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Levi's with PD  

31 members have voted

  1. 1. Do you like the change?

    • Yes
      14
    • No
      17


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Posted

Basing as a whole is already broken here. It's the same repe!@#$%^&*ive garbage won by the same !@#$%^&*es using the same tactics (if you can call it that) every day. I've participated in a singular basing game this entire reset simply because it's just boring.

 

I'd like to do something about it, but my hands are tied.

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Posted

Indeed cer, there are too many problems rite now. And we need to stop talking about levi's rushing abilities. This is about Levi's with PD. What PD had done is show people that Levi can rush. There was already a few rushers (including me and MK) before PD was introduced on levi. And your forgetting, once you turn levi into a rushing ship. You can no long use Tacnuke or MOAB which is a big lost that rushers have to put up with.

 

Btw, PD's bullet arent bounce so 1 rep basically removes those bullets once it hits a wall. Also, if a levi is rushing with pd, they can no longer choose who they want to bullet since PD shoots at the closest person whether it can hit them or not.

Posted

Way to leave out credit for Levicitus and me. Lol, I remember when Aoi was like, "Is got bounty? dumb? Why did he buy antideath on levi?."

 

Sention, and Suicide: hurry up and sit down, everyone else is. Otherwise they might chucking popcorn.

I'd have to agree with Cerium for the most part however. Flagging in HS is merely F7, Alt, Shift-Delete, Ctrl-Shirt, Wait 3.5 Seconds; Repeat. Probably could create a 'rushing' bot. Mmm, introducing a new flagging system would be interesting.

 

 

Seriously though, scorching irony, not a convincing arguement is needed. My opinion? Remove ship 4. While we're at it, lets remove 1, 2, 3, 5, 6, 7, 8 as well.

 

Nothing to complain about.

Posted
Indeed cer, there are too many problems rite now. And we need to stop talking about levi's rushing abilities. This is about Levi's with PD. What PD had done is show people that Levi can rush. There was already a few rushers (including me and MK) before PD was introduced on levi. And your forgetting, once you turn levi into a rushing ship. You can no long use Tacnuke or MOAB which is a big lost that rushers have to put up with.

 

Btw, PD's bullet arent bounce so 1 rep basically removes those bullets once it hits a wall. Also, if a levi is rushing with pd, they can no longer choose who they want to bullet since PD shoots at the closest person whether it can hit them or not.

lol what are you talking about?! pd is made levi rushing wayyyyyy overpowered!!! dont try to cover it by repel, cause the bullets just keep comming back, so the repels are USELESS

Posted

Gb, its not a new flagging system thats needed cause all flagging is the same. Its all about m!@#$%^&* attaching, bullet+item spam, die, repeat. What we need is a different buy/equipment system. But then again, who has time to do an overhaul anyways or an overhaul that brain approves of.

 

Tiss, if ur talking about bullets "comming back" as in bounce. Then your wrong cause PD bullets doesnt have bounce therefore when it hits a wall, it disappears. The only problem is PD shoots at an avg rate and to counter, you just need to time your rep instead of using it all at once.

 

PD on levi is only powerful if the levi is right on top or next to you. You just need to prevent that from happening and it isnt as a big threat as you claim it to be.

Posted (edited)

the fact remains that rush levi was prety darn good before adding pd. after adding pd u have the possibility for alot more damage at no energy or speed cost. even if u can time ur reps, once u use all 3, a levi will still be alive and run u over with no hesitation. if a whole team is rushing levis, there is very little that can stop it cuz, while u can rep them away, they can do the same to u and they have ALOT more health and have pd to do massive damage. i still say either slow rockets, or no rockets and give levi a speed boost. either way u solve the problem

 

 

and no1 has even mentioned rocket levis killing turrets and the stupidity there. pd makes it even worse, by alot

Edited by zephoid
Posted
Tiss, if ur talking about bullets "comming back" as in bounce. Then your wrong cause PD bullets doesnt have bounce therefore when it hits a wall, it disappears. The only problem is PD shoots at an avg rate and to counter, you just need to time your rep instead of using it all at once.

when i say "comming back" i meant like if u rep it you'll rep the levi too, so then the levi AND the pd will continue to shoot

 

My turret has never once died to any levi... HEAR THAT LEVIS? BACK OFF MKAY?

lol it cant hurt YOU but it can hurt your spider and etc. blum.gif

Posted
ALOT more health and have pd to do massive damage.

did you forget the massive pubs with like 10 gunners? even an ad levi dies in 2-3 seconds unless he can time things nicely, also they rely on rockets, just time the reps and they run out of rockets and are useless almost(not to mention their bursts are so weak, terr can actually rush better with their super sized bursts)

lol it cant hurt YOU but it can hurt your spider and etc.

My spiders can never get hurt if i try, same with sention.(rocket, port, rocket, rocket, rocket, port, port etc. blum.gif

Posted
did you forget the massive pubs with like 10 gunners? even an ad levi dies in 2-3 seconds unless he can time things nicely, also they rely on rockets, just time the reps and they run out of rockets and are useless almost(not to mention their bursts are so weak, terr can actually rush better with their super sized bursts)
  • I'll agree that a massive amount (order of magnitude ~10) of dedicated gunning Spiders can hold off multiple rush Leviathans - even fully equipped ones with AD and all - pretty well. That said, not many teams grow large enough to dedicate that number of players to defense in that manner. OTOH, if you had say just one or two gunning Spiders, one or two rush Leviathans with PD and AD and item spammage could take the Spiders out in relatively short order.
  • Rockets are really fast, really powerful, and relatively long lasting (long lasting as compared to the rockets on say a Lancaster) on Leviathans. Even using three Repels against one Leviathan won't drain it completely of one Rocket. And most Leviathans have >1 Rocket. This is not even to say 'multiple Leviathans' or 'Leviathans with AD'.
  • You've gotta be kidding about Terriers. They have comparatively horrible energy, and really horrible recharge. And their Bursts aren't "super sized" at all.
  • Leviathan Bursts are weak, but with 3500 energy per shot (with ZPM), with their powerful Rockets, with their high bomb speed, with PD, with AD, with 3 Repels, and with Energy Infusion, Leviathans don't need strong Bursts to do damage.

My spiders can never get hurt if i try, same with sention.(rocket, port, rocket, rocket, rocket, port, port etc. blum.gif

 

Items are limited so any strategy relying on items in order to survive does not imply the ability to "never get hurt." Because you'll run out sooner or later.

 

As for your Spider, Mat, I'm sure you actually can survive indefinitely, if only because you could ?tw away whenever you got low on energy and needed to recover.

Posted
lol now that there's no more rocket in levi. all u see is tacnukes in bases... which is good... better than bursts in front of you all the time smile.gif

 

Better than getting hit with a load of PD bullets from a rocketing Leviathan, I say. smile.gif

Posted (edited)

Something I find funny: PD is almost useless on Levi now. Since levi became mainly a bty ship, they would need shrap instead of PD.

The only reason you will get a PD is cause u have ultra rockets or if your wallbombing and the amount of people getting those is really small.....

 

So...PD got introduced to levi....just to give it more reason to get slap by the nerf stick and then become an almost useless item!

Edited by Suicide_Run
Posted (edited)

I think leviathons shouldn't be able to get the rotation, speed, and thrust upgrades. They should be giant, floating, attachable rocks....with guns and defenses. They should just creep along ever so slowly in the rear of the attack or defense.

 

Or can't they already? In which case, I think they should be made less maneuverable...and when there's no thrusters being applied...it's stationary...of course, this would make it a lot harder to even get a leviathon to a base...but that's why you have turrets...make it more of a team effort.

 

Just some random thoughts....because, of course, everyone thinks that they know best...because it's true! Haha....ok, I'm gonna go laugh somewhere else now....bye....

 

~walks off into some unknown, random direction~

Edited by FireFox13
Posted

I'm not sure about all the changes, but now leviathon will be used with tacnuke and not rushing. I'm not sure what ships will be rushing besides sharks and lancs. It's interesting how levi went from a rushing ship, to a super rushing ship with pd, to not a rushing ship at all. Usually people buy AD on their rushing ships first and then and only then on other ships. So everyone who bought AD on levi has now wasted 250k on AD that they thought they would be using in rushing.

 

Levi

Posted

although im not too fond of rockets being removed (for personal reasons), i think its the right step towards balance IMO. Levi has a valid point about AD on levi's tho. Many players spent a hard earned quarter mil in order to build a great little rushing ship, and the removal of rockets kill that. AD on a levi is completely pointless (note that i personally do not have AD on levi, just my observation on the topic). I think AD should be refunded by at least 1/2 or 2/3rds of the original buy price, because at the time of purchase, players could not have been aware that in X number of days their item would be empathetically useless.

 

On another note, what is us with items being removed (such as rockets on levi's, and HE for weasals) without a refund? forgive me if i just didnt notice, but when these items were removed for certain ships, i did not notice a refund for them. If this is true it is a very naive action, which may force poor(er) players to stick to more general items that are well established, instead of trying out newer items which may be changed or even take away in the future. Of course, if there was a refund which i didnt recognize, ignore this cus im stoopid.

 

Cliff notes: Levi shouldnt have had rockets in the first place, AD now should be refunded a greater % of the buy price accordingly. blah blah blah

Posted
I still like my floating rock idea.

 

As do I.

 

Making leviathan dominate in all quarters of close range combat would be an interesting concept to play with. Perhaps nerf the speed a bit more since Levi is already slow as it is, and give better guns, better bombs, better recharge, even more overpowering objects.

 

Although overpowering, it's a rock. That should be considerable tradeoff. Again, another concept we can twist. Nothing concrete.

Posted
I still like my floating rock idea.

 

As do I.

 

Making leviathan dominate in all quarters of close range combat would be an interesting concept to play with. Perhaps nerf the speed a bit more since Levi is already slow as it is, and give better guns, better bombs, better recharge, even more overpowering objects.

 

Although overpowering, it's a rock. That should be considerable tradeoff. Again, another concept we can twist. Nothing concrete.

yes that would be cool... but i see 1 little problem:

if their weapon is that powerful then the levi can just stay in the back of base killing ANY ship that get past the base, especially sharks :rolleyes:

Posted

Yea, the leviathon is already powerful enough....those things hurt...and are a pain to kill... xD

 

Like I said before...I was thinking that we were talking about the lancaster for some odd reason...

 

I think the leviathon is fine as it is...for now, at least....maybe could use a little slowing down...to make it a little more defenseless against a smaller ship...they're rotation is too fast -- especially when they have such a large proximity radius on those L3 bombs.

 

For example, my warbird...being as fast as it is....is no match for a leviathon simple because it rotates too fast for me to stay behind it...obviously, attacking a levi from the front in a warbird is and should be suicide.

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