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Posted

1. What is the point of this project?

2. Who is involved?

3. Why not hep discretion (if the project is a new client, as it seems to be)? Splitting up effort isn't going to help as much get accomplished.

 

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Posted
1. What is the point of this project?

2. Who is involved?

3. Why not hep discretion (if the project is a new client, as it seems to be)? Splitting up effort isn't going to help as much get accomplished.

1. To create a new game inspired by subspace/continuum, but one that brings the genre forward in interesting and innovative ways, while keeping true to its original roots.

2. The main developers are on the sf.net website

3. Because Discretion is a replacement/clone of Continuum. This project is about creating a completely new game, not just a new client. Its meant to be a sequel rather than a replacement/clone

Posted (edited)
how is this game going to be different than Discretion !@#$%^&*uming both get finished?

The most obvious change is this game will have a 3D engine. Its going to use 3D maps and 3D Ship models. Discretion is 2D, tile based (like Continuum).

Ones locked into C# the other isn't.

And discretion is locked into C++ blum.gif

Programming languages don't matter that much, you can port things to different languages fairly easily. although the process is time consuming.

Edited by doc flabby
Posted (edited)

If developing this project is seen as a "problem" for this forum please let me know sooner rather than later, I am quite happy to move it to a different place, if it is not wanted here. My reason for asking for a sub-forum here originally (rather than setting my own up) was because so many people got involved the the thread i started and there seems to be alot of interest and support. But perhaps i am just jittery.

 

This project is in no way splitting development the way I see it. Its a competing project to Discretion to some extent I agree, but the developers are much different. My project has developers who specialise in Java/C# working on it. There is no way for them to easily help Discretion (a C++ project) with their skills. Perhaps you understand my choice of language better now, there are more Java/c# programmers than c++ programmers. I think both projects could be successful. The compe!@#$%^&*ion between the two can only been good.

 

If you decide you do not think this project has the merit to remain here, please let me know so I can take a backup of the numerous posts that have been made, and relocate them to a different place.

Edited by doc flabby
Posted

While I do not speak for Polix, and I am not speaking for SSForum / SSCentral on this topic right now, I do have some concerns.

 

I think the main concern is developers losing interest, the project coming to a halt and the players that had their hopes set so high waiting on this 'game' just get disappointed *again*.

 

We've all been in this community for a while now and we've all seen this time and time again. Somebody comes along, promises "subspace 2" or "3d subspace" and has a pretty nice project going. Then all of a sudden something happens...What happens? Real life is what happens. Things like this take a lot of time, and the more time that passes the more chances of 'real life' catching up to the developers.

 

So I *think* Polix was getting at why have 2 different projects going at the same time and run the risk of both projects losing developers. But obviously you have stated your reasons, and they are very valid reasons smile.gif

 

I do hope this project continues as well as discretion. I just hope interest is not lost with the 2 projects.

 

Now as for this project being 'supported' by SSCentral / SSForum, I can't answer that question as the admins/owners have not had the time to discuss the subject but I'm sure Polix will make a statement. I personally see no problem with it, being it would help the subspace community out as a whole, but whatever decision the SSCentral / SSForum Admins & Owners come to, I will fully support.

 

But best of luck drinks.gif

Posted

For the record, saying the project is "locked into C#" is incorrect. It would be more accurate to say the project is locked into using the Common Language Runtime. There are a mul!@#$%^&*ude of languages contributions can be written in, some of them including:

C#, Boo, J#, C++, Java, Python, PHP, Ruby (and probably more that I'm not aware of, the gimp# project is a good demonstration of this)

Posted
I think the main concern is developers losing interest, the project coming to a halt and the players that had their hopes set so high waiting on this 'game' just get disappointed *again*.

 

I know how that feels. CLE had my hopes up, but ZigNotZag vanished in outer space. Oh well, DCME made me feel better and saved the day smile.gif.

 

Anyways, good luck to both projects.

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