Jump to content
SubSpace Forum Network

Do you like the base changes?, Want feedback  

17 members have voted

  1. 1. Do you like the new bases overall?

    • Yes. They are better than the old bases.
      3
    • The bases aren't great, but change is good.
      6
    • No. I liked the old bases better than the new ones, but I'm open to future changes.
      5
    • I liked the old bases and I would prefer to use them forever.
      1
    • The changes were neither good nor bad.
      2
  2. 2. What still needs to be done?

    • Replace sector 1 with a new base.
      5
    • Restore the old sector 1 base.
      1
    • Replace sector 2 with a new base.
      5
    • Restore the old sector 2 base.
      0
    • Replace sector 3 with a new base.
      4
    • Restore the old sector 3 base.
      5
    • Replace sector 4 with a new base.
      6
    • Restore the old sector 4 base.
      0
    • Replace sector 5 with a new base.
      6
    • Restore the old sector 5 base.
      1
    • Replace sector 6 with a new base.
      4
    • Restore the old sector 6 base.
      3
    • Replace sector 7 with a new base.
      9
    • Restore the old sector 7 base.
      1
    • Nothing. All the bases are good.
      4


Recommended Posts

Posted
i like the change but the old base 3 was possibly the most well rounded base hs has seen.. so is whoever that made the old base 3 still making bases for hs?
Posted (edited)

As you know, I'm all for turning HyperSpace into a fun, fast-paced flagging zone. Longer games, less quickwinning, and perhaps a skill-base touch. Smaller private frequencies, and large public frequencies. I prefer easy to attack, harder to defend baes such as 2 and 6. The old base 3 was good. An 'EG/ RS' style-type flagging you might say.

 

Base 7 and 1 do not appeal to me as much. No reason, just personal opinion. As many of you know I do not like base 3, 4, 5 because I find defensive bases have a tendency to ruin good flag games. Everyone loves to gather bounty. After all, more bounty equals more money- and who doesn't want more money. I find that after a few games, bomblines, and sitting/spamming gets dull and find it hard to keep playing.

 

Cheers.

Edited by got bounty?
Posted
i agree, defensive bases are too boring, if bases are make ez to atk, hard to defend, flag games will get intense, and it gives both pub and priv advantage on the atk, and defense, which means that skill and teamwork is a major factor in flag games rather than bomblining and tking the !@#$%^&* out of everyone
Posted (edited)

I have an opposite view from GB... ide rather see more defsive bases... why?

 

Because... yes bomblinging can get boring at times... but there i so much to do... if you dont bombline you could rush attackers, center... change freqs if youd rather attack... w/e makes you happy...

 

If it is super ez to take over a base then it already is... I wouldnt have fun attacking knowing that i could take over a base without hardly trying!... it makes it too ez for attackers...

 

there has to be a good balance of both is anything... defense and attack... where in order to do either one you'll have to try a little harder... maybe a small defensive base... where its easier to defend then attack... but once that defensive is broken... the defending team is screwed... OR a big attacking base... where is favors the attackers a little more... but if the defensive was broken... the defending team could slowly go back and back until they are pushed out all together...

 

It's kinda hard to explain... We need a good balance of both... because people wither want a defensive base or an easier to attack base... so maybe the size of the bases can make the balnce of bases work and make people think what bases are most suitable for the amount of people playing

 

But zone population plays a rule also... a base could be good for alot of people... but suck for privates... and vise versa... and at times we have high pop (70+) and at times we have little (20-30)... idk what to say about all of this rly blum.gif all i know is that i think all these bases suck!

 

Also... pub day is nice and all... but it's called pub DAY... ide gather see private freqs... why?

 

Idk about alot of you but trusting people you dont know to help base just annoys me... they end up making the dumbest mistakes... a Private team could help manage the team better so you actually need skill to base... to play smart... no offense to newbs... but thats how i feel... pub 24/7 i dont like it'll just get people that know what their doing annoyed... i know newbs need to learn somehow... but time makes people better... let them learn the hard way... thats how it used to be for years!... + smaler teams = more communication... more thinking!

Edited by 3vil
Posted

I see what your are saying about base balance, you would prefer more defensive bases, probably new bases but designed like the old ones?

 

there has to be a good balance of both is anything... defense and attack... where in order to do either one you'll have to try a little harder... maybe a small defensive base... where its easier to defend then attack... but once that defensive is broken... the defending team is screwed... OR a big attacking base... where is favors the attackers a little more... but if the defensive was broken... the defending team could slowly go back and back until they are pushed out all together...

 

So you would feel as if the current bases would be balanced if we threw a really nice bombline in the beginning of each one? So in order to attack you need to try very hard to get past that bombline, but after that it's a little easier for the attackers.

Posted
so is whoever that made the old base 3 still making bases for hs?

 

I asked around, and nobody can tell me who made it.

 

I know that it was submitted by a player that does not play anymore.

Posted

Sorry do to this to you 3vil, but I'm going to take your arguement apart. I'm really touchy about what steps will be taken for HyperSpace in terms of flagging because this is a crucial topic on what goes on when the game does become fully developed. I am not determining the valadity of your opinion, but rather stating why mine is better. Feel free to 'argue' back.

 

Because... yes bomblinging can get boring at times... but there i so much to do... if you dont bombline you could rush attackers, center... change freqs if youd rather attack... w/e makes you happy...

Ah..Rushing Attackers. This is what creates a dull stalemate, where the bombers and gun-spammers are gathering bounty and collecting cash for the team, while the rushers make sure the offense doesn't advance. Even if you are rushing attackers, it's the same as if you were bomblining. Same short repe!@#$%^&*ion of movements. Most likely if the bombline is too strong the offense will quit anyways, meaning it might be 'fun' for one team, but the other team is suffering.

 

Centering: Are we not talking about flagging? Even if most of the team does go center, I know from personal experience I hate being the lanc stuck at home, just in case base comes under attack. And aren't we 'ideally' supposed to be encourage flagging? The 'If no-one is attacking we'll do something else' approach doesn't appeal to me very much.

 

Changing to the losing [Offensive] freq. Well you see, we need more of these people. Who attack for the !@#$%^&* of it, not just basing for money. Rev, Domio, Levicutus, BloodVenom to name a few. We need more people who are willing to switch to the losing [Attacking] freq, just because there's more action, and the game will become more exciting for all players. However, as we all know, most of us, myself included at times, have a common disorder called greed. This hunger for money makes us want to be on the defending team because yes, the defending team does make more money. This thirst for money, makes us enjoy stacked teams even though the other team is clearly not. I'm pushing for a flagging system, where players will enjoy the game for the fun of it. And lets face it, time isn't worth HS dollars.

 

 

If it is super ez to take over a base then it already is... I wouldnt have fun attacking knowing that i could take over a base without hardly trying!... it makes it too ez for attackers...

First off, there is a misconception with these 'EG' style bases. Yes, they're favoring offensive players, but NO the offense does not always win. You're !@#$%^&*uming you will win without trying. Obviously the defense will provide resistance. Another point is: What happens once you turn from offense to defense? You will be the one defending. Since attacking is so 'easy.' Won't defense actually provide a fun challenge for once?

 

 

there has to be a good balance of both is anything... defense and attack... where in order to do either one you'll have to try a little harder... maybe a small defensive base... where its easier to defend then attack... but once that defensive is broken... the defending team is screwed... OR a big attacking base... where is favors the attackers a little more... but if the defensive was broken... the defending team could slowly go back and back until they are pushed out all together...

 

It's kinda hard to explain... We need a good balance of both... because people wither want a defensive base or an easier to attack base... so maybe the size of the bases can make the balnce of bases work and make people think what bases are most suitable for the amount of people playing

Again, I'll stand by my opinion of 'EG' style bases. This does not mean there won't be bomblines, and tough parts for offensive teams to get through. It means there will be less, and they will be a bit tougher to keep for extended periods of time.

 

The best way for us to try which bases people enjoy most, are through hosted flag games.

 

Also... pub day is nice and all... but it's called pub DAY... ide gather see private freqs... why?

 

Idk about alot of you but trusting people you dont know to help base just annoys me... they end up making the dumbest mistakes... a Private team could help manage the team better so you actually need skill to base... to play smart... no offense to newbs... but thats how i feel... pub 24/7 i dont like it'll just get people that know what their doing annoyed... i know newbs need to learn somehow... but time makes people better... let them learn the hard way... thats how it used to be for years!... + smaler teams = more communication... more thinking!

And this is what 'easy-to-attack/tougher-to-defend bases will create. More thinking, more strategies on how to defend. In turn, to break defense, more ways to attack may become developed. Who knows?

Posted (edited)

Hmmm i know you would love to hear me respond to that... This isnt about flaming each others ideas ... its to help others figure out what the right next step should be!

 

So but i will say this... Yes if the defense is broken easily and then I happen to become the new defender... i would find it annoying if my defense was crushed just as easily as i was attacking... Ive seen this in Fusion, and RS... and in a zone like that it works... but for HS im not sure... since people do want to make a decent amount of money to upgrade their ships! So im not sure if this style of basing will fit HS... Should we experiment? That is the devs/mods of Hs to choose!...

 

You make a good point... but will it fit HS... that we must learn blum.gif

 

And people like Levi, BV, ect already have enough money that they just play for fun... it not that people are greedy... i hink its just hat people want to build ships that they can be happy about... making the money to alot of people is funnest part!

 

BTW sharp i dont think it was S!@#$%^&* that made the old base 3... it was a guy...when i think about it the name Mauler comes to my head... i met him in HS as the whole make a base compe!@#$%^&*ion was going on back then... and i had a nice convo with the guy that made base 3... Mauler... I know it starts with an M for sure.... heh... sry for my lack ofremembering (but it was like 3 years ago)

Edited by 3vil
Posted
I was pretty sure that I made that base (under an alias Tascar or NitroDart) because the style matches but I didn't tile it - someone else did. I could be mistaken.
Posted

You're right. We're not here to 'flame' each other, but for bettering HyperSpace. However, we must not confuse dissent with 'flaming'. When loyal opposition dies, so will community itself. We would not play HyperSpace, because we wouldn't give a !@#$%^&*.

 

Somehow, I doubt defense will be crushed as easily as you assume it will be. Again, these bases will favor attackers, but will not leave defenders in an empty box.

 

As you stated before with population, perhaps a mixture of flagging should be introduced. We could have Pub Flagging, and HSFL. I am currently working on the map with a few others.

 

As 3vil has already stated, most ideas are great arrows, but there has to be a bow. And action is that bow. Hopefully we'll be able to test some of this stuff out soon.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...