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Posted

Well, in terms of playability, this zone still rocks.

 

However, I will not be back again. Sure, I'm only 1 person, no big loss, call me a whiner, whatever.

 

I'm sure other people can fill you in on the details of saturday nights flag game, JP was up to around 250K, everyone was having a blast, zone pop was up to like mega_shok.gif.. but apparently that wasn't good enough for some. There was infinite thor abuse, point defenses appearing on WBs, random granting of BTY, and ultimately a flag game reset.

 

Ideal game moderators should punish for players breaking zone rules, not favor private freqs of bored vets, screw with flag games, and generally do whatever the !^%@ they want. You should consider demoting every single moderator you have and starting over, because as a reflection of your zone, they make you look like an idiot.

 

Peace out.

Posted (edited)

Welcome to HS.

This zone is about fun, not about winning. Besides, staff increased JP by 100K afterwards so there was nothing wrong with what they did. The teams were stacked horribly, it was obvious something had to be done, you might have been having fun on your 30 person freq but 20 other people were not.

 

frantics.gif

Edited by BlueWyvern
Posted
Usually on pub day, one team ends up stacked and the other team seems to quit. So if you look at it, you were on the stacked team and for everyone not on the defending team, the pub day sucked. The whole fun of pub day is making teams huge, AND even. Obviously they weren't and I was playing in that game. I was on the attacking team and it was just dumb, so I started centering giving up hopes of even getting in the base since you had about double the ammount of players.
  • 3 weeks later...
Posted
Usually on pub day, one team ends up stacked and the other team seems to quit. So if you look at it, you were on the stacked team and for everyone not on the defending team, the pub day sucked. The whole fun of pub day is making teams huge, AND even. Obviously they weren't and I was playing in that game. I was on the attacking team and it was just dumb, so I started centering giving up hopes of even getting in the base since you had about double the ammount of players.

 

It did suck. I lanced for 4 hours and all the other freq did was spam pulse and tac the whole time at unreachable places for rushers.

Posted
Well, in terms of playability, this zone still rocks.

 

However, I will not be back again. Sure, I'm only 1 person, no big loss, call me a whiner, whatever.

 

I'm sure other people can fill you in on the details of saturday nights flag game, JP was up to around 250K, everyone was having a blast, zone pop was up to like mega_shok.gif.. but apparently that wasn't good enough for some. There was infinite thor abuse, point defenses appearing on WBs, random granting of BTY, and ultimately a flag game reset.

 

Ideal game moderators should punish for players breaking zone rules, not favor private freqs of bored vets, screw with flag games, and generally do whatever the !^%@ they want. You should consider demoting every single moderator you have and starting over, because as a reflection of your zone, they make you look like an idiot.

 

Peace out.

 

I like this guy. He seems nice. Too bad we lost his interest.

 

---

 

The problem with HS is that no real rules are set to guide events such as the infamous 'pub day'. Here are some future suggestions for moderators to consider:

 

1. Creating teams:

-Two Captains, the best two players online. Perhaps a small reward would be favorable, for example giving the captains upgraded bombs, and guns. Another option is locking these two captains in lancastor, but giving both ships bonuses as described before. {Has to be someone familiar with who is good, and who is not.}

-Captains choose players until both frequencies reach 10 players. {This takes care of stacked teams, if done right, teams should be perfectly even.}

-Randomization of rest of players in spectator mode. {Fluff.}

-If sorting is done on public frequency 1, and 0- immediately lock teams after the sorting.

 

-Make sure PD does not contribute in the unevening of teams. It would be wise to 'ban' PD until teams are sorted out.

-Putting players in locked teams would help operations run smoothly.

 

 

2. Gameplay:

-Remove flags, and put both teams in ships.

-Warp all ships to the center safe, while reseting all ships; Put flags in game.

-Set jackpot to 200K. {Let the games begin.}

 

 

3. Entering the event (after it has been started):

-Players should enter in pairs, hopefully both players relatively even in experience. {I know, I'm an idealist}

-Mods should actively attend to make sure the skills on each team are even.

 

 

If done correctly, pub day will seem more like an event. At the same time, the issue of stacked teams will not be a problem and this will result in less prizings to help the 'lame' team out. However I think arena prizings at the beginning of event would be nice. 90% of the people die within the first 30 seconds anyways. This would also promote people to be lancastors in order to ac!@#$%^&*ulate bounty, seeing that lancastors usually don't die often.

 

My suggestion.

Posted

Huge bump!

 

Sounds good gb, but then again, if the players are already good, giving them upgraded bombs and such, would just make it even dumber. The only suggestion I have, make the bases have wider passage-ways. If they are too thin, its impossible to get past, if they are to wide, its impossible to defend, maybe making another arena where you could find the distance in between thus making the perfect flag game for a 25 per-team pub.

Posted
Sounds good gb, but then again, if the players are already good, giving them upgraded bombs and such, would just make it even dumber.

 

Agreed. Upgrades to the team lancastor, however, would make the position a tad bit more exciting. Most people don't like to anchor; upgraded guns, bombs, recharge rate, speed, or whatever else is merely an incentive to do a better job, and stay alive longer. Common Sense.

 

As for arena prizing, I do agree with you wholeheartedly. It may be a bit of spice, but perhaps a bit too radical. Like oil and water, the experienced players would rise over the newer ones creating more rants no one wants to deal with, or make. I do, however, trust our the majority of our moderators to be wise enough to prize just enough. A couple more decoys, rockets, portals, and maybe even a small recharge or energy bonus can bring no harm eh? Afterall, we all are looking forward to this day.

 

The only suggestion I have, make the bases have wider passage-ways. If they are too thin, its impossible to get past, if they are to wide, its impossible to defend, maybe making another arena where you could find the distance in between thus making the perfect flag game for a 25 per-team pub.

 

We should have an subarena with bases made just by Aquarius and select others who know how to map, especially designed for pub day.

Posted
Sounds good gb, but then again, if the players are already good, giving them upgraded bombs and such, would just make it even dumber.

 

Agreed. Upgrades to the team lancastor, however, would make the position a tad bit more exciting. Most people don't like to anchor; upgraded guns, bombs, recharge rate, speed, or whatever else is merely an incentive to do a better job, and stay alive longer. Common Sense.

 

As for arena prizing, I do agree with you wholeheartedly. It may be a bit of spice, but perhaps a bit too radical. Like oil and water, the experienced players would rise over the newer ones creating more rants no one wants to deal with, or make. I do, however, trust our the majority of our moderators to be wise enough to prize just enough. A couple more decoys, rockets, portals, and maybe even a small recharge or energy bonus can bring no harm eh? Afterall, we all are looking forward to this day.

 

The only suggestion I have, make the bases have wider passage-ways. If they are too thin, its impossible to get past, if they are to wide, its impossible to defend, maybe making another arena where you could find the distance in between thus making the perfect flag game for a 25 per-team pub.

 

We should have an subarena with bases made just by Aquarius and select others who know how to map, especially designed for pub day.

 

i fully agree. pub day should be a day to test out some new stuff for the zone. Also, pub day maps would be a blast.

Posted (edited)
well at least the staff are doing SOMETHING... right? i say we have the lesser of 2 evils i kind of like it when they brick everything for defending team and win on a priv... don't you? Edited by Russky
Posted
snip

 

My suggestion.

 

 

In a perfect world that might work, but considering all of the people who quit and/or freq hop among other many problems with large scale flag games, it's a pipe dream.

Posted
i dont know personally staff isn't that bad just the fact that there are people out there with too much money... that's the only thing right now but overall they're good cause they haven't banned me yet smile.gif
Posted
In a perfect world that might work, but considering all of the people who quit and/or freq hop among other many problems with large scale flag games, it's a pipe dream.

 

Hehe, I agree with Mas, it is idealistic. But it does suggest some methods for ridding of unattractive elements such as freq hopping and PD/Field unevening teams.

 

-How can you freq-hop with locked freqs?

-If players enter in pairs of two, PD and Fields will not interfere will the # of players on each team

 

As for people who quit, replace them with the next people that come along. 1 player down isn't as bad as 10 eh?

Posted

Three words: Automatic Freq Evener

 

That will solve all problems. As newb freqs dwindle in size, stacked freqs will get broken up. It will eliminate freq hopping. Yes some people will cry that they were on that freq for hours when auto freakie unfairly randomly picked them. Who cares?

 

Do it already for the good of zone flagging.

Posted
Three words: Automatic Freq Evener

 

That will solve all problems. As newb freqs dwindle in size, stacked freqs will get broken up. It will eliminate freq hopping. Yes some people will cry that they were on that freq for hours when auto freakie unfairly randomly picked them. Who cares?

 

Do it already for the good of zone flagging.

 

Erm... thats a pretty crappy solution to a crappy problem. I know that if I played on a freq for a few hours I would definitely not appreciate being randomly switched after all the work, and money if fielding/bricking, ive put into keeping my team on top. I switch sometimes when im bored and want to attack, but if im not bored I dont want someone, or some module, making the decision for me.

 

If we do use an automatic freq evener, the most fair solution to it would be for it the last player to join the stacked freq be switched, not someone who has been on that freq for hours. This way, hopping wont be as easy as it is now as the hoppers will usually be the last ones to join the winning freq and they will be switched to even the game.

Posted
If we do use an automatic freq evener, the most fair solution to it would be for it the last player to join the stacked freq be switched, not someone who has been on that freq for hours. This way, hopping wont be as easy as it is now as the hoppers will usually be the last ones to join the winning freq and they will be switched to even the game.

I think if we put our heads together we could come up with more indirect methods that would just make pub flagging day naturally flow towards the desired goals (Big flag games with compe!@#$%^&*ive teams).

 

Players (as a whole) are like cats rather than dogs. A dog can be trained by direct methods, they want to please you and respond well to training. But a cat doesn't do what you want them to do. The only way to get them to do what you want them to do is to make them think they want to do it too. You can't reason with a cat and convince it to do what you want (Try it. You'll get plenty of blank stares). The only way to get a cat to change its behavior is to setup its environment to encourage the behavior you want.

 

So, think of the sticks and carrots that currently exist in the zone and see if we can come up with a better setup that would reward the desired behavior (big flag games and compe!@#$%^&*ive teams).

Posted
Three words: Automatic Freq Evener

 

That will solve all problems. As newb freqs dwindle in size, stacked freqs will get broken up. It will eliminate freq hopping. Yes some people will cry that they were on that freq for hours when auto freakie unfairly randomly picked them. Who cares?

 

Do it already for the good of zone flagging.

 

Erm... thats a pretty crappy solution to a crappy problem. I know that if I played on a freq for a few hours I would definitely not appreciate being randomly switched after all the work, and money if fielding/bricking, ive put into keeping my team on top. I switch sometimes when im bored and want to attack, but if im not bored I dont want someone, or some module, making the decision for me.

 

If we do use an automatic freq evener, the most fair solution to it would be for it the last player to join the stacked freq be switched, not someone who has been on that freq for hours. This way, hopping wont be as easy as it is now as the hoppers will usually be the last ones to join the winning freq and they will be switched to even the game.

 

Agreed. (again), another example, say you have 800 bty from defending and you get swiched... deathmonger might not care but the rest of us do.

Posted
Agreed. (again), another example, say you have 800 bty from defending and you get swiched... deathmonger might not care but the rest of us do.

 

If you have 800 bty and the flag game ends due to the other team quitting, your 800 bty is useless.

 

As Spock would say, the needs of the many (continuation of the flag game) outweigh the needs of the few (individuals who get screwed by the evener).

 

Many other flagging zones where game continuity is important (MG, Desert Storm, Halo, others?) have implemented auto freq eveners successfully.

 

I'm not saying it doesn't suck if you get switched but I don't know any fairer way to do it. If you switch the last one in over as Sention suggested it's likely to be a newb, which tends to make the stacking worse. Does everyone not agree that the ideal flag game has two evenly-matched freqs, with a mixture of newbs and pros on each side?

Posted
What the f--- are you guys talking about. I'm talking about an event called 'pub day'. If 'pub day' was treated more like an event we wouldn't have to deal with all the sh-- you guys are talking about now, because it wouldn't happen in the first place.

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