»doc flabby Posted December 18, 2007 Report Posted December 18, 2007 (edited) Graphic Artists / Musicians - Not needed yet. We will later! Coders / Programmers / Code reviewers - neededIf you are interested in taking a large role please register on http://sf.net and PM or reply to this thread with answers to the following:Your sf.net UNIX username: Languages you know: What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics) (if not sure, leave blank): Your programming strengths (special areas of expertise): Familiariy with SVN: How to get hold of me Ingame chat is ?chat=subspace2My msn name is kingsleym@totalise.co.ukmy email: kshade2001@users.sourceforge.net Edited December 18, 2007 by doc flabby Quote
rootbear75 Posted December 19, 2007 Report Posted December 19, 2007 Your sf.net UNIX username:rootbear75 Languages you know:javaEnglish What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)(if not sure, leave blank):Code-review is best imobut i can try to get back into coding Your programming strengths (special areas of expertise):java... (some... havent touched it in a year or 2) Familiariy with SVNjust downloaded it...(none) Quote
all_shall_perish Posted December 20, 2007 Report Posted December 20, 2007 Your sf.net UNIX username:allshallperish Languages you know:C/C++, Java, Ruby, Python What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)(if not sure, leave blank):General (whatever I am able to contribute)Database work if any Your programming strengths (special areas of expertise):Most fluent in C/C++ in general, nothing special. Familiariy with SVN:Basic functionality, have worked with it before on a few small projects Quote
6639_1757902791 Posted January 10, 2008 Report Posted January 10, 2008 Your sf.net UNIX username:Sinn Languages you know:Some html What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)(if not sure, leave blank):3d graphics Your programming strengths (special areas of expertise):I guess only html... Familiariy with SVN:none :/ Quote
Guest hellzlaker Posted March 27, 2008 Report Posted March 27, 2008 (edited) Your sf.net UNIX username: !@#$%^&*zlaker Languages you know:decent c++, learning VB, (in java,python,php i know only introduction part like declaring variables and etc) What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)(if not sure, leave blank):user interface - more specifically - not on game play but more of anti cheating, also i could create music for subspace too like victory songs and other stuff, www.appsmusic.newgrounds.com if you want to see Your programming strengths (special areas of expertise):c++ Familiarity with SVN:none Edited March 27, 2008 by hellzlaker Quote
Confess Posted June 4, 2008 Report Posted June 4, 2008 Meh Lemme know if you need any servers for dev, I can supply help. Quote
TheDesertSage Posted February 5, 2010 Report Posted February 5, 2010 Your sf.net UNIX username: michaelmackend Languages you know:C++C#Objective-C What you are interested in doing to help Graphics/Physics/Architecture/Sound/Input Your programming strengths (special areas of expertise):GraphicsShadersPhysicsGame Architecture Familiarity with SVN:5 years constant use. Quote
oli_rain Posted May 9, 2010 Report Posted May 9, 2010 (edited) Your sf.net UNIX username:oli_rain Languages you know:Java, C#, (vb), mysqlsome web oriented languages like html php jsp javascript What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics) (if not sure, leave blank):Well, first, lemme introduce myself.I am studying as a software engineer and i am currently doing by myself a 3d(2.5d) subspace prototype. I found it is a good wayto use what im learning. I dont know yet how i would help this project, i can touch pretty much every part of a software. But i am willing to help out because subspace is a game i over-like . P.S.: you can have a look at: www.crevival.wordpress.com Your programming strengths (special areas of expertise):Well, im familiar with object-oritented programmation. I know useful patterns of conception.My strenghts are mostly code oriented and i enjoy working on algorithms. Familiariy with SVN:Well im using it a lot. mostly with tortoise or eclipse plugin. Edited May 9, 2010 by Shredder Quote
Black Daemon Posted October 19, 2013 Report Posted October 19, 2013 Is this... still... happening? If so I think I'd like to get involved, if possible? Your sf.net UNIX usernamephantasmaboiLanguages you knowC/C++ Java I know best, but I am familiar with PHP, Python, Prolog, ML, Scheme, blah blah blahWhat you are interested in doing to help?I don't really know, I guess networking or whatever needs the most work? if not sure, leave blankoops.Your programming strengths; special areas of expertiseMmmmm not sure I have any special area of expertise? Maybe networking? I made a web server with some people which was cool and it runs fast wooFamiliariy with SVNI can use it OK, and if there's something I don't know how to do I can look it up okay Quote
Cheese Posted October 19, 2013 Report Posted October 19, 2013 this is long since dead, but if you really do know C and have some interest: server: https://bitbucket.org/grelminar/asssclient: https://bitbucket.org/roxxkatt/subspace-continuum/wiki/Home Quote
Black Daemon Posted October 21, 2013 Report Posted October 21, 2013 I do know C! I do have interest! Coolzorz. Will I really be killed though if I mess up on the Holy C Commandments? Quote
Death Artist Posted October 26, 2013 Report Posted October 26, 2013 (edited) You do realize this post is three years old? There isn't much support for SS2, whatever it could be.Only solution is to create new game from scratch in secret, and then publish it. You cant design by committee. Edit: removed some rambling Edited October 26, 2013 by Death Artist Quote
Dr Brain Posted October 26, 2013 Report Posted October 26, 2013 Only solution is to create new game from scratch in secret, and then publish it. You cant design by committee. Amen. Quote
Lone Outlaw Posted October 26, 2013 Report Posted October 26, 2013 (edited) Why are people still trying to find solutions, like steam green-light, making their own clients or trying to revive coding for other things that are 5 years old and forgotten? There is a solution that already exists called Phoenix =/ Why not support that? Why not make graphics or code for that? Richard being one man, coded none stop and made a good game. Not that anyone dislikes it, but I'd like to re-enforce the idea that there is no reason to hate it at all. It's like a Playstation 3, which is backwards compatible. You can still play your Playstation 2, SNES games on it etc. Basically meaning that you can set up a zone on it exactly the way it is in subspace. Except this time with tons more options and features. Chat features that were none existent, would exist now. Mapping features would exist that were impossible before or took way more time. And he is including buy menus, so zones who want to sell upgrade items for ships, can display the item, and sell items in their zone, maybe even for real cash. But by all means code code code, the more development no matter where it's directed, the better. Edited October 26, 2013 by Lone Outlaw Quote
Cheese Posted October 27, 2013 Report Posted October 27, 2013 the above post is written by an idiot and should be discarded Quote
JoWie Posted October 27, 2013 Report Posted October 27, 2013 There is a solution that already exists called Phoenix =/ Why not support that? Why not make graphics or code for that? Where is the code? Quote
Lone Outlaw Posted October 27, 2013 Report Posted October 27, 2013 Just sign up to the beta team, and ask to help? http://www.phoenixusc.com/board/misc.php?page=main_index Quote
Cheese Posted October 27, 2013 Report Posted October 27, 2013 he was making fun of you, because you are dumb Quote
JoWie Posted October 28, 2013 Report Posted October 28, 2013 The reason for me to not participate with phoenix is because it is or was closed source. I am not saying closed source is bad, just that I do not wish to participate/help in a non trivial way with such a project. (unless you pay me haha) Quote
Black Daemon Posted October 28, 2013 Report Posted October 28, 2013 You people are funny. I'm going to do something else, probably, but not because I don't love you all. Quote
Lone Outlaw Posted October 28, 2013 Report Posted October 28, 2013 (edited) What exactly is closed source. Open source, across the internet. Closed source, code available to one person. My point was if you wanted to code and Richard Needed the help he would make the code available to you. So is it still closed source if 20 people have access to all of the code? Probably yes, but it's closed to 20 people who can be trusted. Rather than just one guy. Even without access to any of his code, he could claim while I'm doing the networking/security end, I need to make some progress on the map editor, and turn that whole end of the project over to you in hopes of getting things done faster. Sure you don't have access to code, but you can make your stuff and it will be included... Open source doesn't necessarily mean more innovation, I can give a game more innovation than a whole team of coders, just by giving them ideas. Just because you can C++ and know some math doesn't make you good at designing games, or implementing them, or marketing them, or anything really. Most coders I find are seriously lacking in other areas of life and education which will hamper their ability to make a good game. Edited October 28, 2013 by Lone Outlaw Quote
JoWie Posted October 28, 2013 Report Posted October 28, 2013 (edited) The reason why I would prefer open source, in this context, is not a difference in quality/innovation. It is about freedom. Suppose for the sake of argument I am making a subspace clone. If you want to create your own game based on my work (rebrand it, sell it, whatever) you may. If I ever leave, anyone may pick up the work. If someone does not like my tyrannous dictatorship they can create their own community without needing my approval. If you have a zone and desperately want a feature, you can make it yourself without having to wait for the JoWie council to develop it. I would only ask in return: You keep my work open. But what you do with additions to my work, for example by using modules or different assets is up to you. (e.g. AGPL with class path exception). You give a little credit where it is due. Having said that, I am not against closed source software. I develop plenty of software that is proprietary. The difference is one of goals and core values. It is a different kind of project. Both approaches have downsides and upsides. Edited October 28, 2013 by JoWie Quote
Dr Brain Posted October 29, 2013 Report Posted October 29, 2013 I use a similar thought process for why I'm against the GPL. The GPL prevents freedom. I don't spend any of my time working on projects that use restrictive licenses like the GPL. Everything I release these days is either public domain or, more usually, BSD license. Quote
Lone Outlaw Posted October 29, 2013 Report Posted October 29, 2013 Well closed source basically what? Wants to sell the product? Restricts the code, and says if you want to buy my product your not actually buying it, but only buying the permission to use it. I think closed source developers would still give credit where credit is due though. Anyway I totally respect your views on this and agree with you. Can't disagree with someone who is right =) Quote
JoWie Posted October 29, 2013 Report Posted October 29, 2013 I use a similar thought process for why I'm against the GPL. The GPL prevents freedom. I don't spend any of my time working on projects that use restrictive licenses like the GPL. Everything I release these days is either public domain or, more usually, BSD license. Is this one of the reasons why you stopped working on asss/hyperspace? Anyway I agree that it limits freedom in other ways, and that is exactly my intention. Do note that I rarely use the viral variant of the GPL. I either use LGPL or add a class path exception.The "entire work, as a whole" part of the GPL is something I do not agree with and it is also not made explicit in the GPL. Is linking to a shared library a combined work?, what if I put a socket or pipe in between my work and the GPL work? Well closed source basically what? Wants to sell the product? Restricts the code, and says if you want to buy my product your not actually buying it, but only buying the permission to use it. I think closed source developers would still give credit where credit is due though. Anyway I totally respect your views on this and agree with you. Can't disagree with someone who is right =) Anyways I have no issues with using closed source games/applications. It is only on issue when I am volunteering my time. Quote
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