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Posted (edited)
like my description said, how do i make certain warp and spawn spots on where you will warp. Example: i got in this box, and when i go inside this box a few seconds later i end up in another box i created, and it works vise versa. how to i make one of those? i heard u need some kind of bot or something, but how do i get those? :blink: Edited by tiss61
Posted

This has nothing to do with the map editor actually.

Check general development forum, the 'one stop shop' thread will link you to MervBot, and various sites to get a plug-in that will allow you to configure warp points.

Posted

First, read the 'readme.txt', 'operators.txt' , and 'spawns.txt' that came with your mervbot... Try to get the bot to log in your zone first.

 

Once you did that, just make it load this plugin, and configure it properly.

 

Moving this to General development

  • 4 weeks later...
Posted (edited)

i still dont get it... i'm trying to make it so it's for hyperspace... not trench wars. so the tiles a bit different... and i'm using DCME

by the way can u put MervBot on here for me to download? i cant find the website

Edited by tiss61
Posted

To create an ASSS autowarp region in DCME:

  1. Select the 'Region' tool
    http://www.dcme.sscentral.com/images/tutorial/Tool_region.png

  2. Create a new region from the top toolbar by clicking 'Add new region'.
    http://www.dcme.sscentral.com/images/tutorial/create_autowarp/Create_region_1.png

  3. Define the region by simply selecting areas. To remove an area from the region, use the Control key. You can use magic-wand-like selections to define your region as well. You can have as many regions as you want.
    http://www.dcme.sscentral.com/images/tutorial/create_autowarp/Create_region_2.png

  4. Click the pencil in the regions list to edit the region's properties. Select 'Autowarp' and enter the coordinates where you'd like to be warped to when entering the region.
    http://www.dcme.sscentral.com/images/tutorial/create_autowarp/Autowarp_properties.png

 

This is just so I can find this thread later when we eventually build a complete DCME tutorial/user guide:

DCMETUTORIAL

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