Guest J0Y Posted December 1, 2007 Report Posted December 1, 2007 Everytime i go to click to enter my zone this happens.i think i've got everythink right. Heres a picture, and the server thing is below. http://i56.photobucket.com/albums/g169/mama_2006/ZoneHelp.jpg //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=2 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=200 ArenaDesiredPlayers=100 ArenaMinimumPlayers=25 SpawnKeepScores=1 MaxArenas=2000 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=1 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=0 //If 1, then *lock doesn't allow freq change PositionDataAccess=2 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater //so ?cheater {text} will send to online mods AllowPubScorereset=1 AllowPvtScorereset=1 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=_bzw.lvl //Change to your map file name Port=7000 //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat= //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP=127.0.0.1 //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [password] SysopP!@#$%^&*word= EnergyP!@#$%^&*word= ModeratorP!@#$%^&*word= SuperModeratorP!@#$%^&*word= VIPP!@#$%^&*word= //Change all to what you want [Billing] LogMessages=0 IP=127.0.0.1 password= //What is the billing pw in the subbill.ini ServerName=Testing LTD //Zone name Port=7000 ServerId=4483 //Make the same as in [Misc] Port= GroupId=1 ScoreId=0 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.s bspace.net,sscentral.subspacehq.com Description= Welcome //What you want to have for the description of zone NameP!@#$%^&*word= //Pick anything you want Port=7000
»Purge Posted December 1, 2007 Report Posted December 1, 2007 Unknown Packet Type: 36 means there's a problem with the biller connection. Make [billing]IP=localhost and set the ScoreID to something greater than 0.
Guest J0Y Posted December 1, 2007 Report Posted December 1, 2007 [Billing] LogMessages=0 IP=localhost password= //What is the billing pw in the subbill.ini ServerName=Testing LTD //Zone name Port=7000 ServerId=4483 //Make the same as in [Misc] Port= GroupId=1 ScoreId=2 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 I've done that, and the same thing happend. unknown packet type; 36.
»Purge Posted December 1, 2007 Report Posted December 1, 2007 oh I failed to see that your biller and server ports are the same. they shouldn't be. set your [billing]Port=185 and it should work. also, specify a password for the biller? Make [billing]password=something and match that with the password in subbill.ini. plus, put in a password for [Directory]password= (can be anything).
Guest J0Y Posted December 1, 2007 Report Posted December 1, 2007 Oh my daiiz. I've done that lol, now it says.... ERROR: Could not connect to billing server.Starting server in stand-alone mode. [Billing] LogMessages=0 IP=localhost password= I HAVE ONE,;p //What is the billing pw in the subbill.ini ServerName=Testing LTD //Zone name Port=185 ServerId=4483 //Make the same as in [Misc] Port= GroupId=1 ScoreId=2 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 Thats it. All the password's are the same. so that shouldnt be a problem. Oh, and thank-you for helping.
J0Y Posted December 1, 2007 Report Posted December 1, 2007 Still doesnt work, I cant figure what the problem is.
»Purge Posted December 1, 2007 Report Posted December 1, 2007 are you on a router? if so, make sure to forward your server port 7000 to 7001 under UDP protocol. also, set the [Directory]Port=4991 and try making the ScoreID=1 to see if that is the problem (though I doubt it).
Samapico Posted December 2, 2007 Report Posted December 2, 2007 Yeah, I was going to point out that [Directory] Port should be 4991 too... I'm guessing it shouldnt be set to the same port as the server port
J0Y Posted December 4, 2007 Report Posted December 4, 2007 Heh, A friend did it for me. Thanks for help.
»Purge Posted December 5, 2007 Report Posted December 5, 2007 what was the problem? shed some light for I was apparently blind.
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