Guest Burglary Posted November 16, 2007 Report Posted November 16, 2007 I'm having trouble getting into my zone. I did the port forwarding stuff already, and when I open subbill and subgame2, it shows me a zone warning and then when I click yes, it just shows me the loading screen with the moving stars... anyone know what's wrong? I think it's the ini but not sure what's wrong.
Cancer+ Posted November 16, 2007 Report Posted November 16, 2007 Paste the .ini Take all the passwords out and then we can help. Also, did you forward port+1 Which means if you are going to use the port 7000, you have to forward 7000 and 7001. http://card.mygamercard.net/gelsig/black/cancer2687.png
Guest Burglary Posted November 16, 2007 Report Posted November 16, 2007 Yes, I have did port+1, here's my ini: Server.ini//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server///This is currently, at time of download, 1.34.14 subgame [Custom]ArenaMode=0//1=Any player can create an own a new subarena//2=Only mods+ can own newly created subarenas//3=Smods+ own new subarenas//4=Sysops own new subarenas//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena]ArenaMaxPlayers=200ArenaDesiredPlayers=100ArenaMinimumPlayers=25SpawnKeepScores=1MaxArenas=2000MaxArenasMemory=64000 [Comms]MaxQueueToLogin=16PacketHistoryMax=2000IncomingBufferSize=131072OutgoingBufferSize=131072EncryptMode=1UnreliableBufferSize=128TransportBufferSize=160 [Misc]DisableShareware=0RegisterKickShareware=0MaxSharewarePlayers=-1MaxPlayers=200MaxSharewareTime=90000000DisableSharewareNames=0DisableSharewareShips=0DisableSharewareScores=0MenuKickOutDelay=12000NoAntiInSafe=1//If 1, then if in a safty, SS will ignore that player's antiLockFreqs=0//If 1, then *lock doesn't allow freq changePositionDataAccess=2//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops canAlertCommand=cheater//so ?cheater {text} will send to online modsAllowPubScorereset=1AllowPvtScorereset=1//If 1, ?scorereset will reset player's scoreTimerDropFlagTerritoryRadius=3//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help SiteShipTypeSwitchResetPeriod=0//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them offCheckWeapons=1//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [security] SecurityKickoff is 1CheckFastBombing=0//More info on websiteFastBombingThreshold=30//More info on websiteForceObsceneCheck=0//0 = normal, 1 = everyone has obscene checking onNoFlagRewardLimit=0//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0multiplier is limited by 2.LogPoints=0PointUpdateDiff=500JackpotBroadcastPoints=0ServerLog=1KeepAliveDelay=500DefaultLevelFile=pub.lvl//Change to your map file namePort=185//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billingAllowVIEClients=1//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1StaffChat=staff//Divide staff chat channels by commas. Only mods+ can join these local chats.ForceContinuumOnly=0//If set to 1, will only let continuum users enter zoneServerIP=//Set to the server's IP #. This is used for *einfo's proxy detectionAllowPrerelease=1//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU]LoopDelay=0ProcessMaxTime=4SleepPerIteration=0SlowIterationWarningLevel=100SleepTime=0 [Permission]AllowBadMachineId=1AllowLowBandwidth=1MinimumSecondsToLogin=0PermissionMaxPoints=0PermissionMode=0AutoPermissionPoints=0AutoPermissionIDList=0AutoPermissionMessage=Congratulations [password]SysopP!@#$%^&*word=*EnergyP!@#$%^&*word=*ModeratorP!@#$%^&*word=*SuperModeratorP!@#$%^&*word=*VIPP!@#$%^&*word=//Change all to what you want [billing]LogMessages=0IP=127.0.0.1password=*//What is the billing pw in the subbill.iniServerName=RPG Warzone//Zone namePort=185ServerId=185//Make the same as in [Misc] Port=GroupId=1ScoreId=185//Make the same as in [Misc] Port=ReconnectTime=12000AttemptTime=6400 [Advertise]SendMode=0DisplayMode=0Duration=6000 [Validation]CheckMod=0CheckSMod=0CheckSysop=0LogPubCommands=*LogPvtCommands=*DisablePubCommands=DisablePvtCommands=//Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory]IP=69.56.172.170,sscentral.sscuservers.net,ssdir.playsubspac.comDescription=RPG Warzone, the one and only!//What you want to have for the description of zoneNameP!@#$%^&*word=8008//Pick anything you wantPort=4991 Subbill.ini[Misc]AllowNewUsers=1SysopP!@#$%^&*word=*//Change to Billing Sysop password, usless anyways..BillingP!@#$%^&*word=*//Change this to whatever you want, also match it with the server.ini [billing] section tooMaxQueueForLogin=50LowPriority=0KickOutDelay=24000Port=185
rootbear75 Posted November 16, 2007 Report Posted November 16, 2007 (edited) Server.ini[Misc]ServerIP=//Set to the server's IP #. This is used for *einfo's proxy detection [password]SysopP!@#$%^&*word=*EnergyP!@#$%^&*word=*ModeratorP!@#$%^&*word=*SuperModeratorP!@#$%^&*word=*VIPP!@#$%^&*word=//Change all to what you wantFirst: you need an IP for the server... set to 127.0.0.1 (?)2nd: mod passwords cant be *s... put 1234 or something ftmex: SuperModeratorP!@#$%^&*word=1234 (NO * NEEDED)edit: same goes for subbill Edited November 16, 2007 by rootbear75 http://i157.photobucket.com/albums/t54/badgersocks/FHTG/FHTG%20-%20redone%20shizniz/tgmember11.pngrootbear75> here is me nude <spoiler tag: Pervert... how many of you actually clicked this?>Samapico> I actually clicked the spoiler before reading what it was Corey> I clicked it cause i read what sama said first. darkreb0rn> I clicked it because I wanted to see you naked... rootbear75> O.o __________________________________2:IdleRPG> Mr Snuffleluphagus walked face-first into a tree. This terrible calamity has slowed them 0 days, 00:01:22 from level 18.2:rootbear75> for fucks sake...
Guest Burglary Posted November 16, 2007 Report Posted November 16, 2007 oh and the * beside password is the replacements
Cancer+ Posted November 16, 2007 Report Posted November 16, 2007 I'm at work right now, so I will look at it better when I get home. You do need a server ip, but that is going to be from www.whatismyip.com ...not 127.0.0.1 I will look at it later. http://card.mygamercard.net/gelsig/black/cancer2687.png
★ Purge Posted November 16, 2007 Report Posted November 16, 2007 Set the following: [Misc]Port= <- set to a number other than 185. like 2300. then port forward 2300 as UDP on your router.[billing]IP=localhost <- set this to localhost (as you see it here). also make sure that your [billing]Port matches the Port in the subbill.ini and the [billing]password matches the SysopP!@#$%^&*word in subbill.ini (however that is referenced). plus do what Cancer+ said and make the [Misc]ServerIP= match the IP you obtain from whatsmyip.org.
Guest Burglary Posted November 16, 2007 Report Posted November 16, 2007 should the billing ip be: 127.0.0.1?
★ Purge Posted November 16, 2007 Report Posted November 16, 2007 no, the Billing IP should be "localhost", without the quotes. localhost is actually similar to 127.0.0.1 but in this case it will only work with localhost as its IP.
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