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Posted
Did you extract all the files before you ran it? :(

that screenie doesnt say anything about not being able to locate a certain file

i know java exceptions when they happen, (at least those look like java exceptions :/... with the .cs extension, im not sure if its c... but the String[] args thing is java.. or is it C too? hmmm)

 

anyways... thats not a file not found exception

 

Ew, why is it keeping reference to exact file paths in the executable (see Polix's screenshot)...

and it could be because you didnt use a try/catch thing to report an error code for that specific error (maybe?)

Posted
SubSpace II
Init: GLFW
Driver: NVIDIA Corporation
Version: 2.0.0
FPS: 1474
FPS: 1591
FPS: 1585
FPS: 1574
FPS: 1586
FPS: 1587
FPS: 1592
FPS: 1586
FPS: 1559
FPS: 1585
FPS: 1591
FPS: 1590
FPS: 1585
FPS: 1584
FPS: 1587
FPS: 1590
FPS: 1565
FPS: 1551
FPS: 1587
FPS: 1578
FPS: 1583
FPS: 1583
FPS: 1567
FPS: 1580
FPS: 1582
FPS: 1587
FPS: 1583
FPS: 1582
FPS: 1584
FPS: 1585
FPS: 1582
FPS: 1574
FPS: 1550
FPS: 1588
FPS: 1549

That's idling, it drops down to around 1000 when I spin, 800s if spinning from a very zoomed out view

I get the same error as Polix on maximizing (resolution is 1920x1200 if that matters)
Posted

Runs fine.

 

SubSpace II

Init: GLFW

Driver: NVIDIA Corporation

Version: 2.1.2

FPS: 672

FPS: 710

FPS: 857

FPS: 834

FPS: 809

FPS: 747

FPS: 638

FPS: 419

FPS: 527

FPS: 631

FPS: 646

FPS: 646

FPS: 852

FPS: 488

FPS: 511

FPS: 510

FPS: 529

FPS: 543

FPS: 546

FPS: 616

FPS: 520

FPS: 510

FPS: 571

FPS: 663

FPS: 657

FPS: 617

FPS: 564

FPS: 485

FPS: 576

FPS: 575

error: 1282

Closed Window

Terminated.

Press any key to continue . . .

Posted

so is the basic gameplay going to be like continuum as it is now, but with a chase camera view instead of a top down view?

The view will still be top-down. 3D will add the possibility of some chase effects though... Just had an idea... some kind of sniping weapon. When using it, the camera would go in the !@#$%^&*pit and you could shoot people very far

Posted (edited)

so is the basic gameplay going to be like continuum as it is now, but with a chase camera view instead of a top down view?

This is an example of the legacy loader (incomplete no lvz support). It designed to be backwards compatible in most respects.

What you can't see in the screenshot is that you can change the angle and move freely around the level with the camera.

 

I intend on creating a new level format (or maybe extend eLVL further) to take advantage of 3D level design.

 

The game will have a number of camera views to choose from. These will be able to be restricted to the servers choosing.

Edited by doc flabby
Posted

so is the basic gameplay going to be like continuum as it is now, but with a chase camera view instead of a top down view?

This is an example of the legacy loader (incomplete no lvz support). It designed to be backwards compatible in most respects.

What you can't see in the screenshot is that you can change the angle and move freely around the level with the camera.

 

I intend on creating a new level format (or maybe extend eLVL further) to take advantage of 3D level design.

 

The game will have a number of camera views to choose from. These will be able to be restricted to the servers choosing.

so what ur basically saying, is that the legacy loader, will take old LVL files (like the one you showed) and turn it into a flat 3D map with the tiles extending up and down forever (or add a ceiling & floor... w/e)??

Posted
so what ur basically saying, is that the legacy loader, will take old LVL files (like the one you showed) and turn it into a flat 3D map with the tiles extending up and down forever (or add a ceiling & floor... w/e)??

I could do that. I was going to keep the lvl pretty much how they look in the screen shot. I will probably give them a little bit of hieght to allow for some lighting effects. Basically my intention with the legacy loader is to make it like the same, just make them look nicer. The whole level will be in a skybox. (rendered using the standard background imagaes maybe use new ones that look nicer?)

Posted

Should be possible.

 

Zones should be able to choose various available viewpoints. Could be isometric view, top-down, behind ship... Could be fixed (i.e. current top-down view) or could rotate with the ship (i.e. if you want the camera to stay behind the ship even if it turns)

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