JDS Posted October 11, 2007 Report Posted October 11, 2007 you made a convert outa me, that tool that just draws the correct tile is f_cking amazing!!!!! im pretty sure im in love Quote
Samapico Posted October 11, 2007 Report Posted October 11, 2007 hehe spread the good news the walltiles work for now, but eventually they'll work even better... like if you erase one, others around it should adjust themselves(Though I just thought that might get annoying sometimes, cause if you want a wall section to end abruptly, you couldn't... hmm) Quote
Drake7707 Posted October 11, 2007 Report Posted October 11, 2007 (Though I just thought that might get annoying sometimes, cause if you want a wall section to end abruptly, you couldn't... hmm) drrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr ooooooooptioonal Quote
JDS Posted November 13, 2007 Author Report Posted November 13, 2007 seriously, i had to bump this to give you guys more Love for this, it warms my heart everytime i use it its so amazing that automatic wall tiling is to die foryou can even flood fill with the walltile button omfg Quote
Smoking Blue Posted November 26, 2007 Report Posted November 26, 2007 hey man this thing looking good. finnaly got it to work, only took me 3 years of english classes. now i can finnaly make a good training map for my squad. Quote
Drake7707 Posted November 26, 2007 Report Posted November 26, 2007 hey man this thing looking good. finnaly got it to work, only took me 3 years of english classes. i hope you're kidding xD, otherwise ZING! Quote
Trained Posted January 6, 2008 Report Posted January 6, 2008 Yea, you guys are doing an excellent job. Keep it up. (still cursing ZigNotZag) Quote
ra$ta420 Posted January 9, 2008 Report Posted January 9, 2008 Yes great job.I had to tell JDS for over 1yr that yours was better be4 he even downloaded it Quote
Samapico Posted January 9, 2008 Report Posted January 9, 2008 Not to disappoint you guys, but I doubt there will ever be new development on that . Well, not by me anyway. With The Continuum Project thing, I'm kind of busy. Quote
Drake7707 Posted January 9, 2008 Report Posted January 9, 2008 Not to disappoint you guys, but I doubt there will ever be new development on that . Well, not by me anyway. With The Continuum Project thing, I'm kind of busy. wait what ? Quote
rootbear75 Posted January 9, 2008 Report Posted January 9, 2008 haha... drake lost a loyal buddy... sad... drake, why dont u help The Continuum Project? Quote
Samapico Posted January 9, 2008 Report Posted January 9, 2008 That is if the Continuum Project succeeds, of course... Then I'll find it useless to continue developping DCME. TCP will also need its editor Quote
»doc flabby Posted January 9, 2008 Report Posted January 9, 2008 (edited) That is if the Continuum Project succeeds, of course... Then I'll find it useless to continue developping DCME. TCP will also need its editor DCME is a great tool!!! And it will still have have its uses in 2D Map design. I invisage a range of map formats including hyprid 2d/3d and pure 3d. You could always extend it to support 3D maps, once we have decided on a format. Edited January 9, 2008 by doc flabby Quote
Samapico Posted January 9, 2008 Report Posted January 9, 2008 I'd rather remake a new C#-based 3D editor... I wouldn't want to make OpenGL stuff in VB6 :SAnd VB6 also sucks for OO programming Quote
Drake7707 Posted January 10, 2008 Report Posted January 10, 2008 OOP sucks for RDE (rapid development environment). I'll learn languages whatever i have to learn for school/work, but i'll still stick to vb6 if i need to make something. There's way too much overhead in other languages that i don't care about and is pretty useless most of the time anyway (vb6 hides all that) @rootbear not interested in C# or spending countless hours of programming while i have no time doing that. I'm 21, i think it's about time to build myself a life now... though programming is waaaaaaaaaaaaay easier Quote
»doc flabby Posted January 10, 2008 Report Posted January 10, 2008 (edited) OOP sucks for RDE (rapid development environment). I'll learn languages whatever i have to learn for school/work, but i'll still stick to vb6 if i need to make something. There's way too much overhead in other languages that i don't care about and is pretty useless most of the time anyway (vb6 hides all that) @rootbear not interested in C# or spending countless hours of programming while i have no time doing that. I'm 21, i think it's about time to build myself a life now... though programming is waaaaaaaaaaaaay easierI don't really code my c# in a very OOP way, all that refactoring and design patterns distracts you from doing the job imo (or maybe i just don't understand OOP ). I've created applications in under a day in c#, c# is great for working with databases. Its the easiest language i've found for DB programming (which is what i mainly do in my job) . I've worked with (and am still working with) VB6 and VBA . The 'problem' with VB for TCP when i was deciding which language to use is its really tied to windows and COM, which is the main reason why i started the continuum project in c# 2.0 (which is more platform neutral) Personally my view on languages is use what gets the job you require done in the easiest way for you. Its about using the correct tool for the correct situation for you. Edited January 10, 2008 by doc flabby Quote
Drake7707 Posted January 10, 2008 Report Posted January 10, 2008 yeah i agree. TCP shouldn't be made in vb6 anyway, it's too tedious for big projects, especially when multiple people work on it. C# or java is the best choice, but java is too slow for games, so that only leaves c# . With proper comments and source control programming classes shouldn't be that hard. And yeah, design patterns are very useful, but take up quite a bit of overhead in the start, which is for small projects a little too much, but for projects the size of TCP, it's worth the cost. It gives a nice structure, better readability, more reusability that prevents the project from going to one big ball of spaghetti Quote
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