JDS Posted October 15, 2007 Report Posted October 15, 2007 Why did you nerf it so much , aileron. Before a 10 turn attack could rake in -100% of the $ but now a 10turn attack can only rake in 40-100%. Also a 15turn attack is about 50-100% of the money the range of $ that you cant take Is WAY to huge, you need to make it more effective to attack, like it was before, it can still be 15/15 for maximum effects, gbut make the ammount of $ you take MUCH greater.. its anoying to only take a quarter of what they have
ra$ta420 Posted October 15, 2007 Report Posted October 15, 2007 I know wut you mean. last round 9 turns got you more than wut you can get off 15 some times.using anything Less than 15 turns now is asking to get !@#$%^&* cash .!@#$%^&* even useing one turn to see wut ur nme has even sucks u lose about 400 guys
Dav Posted October 15, 2007 Report Posted October 15, 2007 Ive seen this as well> I suppose its all fair though as we are all hurt the same by it.
Aileron Posted October 15, 2007 Report Posted October 15, 2007 Objective 1 of changing max attack turns to 15 was to slow things down a bit. It did that. Making things less random was a secondary goal. I didn't think it would decrease the hauls. However, what I will do is look inside the attack formula to investigate.
Aileron Posted October 15, 2007 Report Posted October 15, 2007 I checked the code, and most of your suspicions were confirmed. Increasing the max attack turns did make the 10-turn attack less effective, though I will also point out that there are a couple other reasons why the two of you will have lower hauls than before. Also, I was primarily concerned with slowing things down, so I never checked to see how turns impact the random factor. Now I did. Turns don't affect the random factor at all, so Sound's suspicion is half-correct.
JDS Posted October 16, 2007 Author Report Posted October 16, 2007 why are you so secretive, whats sounds suspicion and what is half correct
Aileron Posted October 16, 2007 Report Posted October 16, 2007 I'm secretive because I'm just a mysterious person. Sound thought that the 15 turn attack didn't make things less random and infact made them more random. He's half-right becuase the first part of his theory was correct but the second part false.
JDS Posted October 16, 2007 Author Report Posted October 16, 2007 soo, the part that was right was 15turns made it more random, thats pretty obvious as its so random its stupid.
Aileron Posted October 16, 2007 Report Posted October 16, 2007 Um, no, that's not what's written there. The fact that 15 turns is not making things less random is true.The theory that it was making things more random is false. Turns don't affect the random factor.
ra$ta420 Posted October 16, 2007 Report Posted October 16, 2007 (edited) back to the topic at hand,i hate attacking someone with 150m ,using 15 turns only to get 70-90m ,!@#$%^&* that Edited October 16, 2007 by rasta420
Sound Posted October 16, 2007 Report Posted October 16, 2007 (edited) Nice job there JDS.And pertaining to the subject at hand...Another annoyance just occurred. Falco and cdrom with ~ 190mill each. 15 turns used. I take 105mill from falco and 85mill from cdrom.380-190= Edit: Nice timing rasta Edited October 16, 2007 by Sound
ra$ta420 Posted October 19, 2007 Report Posted October 19, 2007 Aileron,what ever you did seems to be working.
The Real Picard Posted October 19, 2007 Report Posted October 19, 2007 Simple solution, don't attack others.
JDS Posted October 20, 2007 Author Report Posted October 20, 2007 (edited) lol^^ the real picard, your recruit link does not work. Edited October 20, 2007 by JDS
RedWaller Posted October 21, 2007 Report Posted October 21, 2007 dav still dominates you guys by the looks of things. lol
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