JDS Posted October 15, 2007 Report Posted October 15, 2007 !@#$%^&*o members of ssdev , i come to you in need of help. The zone ssci Devastation is a dying zone.. but it has a player base of dedicated and passionate players and it would be painfull if the zone ceased to be. so XDOOM (owner) has come up with a plan to re-instate devastation into a more glorious and interesting zone. the way the zone has been played for 7years now is pretty baseless--il explain it breefly--Dogfighting is done in the middle of the zone untill 1 team has all the flags, that person with the flags (usualy a deva vet since it IS difficult to stay alive) then takes the flags to a base in either top or bottom left or right (4 bases), he then flys to the end of the base and 'NEUTS' the flags as to milk the jackpot, if you do not 'neut' the jackpot you will be blamed for ENDING THE GAME EARLY and will be yelled at by more passionate vet's. there is very little 'point' to the game as you simply neut the flags and fight for possesion of the base until you can no longer. (the game usualy lasts for a good 1-10 hours until everyone gets bored and leaves usualy leaving the jackpot to sit) before you help me out it would be in good intrest to fly the zone for a bit to fully grasp it. Now what i want your help with is a new map. Xdoom is currently trying to come up with a viable game plan that will make it more fun, but he asked me to come up with a suitable map. look closely at the current map , play it a bitthen.?go #xdoom Xdoom is considerably smaller. (ignore the 2 goals on middle left/right as they are very incomplete and just there to show that goals can posibly go there. the outline needs to be alot smaller, and 4 bases and (somthing?) else needs to be added. I come to you people because of a creative block, and hopefully , you will be able to help me out, and show me somthing cool that i may have missed. Deva maps have had a long tradition of being really simple ( as is obvious if you have ever loged into the zone) The tileset to be used is the one in.?go #xdoom not the one in .?go (if you can add to the tileset [i belive you have 10 or so empty tiles in top right of the tileset] then please add somthing there as well] .. somthing cool, not just another base tileset) thanks, this zone is an awsome place and its the only zone i will ever step foot in , so please help me and the great zone out Quote
aquarius Posted October 15, 2007 Report Posted October 15, 2007 I'll see what I can do, I don't want to see Devastation die. Quote
ThunderJam Posted October 15, 2007 Report Posted October 15, 2007 I have a hard time forseeing deva coming back :/ but its worth the try Quote
JDS Posted October 16, 2007 Author Report Posted October 16, 2007 it has a solid player base of 5-10 people, those diehard fans wont ever quit.. well they might, but not for a while Quote
ThunderJam Posted October 16, 2007 Report Posted October 16, 2007 (edited) it has a solid player base of 5-10 peopleDepends on your definition of solid. For most zones 5-10 wouldn't get them on SSC. Luckily deva has a history and good contacts so it doesn't have to deal with that struggle. You guys can use that past and contacts on your lil mission to get pop. Play to your advantages.In my experience it's all about publicity. Get people on your chat to tell everyone they know about the chat, and tell those people to tell others, etc. Get a 4-5 line chat going, announce some planned events for several back to back weekends, give people reason to STAY there and not just play one flag game. Edited October 16, 2007 by ThunderJam Quote
JDS Posted October 16, 2007 Author Report Posted October 16, 2007 Thunderjam, that is one of the zones many issues. The leading sysop does not support events and frowns on the development and intrest of making and testing these events. So be it the guy (tm_master) has been around since day1.. or so he says. but he is really killing the zone with his neo-conservative ideologies. (keep pub the same, no events, we dont need change, change is bad, its lasted this long without change so far..) i mean, he's a good guy, and a !@#$%^&* good pilot.. but i think its all gone to his head. Quote
JDS Posted October 16, 2007 Author Report Posted October 16, 2007 interesting new idea. A single massive circular base with interesting conflict area's and linebomb spots. The catch? you work your way into the base via the single entrance, you neut the flags in the first flag room, and then defend for X(time/points/creds.. w/e), once X is acheived , you are then alowed to move further back in the base to sector 2 (in which time you would pick up your flags and move them to the 2nd flag room (if you do this you get reward A), once flags are successfully neuted in sector2's flagroom you continue to defend in hopes of acheiving X for sector 2 and moving to sector3 (the move to sector3 will also generate a reward), once again, neut flags in sector3's flagroom, and continue to defend to acheive the sectors3's "X". Once you have X, you then can move to sector 4 (moving to sector 4 will also generate a reward) Once in sector 4's flagroom you can try to Win the flags for massive jackpot . This in itself does away with runwins, however the issue of winning before sector 4 is still up, I supose there is no reason to 'ban' pre-mature winning as if you do it, you wont get near as many poitns as if would in sector 4. (if you can understand that ur my hero), for those who cant, heres a picturehttp://uploadingit.com/files/148047_xqsac/devaidea.JPG Quote
ThunderJam Posted October 16, 2007 Report Posted October 16, 2007 As cool as the idea of one continuous base sounds, wouldn't it get repe!@#$%^&*ive? Also say my team has it in sector 4, and your team comes along and beats us, picks up the flags, whats going to stop them from staying in sector 4 and neuting? I'm not sure how you could force the team to start back at sector 1. I mean you could warp them all there, and block off parts of the base with doors, but by warping you risk doign stuff like warping them into the invading team, whos already moving through sector 1, and stuff like that. Double post, had another thought and didn't want to edit old post. What if you keep it being one base all the way around, but you had 4 entrances. One at top, bottom, left and right. Looking at your image, that means from each entrance you could go to two bases. This also means your base might have to be defended from two sides at once, and you could move from base to base in really unique ways. Even the part you enter, would still have to be baselike, meaning complex tunnels and turns and stuff, it would just be a thinner area connecting two main bases. Quote
aquarius Posted October 16, 2007 Report Posted October 16, 2007 that sounds like one of my battlezone ideas, except, its just like DSB and if the lead sysop doesn't support change why would i help change it? Quote
JDS Posted October 17, 2007 Author Report Posted October 17, 2007 (edited) the lead sysop does not suport change, but the zone owner does. There seems to be some conflict, but if push comes to shove i assume he would axe the lead sysop thunder jam, what if (like how i said the doors would open) if doors would also open alowing easy access to sector 2,3,4. So you have to start at base 1 sure.. but once you are alowed into base 2 through base 1, you are also alowed to just walk into base 2 for the record ive never played dsb, i was just playing with some ideas Edited October 17, 2007 by JDS Quote
aquarius Posted October 17, 2007 Report Posted October 17, 2007 with the proper base this would be an amazingly fun zone, i was going to add hyperpsace ?buy system to mine Quote
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