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Posted (edited)

Graphic Artists / Musicians - Not needed yet. We will later!

 

Coders / Programmers / Code reviewers - needed

If you are interested in taking a large role please register on http://sf.net and PM or reply to this thread with answers to the following:

Your sf.net UNIX username:

Languages you know:

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics) 
(if not sure, leave blank):

Your programming strengths (special areas of expertise):

Familiariy with SVN:

 

How to get hold of me

 

Ingame chat is ?chat=subspace2

My msn name is kingsleym@totalise.co.uk

my email: kshade2001@users.sourceforge.net

Edited by doc flabby
Posted

Your sf.net UNIX username:

rootbear75

 

Languages you know:

java

English

 

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)

(if not sure, leave blank):

Code-review is best imo

but i can try to get back into coding

 

Your programming strengths (special areas of expertise):

java... (some... havent touched it in a year or 2)

 

Familiariy with SVN

just downloaded it...

(none)

Posted

Your sf.net UNIX username:

allshallperish

 

Languages you know:

C/C++, Java, Ruby, Python

 

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)

(if not sure, leave blank):

General (whatever I am able to contribute)

Database work if any

 

Your programming strengths (special areas of expertise):

Most fluent in C/C++ in general, nothing special.

 

Familiariy with SVN:

Basic functionality, have worked with it before on a few small projects

  • 3 weeks later...
Posted

Your sf.net UNIX username:

Sinn

 

Languages you know:

Some html

 

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)

(if not sure, leave blank):

3d graphics

 

Your programming strengths (special areas of expertise):

I guess only html...

 

Familiariy with SVN:

none :/

  • 2 months later...
Guest hellzlaker
Posted (edited)

Your sf.net UNIX username: !@#$%^&*zlaker

 

Languages you know:decent c++, learning VB, (in java,python,php i know only introduction part like declaring variables and etc)

 

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)

(if not sure, leave blank):user interface - more specifically - not on game play but more of anti cheating, also i could create music for subspace too like victory songs and other stuff, www.appsmusic.newgrounds.com if you want to see

 

Your programming strengths (special areas of expertise):c++

 

Familiarity with SVN:none

Edited by hellzlaker
  • 2 months later...
  • 1 year later...
Posted

Your sf.net UNIX username: michaelmackend

 

Languages you know:

C++

C#

Objective-C

 

What you are interested in doing to help

Graphics/Physics/Architecture/Sound/Input

 

Your programming strengths (special areas of expertise):

Graphics

Shaders

Physics

Game Architecture

 

Familiarity with SVN:

5 years constant use.

  • 3 months later...
Posted (edited)

Your sf.net UNIX username:

oli_rain

 

Languages you know:

Java, C#, (vb), mysql

some web oriented languages like html php jsp javascript

 

 

What you are interested in doing to help (general area -e.g. networking/3d graphics/user interface, not specifics)

(if not sure, leave blank):

Well, first, lemme introduce myself.

I am studying as a software engineer and i am currently doing by myself a 3d(2.5d) subspace prototype. I found it is a good way

to use what im learning. I dont know yet how i would help this project, i can touch pretty much every part of a software. But i am willing to help out because subspace is a game i over-like :D.

 

P.S.: you can have a look at: www.crevival.wordpress.com

 

Your programming strengths (special areas of expertise):

Well, im familiar with object-oritented programmation. I know useful patterns of conception.

My strenghts are mostly code oriented and i enjoy working on algorithms.

 

 

Familiariy with SVN:

Well im using it a lot. mostly with tortoise or eclipse plugin.

Edited by Shredder
  • 3 years later...
Posted

Is this... still... happening? If so I think I'd like to get involved, if possible?

 

Your sf.net UNIX username

phantasmaboi

Languages you know

C/C++ Java I know best, but I am familiar with PHP, Python, Prolog, ML, Scheme, blah blah blah

What you are interested in doing to help?

I don't really know, I guess networking or whatever needs the most work?

 

if not sure, leave blank

oops.

Your programming strengthsspecial areas of expertise

Mmmmm not sure I have any special area of expertise? Maybe networking? I made a web server with some people which was cool and it runs fast woo

Familiariy with SVN

I can use it OK, and if there's something I don't know how to do I can look it up okay

Posted (edited)

You do realize this post is three years old? There isn't much support for SS2, whatever it could be.

Only solution is to create new game from scratch in secret, and then publish it. You cant design by committee.

 

Edit: removed some rambling
 

Edited by Death Artist
Posted (edited)

Why are people still trying to find solutions, like steam green-light, making their own clients or trying to revive coding for other things that are 5 years old and forgotten?

 

There is a solution that already exists called Phoenix =/

 

Why not support that? Why not make graphics or code for that?

 

Richard being one man, coded none stop and made a good game. Not that anyone dislikes it, but I'd like to re-enforce the idea that there is no reason to hate it at all. It's like a Playstation 3, which is backwards compatible. You can still play your Playstation 2, SNES games on it etc. Basically meaning that you can set up a zone on it exactly the way it is in subspace. Except this time with tons more options and features. Chat features that were none existent, would exist now. Mapping features would exist that were impossible before or took way more time. And he is including buy menus, so zones who want to sell upgrade items for ships, can display the item, and sell items in their zone, maybe even for real cash.

 

But by all means code code code, the more development no matter where it's directed, the better.

Edited by Lone Outlaw
Posted

The reason for me to not participate with phoenix is because it is or was closed source. I am not saying closed source is bad, just that I do not wish to participate/help in a non trivial way with such a project. (unless you pay me haha)

Posted (edited)

What exactly is closed source. Open source, across the internet. Closed source, code available to one person.

 

My point was if you wanted to code and Richard Needed the help he would make the code available to you. So is it still closed source if 20 people have access to all of the code? Probably yes, but it's closed to 20 people who can be trusted. Rather than just one guy.

 

Even without access to any of his code, he could claim while I'm doing the networking/security end, I need to make some progress on the map editor, and turn that whole end of the project over to you in hopes of getting things done faster. Sure you don't have access to code, but you can make your stuff and it will be included...

 

Open source doesn't necessarily mean more innovation, I can give a game more innovation than a whole team of coders, just by giving them ideas. Just because you can C++ and know some math doesn't make you good at designing games, or implementing them, or marketing them, or anything really. Most coders I find are seriously lacking in other areas of life and education which will hamper their ability to make a good game.

Edited by Lone Outlaw
Posted (edited)

The reason why I would prefer open source, in this context, is not a difference in quality/innovation.

 

It is about freedom.

 

Suppose for the sake of argument I am making a subspace clone.

If you want to create your own game based on my work (rebrand it, sell it, whatever) you may.

If I ever leave, anyone may pick up the work.

If someone does not like my tyrannous dictatorship they can create their own community without needing my approval.

If you have a zone and desperately want a feature, you can make it yourself without having to wait for the JoWie council to develop it.

 

I would only ask in return:

You keep my work open. But what you do with additions to my work, for example by using modules or different assets is up to you. (e.g. AGPL with class path exception).

You give a little credit where it is due.

 

 

Having said that, I am not against closed source software. I develop plenty of software that is proprietary.

The difference is one of goals and core values. It is a different kind of project. Both approaches have downsides and upsides.

Edited by JoWie
Posted

I use a similar thought process for why I'm against the GPL. The GPL prevents freedom. I don't spend any of my time working on projects that use restrictive licenses like the GPL. Everything I release these days is either public domain or, more usually, BSD license.

Posted

Well closed source basically what? Wants to sell the product? Restricts the code, and says if you want to buy my product your not actually buying it, but only buying the permission to use it.

 

I think closed source developers would still give credit where credit is due though.

 

Anyway I totally respect your views on this and agree with you. Can't disagree with someone who is right =)

Posted

I use a similar thought process for why I'm against the GPL. The GPL prevents freedom. I don't spend any of my time working on projects that use restrictive licenses like the GPL. Everything I release these days is either public domain or, more usually, BSD license.

 

Is this one of the reasons why you stopped working on asss/hyperspace?

 

Anyway I agree that it limits freedom in other ways, and that is exactly my intention. Do note that I rarely use the viral variant of the GPL. I either use LGPL or add a class path exception.

The "entire work, as a whole" part of the GPL is something I do not agree with and it is also not made explicit in the GPL. Is linking to a shared library a combined work?, what if I put a socket or pipe in between my work and the GPL work?

 

Well closed source basically what? Wants to sell the product? Restricts the code, and says if you want to buy my product your not actually buying it, but only buying the permission to use it.

 

I think closed source developers would still give credit where credit is due though.

 

Anyway I totally respect your views on this and agree with you. Can't disagree with someone who is right =)

 

:)

 

Anyways I have no issues with using closed source games/applications. It is only on issue when I am volunteering my time.

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