»doc flabby Posted December 20, 2007 Report Posted December 20, 2007 (edited) Tell me what you are doing if you pick up part of a project, so we don't have two people doing the same thing. If you decide to take a break, or dont do what you said you would. Say here too. I don't care what you do (or if you do anything at all) I just need to know WHAT you are doing. If you are doing nothing thats great, but make sure we know! If you want to do something, but don't know what you can do. Tell me! Edited December 20, 2007 by doc flabby Quote
PullTripSquid Posted December 21, 2007 Report Posted December 21, 2007 (edited) This isn't programing related, but I'm gonna go ahead and design some of the ships now so everyone has a better idea of what they may look like in game, of course I think it wouldn't be a bad idea for other graphic artists in this project to help with this stage now also (if there are any). I'm moving from Maya & Photoshop to learn Blender & G.I.M.P so I may not complete any images until around Jan 5. Its just concept images for now, as I may have to remodel them for the game engine you create. Edited December 21, 2007 by PullTripSquid Quote
»doc flabby Posted December 22, 2007 Author Report Posted December 22, 2007 I probably won't be around much untill after christmas now. Very busy irl at the moment. Quote
Samapico Posted December 22, 2007 Report Posted December 22, 2007 Yeah, I probably won't be around much until Januray 14... School starts on Jan 3rd, but from Jan10th to 14th we're going to Toronto for the IIE (Ins!@#$%^&*ute of Industrial Engineers) convention, we'll have 4 hours to solve an industrial problem and present a solution... competing against other eastern Canada universities. So we'll need to be prepared... Quote
rootbear75 Posted December 22, 2007 Report Posted December 22, 2007 Yeah, I probably won't be around much until Januray 14... School starts on Jan 3rd, but from Jan10th to 14th we're going to Toronto for the IIE (Ins!@#$%^&*ute of Industrial Engineers) convention, we'll have 4 hours to solve an industrial problem and present a solution... competing against other eastern Canada universities. So we'll need to be prepared...hmmm... im free til the 12th... and i want to get out of my house... space for 1 more ? Quote
»doc flabby Posted January 13, 2008 Author Report Posted January 13, 2008 Got uni exams this week, don't expect to hear anything from me for a while... Quote
PullTripSquid Posted January 17, 2008 Report Posted January 17, 2008 This isn't programing related, but I'm gonna go ahead and design some of the ships now so everyone has a better idea of what they may look like in game, of course I think it wouldn't be a bad idea for other graphic artists in this project to help with this stage now also (if there are any). I'm moving from Maya & Photoshop to learn Blender & G.I.M.P so I may not complete any images until around Jan 5. Its just concept images for now, as I may have to remodel them for the game engine you create. Started college jan 7, havent started on the ships been rly busy but i just got a fresh copy of maya and photoshop, ill be uploading some concepts soon! btw, any specifications yet for polycount and texture resolution? anyone? Quote
»doc flabby Posted January 17, 2008 Author Report Posted January 17, 2008 Started college jan 7, havent started on the ships been rly busy but i just got a fresh copy of maya and photoshop, ill be uploading some concepts soon! btw, any specifications yet for polycount and texture resolution? anyone?I would make them as high as you want, its easy enough to downsample or cut polys if need to. The only other thing would be to find out what fileformat you would be using, so far the engine can only load milkshake 3d files, but it should be easy enough to add new loaders in. Quote
»doc flabby Posted February 5, 2008 Author Report Posted February 5, 2008 I'm working on some of the backend support services at the moment. Expect to see a file release in the next few days. Quote
PullTripSquid Posted February 23, 2008 Report Posted February 23, 2008 BTW my college is hardest school ever created lol. a "term" is a little less than 3 months so projects come and go fast. After March 13th I have a week to contribute all my graphics ideas, I hope to have a few concept ships up by that time if everything goes like it should. Quote
tcsoccerman Posted February 23, 2008 Report Posted February 23, 2008 great. don't fail college because of this though. Quote
»doc flabby Posted March 13, 2008 Author Report Posted March 13, 2008 Just to let everyone know, work is progressing on this project, the current priority is to design an effective settings system. there is unlikly to be much in the way of visual demos untill MAy/June. Alot of boring and tedious backend stuff needs to be sorted first. Quote
tcsoccerman Posted March 13, 2008 Report Posted March 13, 2008 On a bad note i am very busy with track and soccer, not that i get much done anyways. Quote
rootbear75 Posted March 14, 2008 Report Posted March 14, 2008 im just curious, at the current rate of development (yes i know the future will be different, with people's RLs...), how long do you estimate till the game could have a potential alpha out (or even beta) Quote
»doc flabby Posted March 14, 2008 Author Report Posted March 14, 2008 (edited) Playable Beta, Supporting at a minimul legacy subspace functionality is to schedualed to be released Jan 2009. Anything else = project failure. Edited March 14, 2008 by doc flabby Quote
tcsoccerman Posted March 15, 2008 Report Posted March 15, 2008 hopefully the summer is where the project will be hit hard with progress. Quote
»doc flabby Posted May 4, 2008 Author Report Posted May 4, 2008 Got my end of year uni exams in 2 weeks, so excuse the lack of any recent progress! On another note, I have decided to take the route of having a choice between directx and opengl for rendering. The reason for this is many low end graphics cards have much better support for directx then opengl. For example my card supports directx 9.0 but only supports OpenGL 1.3. The equivent of directx 9 is opengl 2.0. So you can see there is quite a disparity. Quote
»doc flabby Posted June 2, 2008 Author Report Posted June 2, 2008 Update on status: Some basic solid state physics modeling is complete. (convept of position, velocity and 6DOF rotation, need to add rotation accleration probably at some point) The physics is all in "LifeForm" directory. Essentially anything that is interactable is a LifeForm in the world of STF. I need to do some work to unify the model coding with this but that is something for the future. Working on Sprite code, need to add animateTO(from,to,fps) method, which animates from a frame to a frame Graphics side alot of stuff has been tidied and some wierd bugs been fixed.Will need some help desiging some ingame GUI stuff. Need the following in game widgets: - Button- TextBox - must support multiple colours on the same line, and on different lines- DropDown- CheckBox- RadioButton- DialogBox- ModelDialog The mouse makes a comeback for STF Quote
tcsoccerman Posted June 2, 2008 Report Posted June 2, 2008 if i ever work on stf now, this is what i'm interested in. i'll let anyone know if i work on a specific one, but i'll probably start off with a button or text box. Quote
»doc flabby Posted August 4, 2008 Author Report Posted August 4, 2008 (edited) Update: STF is still active. Alot going on behind the scenes. Working on tying network to game code together at the moment. Not entirely sure if my design is going to work but i think its better to try and get something out that works then try and fix it, even if it needs a compete rewrite. Basically i'm developing a concept called "Phases" which is like a type of game play. This can include offline play. How this will work out i'm not sure Edited August 4, 2008 by doc flabby Quote
»doc flabby Posted November 25, 2008 Author Report Posted November 25, 2008 Project hasn't died...just on the back burner for a number of reasons - I'm working flat out with riistar trying to finish the TWL website- Univercity is hitting me hard at the moment with work and parties. Still optimistic of a playable alpha by new year (i will have some quality coding time over xmas Quote
tcsoccerman Posted November 25, 2008 Report Posted November 25, 2008 good to hear. maybe i can work on it during xmas break too. i'll probably be skiing all break though... Quote
tcsoccerman Posted December 29, 2008 Report Posted December 29, 2008 hey doc, when do you plan on integrating all the branches. i downloaded the tao framework and am now compiling, however i don't want to start implementing any of my progress from my branch into my branch's engine solution because i know you've done alot of work, which would erase my implementing when we update my branch. if you understand that mouthful, that'd be great. if you didn't...an updated trunk would be nice . thanks. also, would you say we've got an alpha working? Quote
tcsoccerman Posted December 30, 2008 Report Posted December 30, 2008 also, i'm looking for copygoal.tga and bong6.wav. well i can get the bong6 but i need copygoal.tga inorder to compile. Quote
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