Jump to content
SubSpace Forum Network

Recommended Posts

Posted

I will say one thing right now: The SS RPG will definitely continue next round. We may have a new RPG, but that's under development, and not very multiplayer, so it might not catch on.

 

Changes:

Next round will be two months...three months seems too long, one month is too short.

points may or may not be renamed to fix the incompatibility with V RPG.

I'll give serious thought to removing negative merc income.

Serious thought will also be given to removing the oldskool ships (by that I mean, not adding them, but...).

Serious thought will be given to putting transfer back in. (If people are just going to sell off a defense when they quit, transfer can only do so much damage.)

 

and the big one...

 

I'll see if I can get Polix to install the newest version. After much complaining, us admins have gotten the programmer to outline the new features on the secret forum which shall not be named.

 

The big one: 'mission turns'. They are like turns, but apply to recon and sabotage. I'm thinking that 'mission turns' will be applied to sabotage, but not recon. Sab will then be buffed. This will make sabotage something painfull you do to people who tick you off, rather than a steady drain you do every day.

 

Another one: a turn cap, which will also be used.

Guest
This topic is now closed to further replies.
×
×
  • Create New...