XDOOM Posted November 30, 2007 Report Posted November 30, 2007 yeah that makes sense but my way was a lot less work because I basically just used the elim plugin I'll just use the kill race option then ... because if everybody is on the same team, then you get kills if a) you kill jugger or you kill people as jugger ... both can count and that saves me effort
Gibbit Posted December 1, 2007 Author Report Posted December 1, 2007 no dooms :/ the whole point is you have to be the juggernaught to win... lol I haven't played the event yet but I'm !@#$%^&*uming it already is made so that if you kill the juggernaught you become the juggernaught? so the bot only counts players points towards winning if they are on the juggernaughts freq. in that sense it is a combination of killrace and conquer. also if you have to choose between winning by kills or winning by timer, you should deffinately make it win by timer, or else include both as options.
JDS Posted December 1, 2007 Report Posted December 1, 2007 timer = juggernot hiding kill = juggernot killing .
Gibbit Posted December 3, 2007 Author Report Posted December 3, 2007 (edited) thats true, but thats why I recommend the event being in a small arena. As if is right now it should definately win by kills. Edited December 3, 2007 by Gibbit
Mgs Posted December 3, 2007 Report Posted December 3, 2007 I like this event even thought i haven't really played it. But i've fought xdoom in it once.
Gibbit Posted December 7, 2007 Author Report Posted December 7, 2007 hurry up and fix this up dooms Win by getting X kills as the juggernaught. thats the rule.
XDOOM Posted December 8, 2007 Report Posted December 8, 2007 i'm working on it today, I just wrote it backwards .. gah.
XDOOM Posted December 8, 2007 Report Posted December 8, 2007 Okay its updated to your specifications Gibbit. I did a test w/ clee.
Gibbit Posted December 10, 2007 Author Report Posted December 10, 2007 (edited) Current problems: 1) Everytime the juggernaught is killed, EVERYONE is switched to a different freq (so the juggernaught can keep the flag) causing everyone to be suddenly warped to a random part of the map. solutions: a)give everyone their own freqb)eliminate the need for a flag, by having the bot prize super and other stuff to the juggerc)eliminate the need for a flag by making one ship the "juggernaught ship" so when you kill the juggernaught your switched to that ship, and the juggernaught is switched back to their original ship.d)you guys post some idea's if you got any 2) if the flag is somehow dropped or neuted the bot continues to think the last holder is the juggernaught and that anyone who kills them also becomes the juggernaught, however they no longer have the super juggernaught powers. solution: idc lol shouldn't happen much but if it does happen again dooms can handle it. Edited December 10, 2007 by Gibbit
No_Remorse Posted December 10, 2007 Report Posted December 10, 2007 I like the idea of jugg being a specific ship. Make it a ship no1 likes. Like the Lanc, Terr or Jav. lol.
XDOOM Posted December 11, 2007 Report Posted December 11, 2007 I dont want to prize a ship *super thought gibbit, that is way too powerful. And if I made 1 ship the jugger ... I dont like THAT idea because well, that eliminates a deva ship somebody might like. I still think flag is best option. I think maybe having everybody on their own freq would solve the freq changing. But I also think just having a smaller map might so the problem of being freqset.... since then the jugger won't be as far away Oh, as for problem 2, I made the timer longer ... so that should prevent dropping, and I'll see what I can do about the person becomming NOT the jugger if they lose flag. Maybe we should make timer very small so jugger has to fight in order to keep flag?
Gibbit Posted December 11, 2007 Author Report Posted December 11, 2007 (edited) no not prize a ship *super, I meant *prize #17 super.. lolol and I'd say either set the flag timer to 0 so it doesnt drop, or fix it so they become NOT jugger if it drops Edited December 11, 2007 by Gibbit
XDOOM Posted December 11, 2007 Report Posted December 11, 2007 no not prize a ship *super, I meant *prize #17 super.. lolol and I'd say either set the flag timer to 0 so it doesnt drop, or fix it so they become NOT jugger if it drops <_< yeah yeah yeah ... i'll get to it this weekend MAYBE.
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