Masaru Posted December 8, 2007 Report Posted December 8, 2007 With HyperSpace's current population, the amount of Thor spam seems to be ever increasing and excessive in base. With possibly 20 different players on a frequency and a majority of them spawning and launching thors every death, it can easily be a thor fest. What I'm saying is that the core of HS flagging shouldn't be so greatly impacted from one item. Reduce thors to 1 for Siege pack and we will see less people suiciding for items. Suggestions are always open. Quote
zephoid Posted December 8, 2007 Report Posted December 8, 2007 With HyperSpace's current population, the amount of Thor spam seems to be ever increasing and excessive in base. With possibly 20 different players on a frequency and a majority of them spawning and launching thors every death, it can easily be a thor fest. What I'm saying is that the core of HS flagging shouldn't be so greatly impacted from one item. Reduce thors to 1 for Siege pack and we will see less people suiciding for items. Suggestions are always open. i think 2 is fine, just make the area damaged smaller (if possible). that way, they become harder to kill 3-6 ppl per thor spam cuz u have to b alot more accurate to kill groups. currently, its something like 3/4 of the screen is damaged by thors so u can kill whole teams if u hit one person. if u make only 1 thor, its alot harder to kill spiders and levis when there using bomblines in base. especially with a small team Quote
11___________ Posted December 8, 2007 Report Posted December 8, 2007 ditto above. 1 rep solves the thor problem alot. i think thors just have a damage area too big. Quote
cow888 Posted December 8, 2007 Report Posted December 8, 2007 Eh, before I can answer properly, the poll needs more detail: how many Siege Packs there will be per ship if the number of Thor's Hammers per Siege Pack is reduced. That way I can properly debate against myself and utterly FAILLULZ to choose a side. Quote
Sharpflame Posted December 8, 2007 Report Posted December 8, 2007 -Thors teamkill madly and hurt yourself a LOT if you are gonna rush, making your rushing much weaker. -The amount of repel spam is greater than the amount of thor spam, so you don't hardly ever hit if there is an amount of rushers on the opposing team. -Siege pack wouldn't seem to be worth the 24K (or whatever it is) if you only got one thor, I mean come on, one thor will just be repped anyways and you would've wasted your time buying the item unless you HAD to have the extra burst. :/ I like SP the way it is. If SP is reduced to one thor, let's add a portal to the pack? Quote
Deathmonger Posted December 8, 2007 Report Posted December 8, 2007 (edited) I like that wbs and sharks can be killed by thors from a single ship as it discourages runwinning and zipping around bases in small ships. I wouldn't mind if the thor's prox/blast radius were reduced to lessen the value of spamming in base. If you were to take siege to one thor, I'd up the damage to like 1500 so you can still take out foolish flag-carrying wbs. [edit] gb's idea below rox v Edited December 8, 2007 by Deathmonger Quote
got bounty? Posted December 8, 2007 Report Posted December 8, 2007 (edited) Dude, I brought this up ages ago, but apparently people only listen to mods. Take Siege pack apart. 1 Burst 1 Thor - 12.5K you can have 2 of them. Rushers can choose the extra rep or thor.Wbs can still be nailed down. All problems solved. Edited December 8, 2007 by got bounty? Quote
Dr Brain Posted December 9, 2007 Report Posted December 9, 2007 People only listen to mods? I'm not listening to Mas's suggestion any more than yours. I think it's a bad idea to cripple siege pack. Quote
tiss61 Posted December 9, 2007 Report Posted December 9, 2007 People only listen to mods? I'm not listening to Mas's suggestion any more than yours. I think it's a bad idea to cripple siege pack.agreed. if siege pack only have 1 thor then no matter what u cant really hurt the enemie anymore, so there's almost no point of getting a siege pack Quote
tcsoccer and neptune Posted December 9, 2007 Report Posted December 9, 2007 Or like in other zones, you could make thors a one use item, and make it a 1-hit KO. Quote
got bounty? Posted December 9, 2007 Report Posted December 9, 2007 People only listen to mods? I'm not listening to Mas's suggestion any more than yours. I think it's a bad idea to cripple siege pack.agreed. if siege pack only have 1 thor then no matter what u cant really hurt the enemie anymore, so there's almost no point of getting a siege pack You guys are really starting to make me irate. If Doc, doesn't want to cripple siege pack that is his decision- I respect that. His opinion. But some of these claims are a bit ridiculous. In my suggestion, I clearly stated you could buy 2 siege packs instead of one, meaning you can still have 2 thors. It's a choice you have to make, extra repel or extra thor. What the !@#$%^&* are you talking about? 1 Thor can deal up to 750 damage. That seems like 'damage' in my perspective. You are also overlooking the fact that an extra burst does make all the difference. Quote
tiss61 Posted December 9, 2007 Report Posted December 9, 2007 You guys are really starting to make me irate. If Doc, doesn't want to cripple siege pack that is his decision- I respect that. His opinion. But some of these claims are a bit ridiculous. In my suggestion, I clearly stated you could buy 2 siege packs instead of one, meaning you can still have 2 thors. It's a choice you have to make, extra repel or extra thor. What the !@#$%^&* are you talking about? 1 Thor can deal up to 750 damage. That seems like 'damage' in my perspective. You are also overlooking the fact that an extra burst does make all the difference.750 dmg isnt much most ships can recharge that in a about 3 seconds. and if you have to choose between repel or siege pack then it's not worth it. that 1 extra repel may be the difference between getting past enemies and dying. But without 2 siege packs u cant really do much damage except to little 2 tile or less ships Quote
Bomook Posted December 9, 2007 Report Posted December 9, 2007 I think got bounty?'s suggestion is perfect if close combat packs are reduced to only having 1 repel. This way, the decrease in offensive power of the siege pack would be counterbalanced by a decrease in defensive power of reppers. Ultimately, I think this would be a step towards less item spam. 750 dmg isnt much most ships can recharge that in a about 3 seconds. and if you have to choose between repel or siege pack then it's not worth it. that 1 extra repel may be the difference between getting past enemies and dying. But without 2 siege packs u cant really do much damage except to little 2 tile or less shipsActually, the only ships that can do that are weasels and lancasters with with H2 Ramscoops and either compression cores or tokamaks (or temporal cores). I see what you're getting at though, and this is why I think close combat packs should be nerfed commensurately. Quote
Aceflyer Posted December 10, 2007 Report Posted December 10, 2007 My personal experience is that, at least for Weasels, the difference of one Repel isn't really all that valuable in basing; however, having an extra Burst can be a real lifesaver as it not only effectively pushes enemies back, it kills most enemies within range. OTOH, one Repel merely nudges nearby enemies back for a second or two - not really that useful. Quote
cow888 Posted December 10, 2007 Report Posted December 10, 2007 I'm still a nublet L0LZ around here, more or less, so I'm not going to step into the 'remove a repel from Close Combat' discussion... for now. However, I will say that removing a Hammer from Siege Pack and increasing the maximum Packs per ships might be a good idea, were it not for the one gray area: whether the maximum bursts per ship will increase to four or not.And while I'm on the subject, why would this force a choice between a Siege Pack and a Close Combat? That's what Extra Utility is for - I find it difficult to think of a ship that would need more than one sensor, much less a ship that needs both a second one and a large amount of bursts and repels. Quote
Aceflyer Posted December 10, 2007 Report Posted December 10, 2007 Ultimately, I think this would be a step towards less item spam. I think that's a good goal to have. Overwhelming item spam can get really boring and repe!@#$%^&*ive after a while. Quote
tcsoccer and neptune Posted December 11, 2007 Report Posted December 11, 2007 Just out of curriosity; does the speed of the thor affect how much damage will be given? Quote
Dr Brain Posted December 11, 2007 Report Posted December 11, 2007 Yes, but not very much. Only because higher velocities will allow the thor to get closer to the center of your ship before the prox triggers. Quote
got bounty? Posted December 12, 2007 Report Posted December 12, 2007 (edited) 750 dmg isnt much most ships can recharge that in a about 3 seconds.First, count. It takes 3 seconds for a weasel (higher recharge than majority of ships) with compression core to recharge 400-500 energy. As Mook has pointed out, normal ships (majority) can not recharge 750 energy in 3 seconds. and if you have to choose between repel or siege pack then it's not worth it. that 1 extra repel may be the difference between getting past enemies and dying. But without 2 siege packs u cant really do much damage except to little 2 tile or less shipsWell we can't all have everything can we? I want jump portals, ID, TW p!@#$%^&* on my weasel, doesn't mean I can. I want Anti-death and Field Launcher my weasel, doesn't mean I !@#$%^&* can. There are limitations on what we can and can't do. It seems you are arguing on the fact that you are afraid of losing power. If this is implemented, one thor will make a huge difference. Take into account the other 20 players on your team who might be thoring/ fielding/ bursting/ spamming guns or bombs/ wallbombing. Believe me, it adds up. It is enough to take out ships more than two tiles. Three small points:1. You ignored the fact that an extra burst does make a huge difference which Aceflyer has reinforced.2. You evaluating this on the terms of one player, not 'the big picture' Masaru, Mook, and Aceflyer seem to be trying to contribute to.3. This probably isn't going to be implemented anyways. Overwhelming item spam can get really boring and repe!@#$%^&*ive after a while.LOL. Wait, Wait, I know this question. What is SSCE Hyperspace? Edited December 12, 2007 by got bounty? Quote
tiss61 Posted December 12, 2007 Report Posted December 12, 2007 well gb i thought about it over a while, a 1 less thor is actually GOOD. cause so when people is winning a flaggame u cant just thor those flaggers to death. we SHOULD reduce the thors to 1. so even noobs can win flaggame safely without worrying about thors Quote
got bounty? Posted December 13, 2007 Report Posted December 13, 2007 Lol.. With my idea: You would be able to thor flaggers to death because you could get two thors, but you would have to choose between a thor or a repel. I'll stop trying to help you understand. It seems pointless. Quote
tiss61 Posted December 13, 2007 Report Posted December 13, 2007 (edited) yep, i'm stupid <---------------------- i'm with stupid! Edited December 13, 2007 by tiss61 Quote
Aceflyer Posted December 14, 2007 Report Posted December 14, 2007 well gb i thought about it over a while, a 1 less thor is actually GOOD. cause so when people is winning a flaggame u cant just thor those flaggers to death. we SHOULD reduce the thors to 1. so even noobs can win flaggame safely without worrying about thors Pssh... the defending team can always get freqmates to spam Repels to Repel enemy Thors away. One ship can have up to two Thors. But one ship can have up to three Repels. Alternately, if Thors are that much of a concern to you, choose a base that has a Thor-proof FR. There're a few of those bases still lying around. The base in Sector 5 comes to mind. Quote
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