11___________ Posted November 3, 2007 Report Posted November 3, 2007 (edited) I was thinking, when the next reset comes, instead of losing many people to 1 crowded arena, how about have 2 arenas. Since with EVERY reset comes a major boost in population, why not have 2 arenas instead of 1 with 1 flag base getting flanked a couple times over. This would allow a 2 teams to duke it out in a base, and small center action, if theres 25-30 people playing. Edited November 4, 2007 by 11___________ Quote
BlueWyvern Posted November 3, 2007 Report Posted November 3, 2007 Stuuuupid idea. JPs will be lower by a factor of 2, lameness, trade killing, two arenas to moderate. Quote
Suicide_Run Posted November 4, 2007 Report Posted November 4, 2007 The current average population wont be able to support 2 arenas Quote
Mgs Posted November 5, 2007 Report Posted November 5, 2007 Stuuuupid idea. JPs will be lower by a factor of 2, lameness, trade killing, two arenas to moderate.I wouldn't say its stupid blue. There is enough jr mods and mods to moderate two arenas. And Anyways who would be stupid enought to trade kill? Quote
Masaru Posted November 5, 2007 Report Posted November 5, 2007 I wouldn't say its stupid blue. There is enough jr mods and mods to moderate two arenas. And Anyways who would be stupid enought to trade kill? Some people still try to do it But yeah, eventually we'll need 2 arenas because it gets extremely laggy when more than like 40 people are playing in a base >_> Quote
zephoid Posted November 5, 2007 Report Posted November 5, 2007 (edited) I wouldn't say its stupid blue. There is enough jr mods and mods to moderate two arenas. And Anyways who would be stupid enought to trade kill? Some people still try to do it But yeah, eventually we'll need 2 arenas because it gets extremely laggy when more than like 40 people are playing in a base >_> if one crashed would the other go down with it? cuz if it did it would b useless with all the crashes the zone goes through Edited November 5, 2007 by zephoid Quote
tcsoccer and neptune Posted November 5, 2007 Report Posted November 5, 2007 I wouldn't say its stupid blue. There is enough jr mods and mods to moderate two arenas. And Anyways who would be stupid enought to trade kill? Some people still try to do it But yeah, eventually we'll need 2 arenas because it gets extremely laggy when more than like 40 people are playing in a base >_> if one crashed would the other go down with it? cuz if it did it would b useless with all the crashes the zone goes through Yes Quote
Shia' Tan Posted November 5, 2007 Report Posted November 5, 2007 would you look at that, 9 people said we should add a balling to the zone. -nudges brain- -nudges brain again- Quote
11___________ Posted November 6, 2007 Author Report Posted November 6, 2007 thanks all for replying. I hope this made a difference. Looks like hyperspace should be "ballin'" rofl cant believe i just said that. Maybe consider nrg vortex sundays or some day with a low pop. We must continue the cult... Quote
Leviticus Posted November 8, 2007 Report Posted November 8, 2007 Add flag rewards. Currently there isn't really much difference between holding 1 flag or holding 19 flags. Reward the team with more flags with flag rewards periodically. This will also keep freqs with all flags content on not winning. Special situations like population less than 5 or so should be considered differently, as we don't want people afking with flags overnight. Levi Quote
vetta64 Posted November 11, 2007 Report Posted November 11, 2007 It is hard enough to get a good basing game going as it is with everyone centering or dueling, whatever. Focus on the flagging game or something. The teams woul be even more uneven if you start making new games Quote
»D1st0rt Posted November 11, 2007 Report Posted November 11, 2007 Add flag rewards. Currently there isn't really much difference between holding 1 flag or holding 19 flags. Reward the team with more flags with flag rewards periodically. This will also keep freqs with all flags content on not winning. Special situations like population less than 5 or so should be considered differently, as we don't want people afking with flags overnight. LeviWe've actually had this on the books for quite a while, but last I checked we hadn't done enough research into flagcore to be able to implement it. Quote
Dr Brain Posted November 11, 2007 Report Posted November 11, 2007 Yeah, a periodic reward has been a goal of mine for a long time, but even in the bot days I wasn't knowledgeable enough to implement it. Hopefully when I start writing the new flag modules I'll be able to see the points to easily add money rewards. Quote
Sharpflame Posted November 11, 2007 Report Posted November 11, 2007 I still would like to see balling in HS Quote
op2rules Posted November 16, 2007 Report Posted November 16, 2007 I really miss the old HS when we all fought over the ball and you would earn around 10k for scoring it in in a full game of players. King of the Hill wouldn't be too good since a cloaker on top of a full upgraded lanc with tw p!@#$%^&* would make it impossible to lose. Quote
Aceflyer Posted November 16, 2007 Report Posted November 16, 2007 King of the Hill wouldn't be too good since a cloaker on top of a full upgraded lanc with tw p!@#$%^&* would make it impossible to lose.Note that: If you're in a Lancaster, using ?tw or ?id will kill any turrets that happen to be attached to you. Quote
op2rules Posted November 16, 2007 Report Posted November 16, 2007 Oooh, thanks Ace. Never knew that (Never used an FTL Engine) But it's still the point that people like Blue will always end up winning since his ship is faster than most other peoples, and he can easily run in a bad situation. Quote
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