MillenniumMan Posted March 10, 2008 Report Posted March 10, 2008 Report back if it runs at all! http://subspace2.net/demo.zip If it doesnt work try this one http://subspace2.net/demo_noVBO.zip run subspace2.engine.exe Controls: arrow keys = move pgup/pgdn = zoom Report back on your average FPS Nice Javelin, reminds me of the one I built for Thirdspace Donde tu por que has theived my military infrastructure? (doesn't speak mexican well) Quote
»doc flabby Posted March 10, 2008 Author Report Posted March 10, 2008 Nice Javelin, reminds me of the one I built for Thirdspace Donde tu por que has theived my military infrastructure? (doesn't speak mexican well)Thats because it IS the one from Thirdspace. I used it in the demo though the lack of anything else that was texture modeled being available to test with. The game will eventually (once more work is done) download all graphics from the zones it connects to, no artwork will be distributed with it. I'm happy to remove the javelin and use different models in future demos if you wish. Quote
Smong Posted March 10, 2008 Report Posted March 10, 2008 I used it in the demo though the lack of anything else that was texture modeled being available to test with.Coincidentally I had recently textured my warbird model and made it look slightly better:http://toktok.sscentral.com/dump/wb3-tex.zipAlthough from experience I have a feeling if anyone opens that file they may not find any UV information (something to do with different versions of blender maybe). It's also resized to fit inside a 2x2 square in blender, which looking at my code may or not be length 100.0 in open gl. Quote
»doc flabby Posted March 13, 2008 Author Report Posted March 13, 2008 (edited) I used it in the demo though the lack of anything else that was texture modeled being available to test with.Coincidentally I had recently textured my warbird model and made it look slightly better:http://toktok.sscentral.com/dump/wb3-tex.zipAlthough from experience I have a feeling if anyone opens that file they may not find any UV information (something to do with different versions of blender maybe). It's also resized to fit inside a 2x2 square in blender, which looking at my code may or not be length 100.0 in open gl.Thanks, but link not working now i just have to create/find a blender loader Edited March 13, 2008 by doc flabby Quote
rootbear75 Posted March 13, 2008 Report Posted March 13, 2008 I used it in the demo though the lack of anything else that was texture modeled being available to test with.Coincidentally I had recently textured my warbird model and made it look slightly better:http://toktok.sscentral.com/dump/wb3-tex.zipAlthough from experience I have a feeling if anyone opens that file they may not find any UV information (something to do with different versions of blender maybe). It's also resized to fit inside a 2x2 square in blender, which looking at my code may or not be length 100.0 in open gl.Thanks, but link not working now i just have to create/find a blender loader its not working cause of the DNS update...polix just needs to update it Quote
MillenniumMan Posted March 14, 2008 Report Posted March 14, 2008 Nice Javelin, reminds me of the one I built for Thirdspace Donde tu por que has theived my military infrastructure? (doesn't speak mexican well)Thats because it IS the one from Thirdspace. I used it in the demo though the lack of anything else that was texture modeled being available to test with. The game will eventually (once more work is done) download all graphics from the zones it connects to, no artwork will be distributed with it. I'm happy to remove the javelin and use different models in future demos if you wish. Nah, Creds woulda been nice though . Quote
Smong Posted March 14, 2008 Report Posted March 14, 2008 now i just have to create/find a blender loader May I ask what the original loader is in the demo? I don't recall seeing any model files in there (stf-demo.zip). Quote
»doc flabby Posted March 14, 2008 Author Report Posted March 14, 2008 now i just have to create/find a blender loader May I ask what the original loader is in the demo? I don't recall seeing any model files in there (stf-demo.zip).It was not in the first demo. MM posted in the wrong thread, the demo where I used the javelin, and has the model loader (loads lvl and ms3d, so far...) is from this thread http://www.ssforum.net/index.php?showtopic=18869 Quote
Guest hellzlaker Posted March 29, 2008 Report Posted March 29, 2008 it says i dont have permission to view Quote
Guest hellzlaker Posted April 7, 2008 Report Posted April 7, 2008 (edited) my fps was average 250, highest 3500 when scrolled, and when holding the top bar (where scroll maximize and close are) i get 0 fps Edited April 7, 2008 by hellzlaker Quote
Drake7707 Posted April 9, 2008 Report Posted April 9, 2008 the 0fps is probably because the engine main loop is on the same thread as the window Quote
Acer Posted April 14, 2008 Report Posted April 14, 2008 It works fine for me. My Fps is 250 - 500. Quote
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