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Posted (edited)
Hey TC i've been kinda slack on this...im going to have to have a cleanup (it doesnt even need bong6.wav or copygoal.tga to run) and attempt to murge/merge the branches...and get the trunck sorted out....Ill try and do this today... Edited by doc flabby
Posted
hey doc, when do you plan on integrating all the branches. i downloaded the tao framework and am now compiling, however i don't want to start implementing any of my progress from my branch into my branch's engine solution because i know you've done alot of work, which would erase my implementing when we update my branch. if you understand that mouthful, that'd be great. if you didn't...an updated trunk would be nice smile.gif. thanks. also, would you say we've got an alpha working?

 

The trunk is now up to date with my revisions.

 

I've released SubspaceStack.dll on the site as a download (so you can download it there if you can't compile it)

http://downloads.sourceforge.net/subspace2/SubspaceStack.zip

 

I'd say we not quite got an alpha as i'd like to see weapons and other ships working properly, as i think that parts pretty important blum.gif

Posted

nice. as for bong6 and copygoal: It wouldn't compile because it needed to copy those files frome engine/ to engine/bin/debug/

 

thanks for the update on root. i'll upload that to my branch (well, merge) and try and compile again with a working subspacestack.dll.

 

I'll work on my weapon, slot, ability, ship, and shiptype objects for now. Let me know if i'm in the right direction.

Posted
nice. as for bong6 and copygoal: It wouldn't compile because it needed to copy those files frome engine/ to engine/bin/debug/

 

thanks for the update on root. i'll upload that to my branch (well, merge) and try and compile again with a working subspacestack.dll.

 

I'll work on my weapon, slot, ability, ship, and shiptype objects for now. Let me know if i'm in the right direction.

Hopefully in the latest version i've removed bong6 and copygoal from the dependencies so it shouldn't complain about them. It doesn't need them to run.

 

This sounds good...Something i could do with some help is actually how to make nice looking weapons...and a good way of storing the ship/slot/ability/weapons settings

Posted (edited)

yeh i was trying to compile w/ sharpdevelop :/

 

edit: i'm using c# visual studio 2008 express version and i get an error saying that some of the code is not supported by the debugger.

 

i tried compiling in release mode and got this runtime error. SubspaceStack.dll is in engine/bin/debug and in engine/. "System.DllNotFoundException was unhandled

Message: Unable to load DLL 'SubspaceStack.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

Edited by doc flabby
woops meant to quote+reply reverted
Posted
yeh i was trying to compile w/ sharpdevelop :/

 

edit: i'm using c# visual studio 2008 express version and i get an error saying that some of the code is not supported by the debugger.

 

i tried compiling in release mode and got this runtime error. SubspaceStack.dll is in engine/bin/debug and in engine/. "System.DllNotFoundException was unhandled

Message: Unable to load DLL 'SubspaceStack.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

 

It should work with sharpdevelop (but ive not testeD)

 

If you go into the debugging settings for the project...Theres an option to turn off debugging for unmanaged code somewhere...i think you're need to change this as its using features the Express editions dont support :D

 

Ah you need to copy SubspaceStack.dll (and other files in that folder) into the folder where it creates the exe.

  • 4 weeks later...

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