op2rules Posted November 16, 2007 Report Posted November 16, 2007 This would be a good idea, Make bricks full usage, any ship can have one/them, but make an armor that would have maybe burst (NO SHRAP) and brick protection from brickwarping. Then, you could choose to have coils for shrap and burst protection, or for the lanc then you could have anti brickwarp done to it. Quote
Evil Doom Posted November 16, 2007 Report Posted November 16, 2007 leave bricks they way they are... end of story Quote
zephoid Posted November 16, 2007 Report Posted November 16, 2007 This would be a good idea, Make bricks full usage, any ship can have one/them, but make an armor that would have maybe burst (NO SHRAP) and brick protection from brickwarping. Then, you could choose to have coils for shrap and burst protection, or for the lanc then you could have anti brickwarp done to it. u cant have brick warp armor. well, you could, in theory, but it would end up with all sorts of bugs and be almost useless cuz it would fail more than work. Quote
James1293 Posted November 16, 2007 Report Posted November 16, 2007 Items needing additional functionalityScore reset itemOmega 13Turrets placeable by engineers (weasels?). Could have lots of fun stuff, like repel turret, antiwarp turret, or x-radar turret when integrated with outgoing packet rewriter. These turrets need to have a damage system (talk to smong?)portal turret?Anti brick warp method (either warp back, or brick holes). Possibly an itemsee "to do" on dr brain's blog for more. Quote
cow888 Posted November 20, 2007 Report Posted November 20, 2007 The brick does not need to return. The brick needs to stay away or it will be stabbed.As ignescent has so very curteously shown us, it's ridiculously easy to brickspam as the timer runs out to win the game - seven bricks will usually suffice, and with seven team members, anyone with a rudimentary grasp of mathematics should be able to figure out the cost per player. Quote
11___________ Posted November 22, 2007 Report Posted November 22, 2007 how about brick respawning time? 3 minutes? Quote
Aceflyer Posted November 23, 2007 Report Posted November 23, 2007 (edited) how about brick respawning time? 3 minutes? You know something? The current brick system seems to be just fine. Why try and 'fix' it when each proposed change has a number of quickly apparent, and significant, drawbacks? Edited November 23, 2007 by Aceflyer Quote
James1293 Posted November 23, 2007 Report Posted November 23, 2007 "Fine" except for rushing sharks have little to stop them. Quote
11___________ Posted November 23, 2007 Report Posted November 23, 2007 Because we are trying to get more people to use bricks. It seems to me that more brick fields (1k each) are being used than any other type of brick. Quote
Aceflyer Posted November 23, 2007 Report Posted November 23, 2007 Because we are trying to get more people to use bricks. It seems to me that more brick fields (1k each) are being used than any other type of brick. No, actually the so-called "brick attack fields" cost $15000 (under the Brick item Brick Attack) and are 'permanent' - i.e. one Brick Attack per life. The brick attack fields do not need to be rebought for each use. Quote
BlueWyvern Posted November 24, 2007 Report Posted November 24, 2007 This topic is more an argument than a constructive discussion, ppl are saying "change bricks" but they do not say how. Most of these posts are useless, the Zone Development forum is supposed to be about constructive feedback on the zone. Instead I see a poll style idea where people think if they get enough people to say "I DON'T LIKE THE SYSTEM CHANGE IT!" with no additional feedback that things will actually change for the better... Quote
Choose Profile Posted November 24, 2007 Report Posted November 24, 2007 because bricks cannot be changed for the better. a few of the proposed ideas (out of countless pointless posts) may have strong points, but also have big drawbacks. Leave bricks the way they are, in place for emergencies only. What exact is everyone's problem with them? That they arent spammed ENOUGH? Quote
Aceflyer Posted November 24, 2007 Report Posted November 24, 2007 because bricks cannot be changed for the better. a few of the proposed ideas (out of countless pointless posts) may have strong points, but also have big drawbacks. Leave bricks the way they are, in place for emergencies only. What exact is everyone's problem with them? That they arent spammed ENOUGH? I agree. I personally do not see any need to change bricks from the way they are currently. Quote
James1293 Posted November 24, 2007 Report Posted November 24, 2007 This topic is more an argument than a constructive discussion, ppl are saying "change bricks" but they do not say how. Most of these posts are useless, the Zone Development forum is supposed to be about constructive feedback on the zone. Instead I see a poll style idea where people think if they get enough people to say "I DON'T LIKE THE SYSTEM CHANGE IT!" with no additional feedback that things will actually change for the better... Ahem. here's a thought..... You buy an item that allows you to use bricks (like field launcher), and then all bricks for that type cost $0. Sounds stupid, but keep reading... EX:I buy a "Brick Regenerator" (needs a better name) for 20k. I then can go to D1s hardware and buy 1 brick at a time. Therefore.... you dont get spam (cause ppl still have to go to d1's hardware) but you dont have to buy one each time: you buy the main item, then you can buy 1 at a time for free. ....Discuss... With the additional suggestions of having it kill your bty when bought and adding no-brick tiles around the hardware store, this idea would work well. IMO the reasons bricks should be brought back are 1)rushing sharks2)base 4 (some of those bomb/bullet lines are too good if the defending team knows how to use them) Quote
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