed: 4800 | | |

+----------------------+----------------------+----------------------+----------------------+

 

Your bomb-oriented dueling ship. Designed to be on par with the Warbird yet achieve this with a different weapon. For the most part, I think it does that well.

 

+------------------+

| Spider |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1800 | Init Recharge: 1200 | Init Speed: 1750 | Init Thrust: 10 |

| Max Energy: 3000 | Max Recharge: 1950 | Max Speed: 2750 | Max Thrust: 25 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 200 | Bullet Speed: 4000 | | |

| Max Rotation: 325 | Bomb Speed: 2100 | | |

+----------------------+----------------------+----------------------+----------------------+

 

Your heavy platform super gunner of destruction. It can outgun all other ships. More oriented towards areas that require less dodging and movement. Honestly, not much I can say except that it does just that.

 

+------------------+

| Leviathan |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 2000 | Init Recharge: 1320 | Init Speed: 1200 | Init Thrust: 10 |

| Max Energy: 3500 | Max Recharge: 2200 | Max Speed: 1700 | Max Thrust: 25 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 215 | Bullet Speed: 1800 | | |

| Max Rotation: 335 | Bomb Speed: 6000 | | |

+----------------------+----------------------+----------------------+----------------------+

 

Just as the WB and Javelin pair together, this heavy bomber is the Spider's counterpart. There are two ways to make a bomber: one with more energy but less recharge or one with less energy yet more recharge to compensate. In HS this ship can make both. I'm running out of things to say; it honestly serves it's purpose though.

 

+------------------+

| Terrier |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1700 | Init Recharge: 1100 | Init Speed: 2000 | Init Thrust: 15 |

| Max Energy: 2300 | Max Recharge: 1600 | Max Speed: 3500 | Max Thrust: 35 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 290 | Bullet Speed: 3700 | | |

| Max Rotation: 440 | Bomb Speed: 3000 | | |

+----------------------+----------------------+----------------------+----------------------+

 

The Terrier of today really is a Jack-of-all-trades, and not just an inferior ship any longer with its latest buff. It does do certain things better though. Out of the bigger ships this is probably the best suited for center. It can center well, hold a bombline well, and even rush well. No other ship is so close to par on every aspect of the game (except for maybe the weasel). I want to test this ship out someday and see for myself how it does when I'm in the controller's seat.

+------------------+

| Weasel |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1300 | Init Recharge: 1600 | Init Speed: 1750 | Init Thrust: 19 |

| Max Energy: 2100 | Max Recharge: 2839 | Max Speed: 3150 | Max Thrust: 39 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 170 | Bullet Speed: 3300 | | |

| Max Rotation: 410 | Bomb Speed: 6500 | | |

+----------------------+----------------------+----------------------+----------------------+

 

The counterpart to the Terrier, a EMP bomber known as the Weasel. Another Jack-of-all-trades type; though you're to love those EMPs !@#$%^&*uming you're attempting to center. It shows its strengths moreso in a base, where it can both gun, bombline, and rush very effectively. Even a shark will meet it's match when hit by powerful, lightning speed bursts. Then its EMP shots will sent even the most powerful spider careening to the side as it runs out of health and explodes in a flash (!@#$%^&*uming it doesn't have the Faraday Shield on of course). And with that bomb speed you can't say its thors will be that bad either, y'know? phone.gif

+------------------+

| Lancaster |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1500 | Init Recharge: 1500 | Init Speed: 2000 | Init Thrust: 10 |

| Max Energy: 3000 | Max Recharge: 2500 | Max Speed: 3000 | Max Thrust: 30 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 200 | Bullet Speed: 2000 | | |

| Max Rotation: 325 | Bomb Speed: 2500 | | |

+----------------------+----------------------+----------------------+----------------------+

 

The grand deployer of doom. Even the most strong-willed fighter will cower in fear when this menance is rapidly having ships deployed---AT YOU. mega_shok.gif

 

No really though, it serves it's deployer purpose more than well enough. I like a style where the dep has the highest HP of all, but I've been proven of the logic otherwise.

 

+------------------+

| Shark |

+------------------+---+----------------------+----------------------+----------------------+

| Init Energy: 1000 | Init Recharge: 1200 | Init Speed: 2250 | Init Thrust: 20 |

| Max Energy: 1500 | Max Recharge: 2000 | Max Speed: 4250 | Max Thrust: 40 |

+----------------------+----------------------+----------------------+----------------------+

| Init Rotation: 200 | Bullet Speed: 2000 | | |

| Max Rotation: 375 | Bomb Speed: 2500 | | |

+----------------------+----------------------+----------------------+----------------------+

 

And here we come with the smallest ship of all: the Shark. It's the one true rusher, requiring to be close to the enemy before it can really wreak havoc on you. As a rusher it must use its small size to its advantage and break past enemy lines. If the Weasel is the more offense oriented rusher, spamming ultra-megaspeed Bursts and even using a PD turret, then the Shark is the more Defense oriented rusher, taking less damage allowing itself to get into the most annoying places (which is just as useful all the same).

 

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