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Sabotage


Guest Moose Master

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Guest Moose Master
Posted
Hi... How does sabotaging work? I've not managed to do it successfully and I'm a little confused.
Posted

im pretty sure what aileron is goona tell you is this (this is all he has told anyone, and sabotaging still fails , so we are all in the dark on this one)

 

1. you need a 'recon' of the person you want to sab

 

2. send 1 spy

 

3. select an apporpriate number of items (1-infinity)

 

----

now dont ask me how a sentry of 500mill can stop my spy at 4bill.. really i think the whole system is !@#$%^&*

Guest Moose Master
Posted

thanks.. I thought it seemed bug. Does this mean you don't have to worry about being sabotaged at all? Or is there possibly a little trick that certain people are keeping close to themselves?

 

Have you been sabotaged by anyone?

Posted

For reference, I'm not playing next round, so don't worry about the information gap.

 

That isn't like the information is critical: All in all: only send one spy, and try to get a feel for things. Generally, start at 1000 per sab, and work your way up or down from there.

Posted (edited)
Aileron knows the secret of his special move that cannot be divulged to anyone else. Sounds like cheating for me especially with the coincidence that he just happens to be using that formula for himself only. I say Aileron resign from game, but give his money to a noob first. Me for example? Edited by AstroProdigy
Posted

wepons not spies blum.gif

 

you can try and send 1000 spies if you want though

 

something is up though, i boosted my spy and now i cant even recon animol. I was able to sab a fair number of weapons yesterday.

Posted

Recon seems to have a big random factor. I have had cases where I've reconed someone, got nothing, reconed him again, and then got everything.

 

As for sabotage, the biggest factor is how many weapons they have. I will say that the formula has two checks. The first check solely involves the number of spies sent. Send one spy, and there's a 90% chance that you will p!@#$%^&* this check. After that, there would be a check based upon a bunch of different things. I must admit I didn't really read much about the second check, because that wasn't my goal at the time.

 

There's a reason I'm not giving the formula, and that reason is that it is not my formula. supersmashbros designed the core, and I don't know if he wants that information public. Last round I tried changing the formula, first off to bring sentry in, but secondly because if I use my formula, I could make it public.

 

 

I will note that for the round, I've noticed animoL has been unusually resistant to sabotage. From that and some glances at the names of some variables, I think the primary factor is not Sentry rating, but the ratio of sentries to weapons. animoL is hard to sab because he has a lot of sentry, while I can usually take 3000k weapons per shot out of JDS because he has a lot of weapons.

 

You know what, sabotage isn't even a factor this round outside of Astro. JDS, rasta, quit complaining...my sabotage certainly hasn't crippled either of your armies any.

Posted

Well, Sabotage isn't quite the same as when you were playing. First off, when you were playing the round was one month long, and sab pretty much sucked during the first month.

 

The other difference is Sentry is now atleast a small factor in what can be done. On one hand I was able to destroy Astro and Falcoknight with sabotage, but on the other hand it barely put a dent in the war machines of rasta and JDS.

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