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Posted

ok i got some good suggestions.

 

1.) Dr Brain should add a little something to hs. So like when you die, and your antideath is used. You should be able to type something like ?adtime and it will tell you how many seconds left until your next antideath will activate.

 

2.) Like ID Drives there's ?id 1, ?id 2, ?id 3 and so on until 8. and ?id c.... Well i think we should have one that you can ID into hypertunnel. like: ?id l (for left tunnel), ?id r (for right tunnel), ?id t (for top tunnel), and ?id b (for bottom tunnel) smile.gif

Posted

1.) Cerium was pondering adding that, though I must admit I've never been especially enthusiastic about it.

 

2.) It's a bug that ID can even be used in the tunnels. That will be removed at some point.

Posted

Would be nice, perhaps, if we implemented an ?ad feature, where the person who died, is able to ressurect themselves accordingly? The 60 second cool down timer, of course, would stay.

 

Flaggers would be able to use their 'ad' life when needed rather than left guessing at a rough estimate.

Posted
Manual antideath? Sounds rather worthless. Why would someone ever opt to not use it?

 

Antideath is 'worthless' if spawned at the wrong time. Manual antideath may be too powerful, if anything else. 'Worthless' would be an huge underestimation. Almost in essence, controlling time, would be the byproduct of this addition.

 

At any given time:

-Team has two lancastors, one could rush while the other would anchor. If something happened to the 'anchor' the 'rusher' could use what would almost seem like a trump card saving the whole team from having to respawn at center-safe, travel back to enemy base, and regain lost grounds.

-If you're rushing and you make it past defenders but get thored, again- Trump Card.

-If you're holding flags on a ship with AD, and someone dies and gets a double-kill from you [ wielding flags from killing after player has already died ]: you can respawn at center-safe instead of having to deal with respawning in an empty base.

 

Respawning at the right moment, in the right area obviously can alter the entire course of a flag game.

 

As firefox has so kindly stated, correct timing would be deadly, and possibly overwhelming. The tradeoff would be, AD used less [ Most likely once every 2-3 Minutes? ] , as players would be waiting for a specific moment.

 

Cheers.

Posted
I don't like the idea -- one shouldn't be able to choose the perfect moment at which they come back to the living from the dead.

 

What Firefox said. Being able to "control time" in this fashion would completely unbalance flag games and make it so flag games are decided almost completely on the basis of which freq has more AD'ers (and more experienced AD'ers).

Posted
Yeah, but to use that "trump card", you can't have used it before. Antideath is better the more often it's triggered. Making it manual may allow the perfect comeback, but you'd be losing out overall.
Posted

On an irrelevant digression, I was thinking something along the lines of typing '?ad' during the 3.5 second death timer we currently have. If the cool-down rate is clear [ AD has not been used for 60 seconds] , AD would activate accordingly.

 

Dr Brain has kindly stated parts of the disadvantages of manual AD for us. I don't think it will not be as godly as [what I think] Aceflyer and Firefox imagine it to be, but will be to some point deadly pinpointing precision rather than accuracy.

Posted

A lot of people would not like this change though, so you would have to be able to choose manual-ad or auto-ad

 

perhaps they could be 2 different items.... but you would never know which one that a person had >_<

 

 

On a slightly unrelated topic, perhaps there could be a cheaper AD (primarily for anchor lancs) that only worked every 2 min and cost 175k or something.

Posted (edited)

I like the idea of being able to check when antideath will trigger. But here's another idea (potentially in addition to): why not have a lvz object (player screen, not map) which indicates that they have antideath available. When it's used, it turns off. When it's charged, it turns on. Doesn't have to be a big flashy graphic, it could be on the left side above or below special weapons. Something small and non-distracting.

 

I'm guessing there's something fundamentally wrong with this idea. I haven't seen any screen lvz objects (as opposed to map lvz objects) in hyperspace, so I'm guessing there's some issue or bug or problem caused by them? Anyways, if that's the case, then I'm all for what everyone has been talking about with a command to check the time left.

Edited by Arry

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