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Posted

Not Open Source == Paranoid

 

We are talking about mervbot, no one is going to haxor your dll. Mervbot itself is open source and it doesnt have some huge encryption schemes to protect admin passwords. Having open source allows future coders to take your source and change it for future enhancements in the game. Anything that you or anyone codes is not going to be so genious that it has to be kept secret. Plus how are zone owners going to know that you didnt program some back door into your plug-in? They cant read C++ and why should they trust you?

Maybe its just me but pleading to create a bot for someone falls under my same category for pleading to be staff of some zone you have never played in.

Example- http://www.ssforum.net/viewtopic.php?t=1573

 

Convince me!

Posted

I have yet to see a bot that is uncloneable. Meaning, I could go in the zone and see your bot, then write one that did the some actions. So having closed source is useless.

Mervbot is a open source project and same should be it's plugins. There are plenty of close source bots out there, go write code for them.

Posted

Ok, clone my bot. SSCI Hyperspace. Its not a bot anymore, but It was a few days ago. Every thing it does can still be done by a bot.

 

If I were to release the source to it, you can bet there would be three clones of my zone within five miniutes.

Posted

he just offered his services, im sure there are lots of startup zones that would be interested... somebody best calm themselves.

 

i wouldn't want my zones bot to be open sourced either..

Posted
Ok, clone my bot.  SSCI Hyperspace.  Its not a bot anymore, but It was a few days ago.  Every thing it does can still be done by a bot.

 

If I were to release the source to it, you can bet there would be three clones of my zone within five miniutes.

 

I didnt mean to offend you brain, that bot in Hyperspace is very nice.

I use to get on 2 comps and kill myself for EZ$. But once a lot of people where in there, the bot lagged like a -*BAD WORD*-. The new ASSS module running the game takes away something that was fun in the zone. Plus there are no directions for how to use it.

Close source for your zone makes sence to me, but you know how to program and the people that Earthshero is advertising to do not. Just saying that it is risky to take him up on the offer, I would have someone double check the source code for you before you put the bot in your zone.

Posted

They didn't say they would even be using mervbot. The person with the initial idea should get to decide how the finished product and source code gets distributed.

 

Can you make a bot that stores messages like ?message (this can be a temporary fix for the zones without billing)? What about a CTF flag game for ASSS? How about a mapeditor that can handle lvz placement, different bit depth tile sets, a built in tile editor, a realtime doormode simulator and an FPS predicter?

Posted

Merv should work just fine in ASSS, never tested it in there though. Not very many people are creating map editors right now, but those things would be possable. FPS is different for everyone though.

 

A merv bot that stored !message would be easy to make. It could store everything in a file. But this would make messaging unsecure, for the sysop/bot-op of the zone would be able to read people's messages.

Posted
Merv should work just fine in ASSS, never tested it in there though.

Don't be too sure. I don't use merv, but the core I do use does NOT work on ASSS without heavy modifications, and I'm not talking about *arena to *a.

Posted
What is wrong with bot cloning? The end effect is different as the cir-*BAD WORD*-stances (read as: map and settings) are different. Is there any reason for bot code secrecy other than jealousy and security (if you're worried someone spots a bug they can exploit).
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