tiss61 Posted December 16, 2007 Report Posted December 16, 2007 ok i got some good suggestions. 1.) Dr Brain should add a little something to hs. So like when you die, and your antideath is used. You should be able to type something like ?adtime and it will tell you how many seconds left until your next antideath will activate. 2.) Like ID Drives there's ?id 1, ?id 2, ?id 3 and so on until 8. and ?id c.... Well i think we should have one that you can ID into hypertunnel. like: ?id l (for left tunnel), ?id r (for right tunnel), ?id t (for top tunnel), and ?id b (for bottom tunnel) Quote
Dr Brain Posted December 16, 2007 Report Posted December 16, 2007 1.) Cerium was pondering adding that, though I must admit I've never been especially enthusiastic about it. 2.) It's a bug that ID can even be used in the tunnels. That will be removed at some point. Quote
James1293 Posted December 17, 2007 Report Posted December 17, 2007 (edited) I think that the ?adtime should be added, but I agree with Dr. that ID to/from tunnels is bad. (then again, i've never had ID ) Edited December 17, 2007 by James1293 Quote
Aceflyer Posted December 18, 2007 Report Posted December 18, 2007 You can't ID to the hypertunnels now anyway, and ID from the hypertunnels is of limited use at best. Quote
got bounty? Posted December 19, 2007 Report Posted December 19, 2007 Would be nice, perhaps, if we implemented an ?ad feature, where the person who died, is able to ressurect themselves accordingly? The 60 second cool down timer, of course, would stay. Flaggers would be able to use their 'ad' life when needed rather than left guessing at a rough estimate. Quote
Dr Brain Posted December 19, 2007 Report Posted December 19, 2007 Manual antideath? Sounds rather worthless. Why would someone ever opt to not use it? Quote
FireFox13 Posted December 19, 2007 Report Posted December 19, 2007 I don't like the idea -- one shouldn't be able to choose the perfect moment at which they come back to the living from the dead. Quote
got bounty? Posted December 19, 2007 Report Posted December 19, 2007 Manual antideath? Sounds rather worthless. Why would someone ever opt to not use it? Antideath is 'worthless' if spawned at the wrong time. Manual antideath may be too powerful, if anything else. 'Worthless' would be an huge underestimation. Almost in essence, controlling time, would be the byproduct of this addition. At any given time:-Team has two lancastors, one could rush while the other would anchor. If something happened to the 'anchor' the 'rusher' could use what would almost seem like a trump card saving the whole team from having to respawn at center-safe, travel back to enemy base, and regain lost grounds.-If you're rushing and you make it past defenders but get thored, again- Trump Card.-If you're holding flags on a ship with AD, and someone dies and gets a double-kill from you [ wielding flags from killing after player has already died ]: you can respawn at center-safe instead of having to deal with respawning in an empty base. Respawning at the right moment, in the right area obviously can alter the entire course of a flag game. As firefox has so kindly stated, correct timing would be deadly, and possibly overwhelming. The tradeoff would be, AD used less [ Most likely once every 2-3 Minutes? ] , as players would be waiting for a specific moment. Cheers. Quote
Aceflyer Posted December 19, 2007 Report Posted December 19, 2007 I don't like the idea -- one shouldn't be able to choose the perfect moment at which they come back to the living from the dead. What Firefox said. Being able to "control time" in this fashion would completely unbalance flag games and make it so flag games are decided almost completely on the basis of which freq has more AD'ers (and more experienced AD'ers). Quote
Dr Brain Posted December 19, 2007 Report Posted December 19, 2007 Yeah, but to use that "trump card", you can't have used it before. Antideath is better the more often it's triggered. Making it manual may allow the perfect comeback, but you'd be losing out overall. Quote
JoWie Posted December 19, 2007 Report Posted December 19, 2007 do you mean manual antideath as in pming yourself when you die with /?shipreset Quote
got bounty? Posted December 19, 2007 Report Posted December 19, 2007 On an irrelevant digression, I was thinking something along the lines of typing '?ad' during the 3.5 second death timer we currently have. If the cool-down rate is clear [ AD has not been used for 60 seconds] , AD would activate accordingly. Dr Brain has kindly stated parts of the disadvantages of manual AD for us. I don't think it will not be as godly as [what I think] Aceflyer and Firefox imagine it to be, but will be to some point deadly pinpointing precision rather than accuracy. Quote
James1293 Posted December 19, 2007 Report Posted December 19, 2007 A lot of people would not like this change though, so you would have to be able to choose manual-ad or auto-ad perhaps they could be 2 different items.... but you would never know which one that a person had >_< On a slightly unrelated topic, perhaps there could be a cheaper AD (primarily for anchor lancs) that only worked every 2 min and cost 175k or something. Quote
tiss61 Posted December 19, 2007 Author Report Posted December 19, 2007 i like antideath the way it is, all i ask for is a way to check when the next antideath will trigger... Quote
Arry Posted December 21, 2007 Report Posted December 21, 2007 (edited) I like the idea of being able to check when antideath will trigger. But here's another idea (potentially in addition to): why not have a lvz object (player screen, not map) which indicates that they have antideath available. When it's used, it turns off. When it's charged, it turns on. Doesn't have to be a big flashy graphic, it could be on the left side above or below special weapons. Something small and non-distracting. I'm guessing there's something fundamentally wrong with this idea. I haven't seen any screen lvz objects (as opposed to map lvz objects) in hyperspace, so I'm guessing there's some issue or bug or problem caused by them? Anyways, if that's the case, then I'm all for what everyone has been talking about with a command to check the time left. Edited December 21, 2007 by Arry Quote
Pity. Posted December 22, 2007 Report Posted December 22, 2007 No one here has a sense of time? Lol. Anyways, curret AD has advantages and disdavantages but even if it's changed there will be other advantages and disdavantages Quote
tiss61 Posted December 22, 2007 Author Report Posted December 22, 2007 No one here has a sense of time? Lol.nope Quote
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