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Trouble going into my zone


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Posted

Everytime i go to click to enter my zone this happens.

i think i've got everythink right.

 

Heres a picture, and the server thing is below.

 

 

http://i56.photobucket.com/albums/g169/mama_2006/ZoneHelp.jpg

 

 

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM  http://www.shanky.com/server/
//This is currently, at time of download, 1.34.14 subgame

[Custom]
ArenaMode=2
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=1
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=1
AllowPvtScorereset=1
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=7000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=127.0.0.1
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[password]
SysopP!@#$%^&*word=
EnergyP!@#$%^&*word=
ModeratorP!@#$%^&*word=
SuperModeratorP!@#$%^&*word=
VIPP!@#$%^&*word=
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
password=
//What is the billing pw in the subbill.ini
ServerName=Testing LTD
//Zone name
Port=7000
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.s
bspace.net,sscentral.subspacehq.com
Description= Welcome
//What you want to have for the description of zone
NameP!@#$%^&*word=
//Pick anything you want
Port=7000

Posted

[Billing]
LogMessages=0
IP=localhost
password=
//What is the billing pw in the subbill.ini
ServerName=Testing LTD
//Zone name
Port=7000
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=2
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

 

I've done that, and the same thing happend.

 

unknown packet type; 36.

Posted

oh I failed to see that your biller and server ports are the same. they shouldn't be. set your [billing]Port=185 and it should work.

 

also, specify a password for the biller? Make [billing]password=something and match that with the password in subbill.ini.

 

plus, put in a password for [Directory]password= (can be anything).

Posted

Oh my daiiz.

 

I've done that lol,

 

now it says....

 

ERROR: Could not connect to billing server.

Starting server in stand-alone mode.

 

 

[Billing]
LogMessages=0
IP=localhost
password= I HAVE ONE,;p
//What is the billing pw in the subbill.ini
ServerName=Testing LTD
//Zone name
Port=185
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=2
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

 

Thats it. All the password's are the same. so that shouldnt be a problem.

 

Oh, and thank-you for helping.

Posted

are you on a router? if so, make sure to forward your server port 7000 to 7001 under UDP protocol.

 

also, set the [Directory]Port=4991 and try making the ScoreID=1 to see if that is the problem (though I doubt it).

Posted
Yeah, I was going to point out that [Directory] Port should be 4991 too... I'm guessing it shouldnt be set to the same port as the server port
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