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Posted

Runnwinning needs to be banned its lame cause when the zone is sort've dead but reviving than som1 will runwin and it dies again this is a real fun spoiler :blink: mega_shok.gif

 

thnx for reading

Posted

This has already been discussed I believe.

 

"grap some antimatter mines and 'something that i forgot '" as quoted by dr brain...i think? Maybe I'm thinking things...

http://i264.photobucket.com/albums/ii194/Neppy171/Neptunsigg.jpg

http://i264.photobucket.com/albums/ii194/Neppy171/Neptunekilled-3.gif

Posted

This has already been discussed, but i would actually take further steps and make it illegal.

Many other successful zones have.

 

Generally the rule would go along the lines of:

 

-Must Drop in Base.

-Nuet/Kill Once before Winning in the Base.

 

Then again, it would be tough to moderate. Again in most other zones, players have pride and diginity..therefore hold these rules as a quiet guideline.

Posted
HS has always had more greed-related problems than other zones. Runwinners can usually be killed when they aren't using the TW, and that's been disabled.

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

plan 1:get aw on a rocket+salvo+thoring jav,if their in base, id there, aw on, rocket+thor

plan 2:mine ht w/ SoP,space mines or ams, then chase after red

plan 3:spec red's port until hes almost about to drop, wait near his port(runwinners need ports 95% of the time)

three ways to kill red

http://img187.imageshack.us/img187/8639/ike070801asc5.jpg
  • 2 weeks later...
Posted

Runwinning should be taken care of, especially at the start of resets. At the start of resets:

 

A group of people runwin the jackpot a few times.

Buy Mines.

Run into a base many times over and over winning flag games by mining the portal entrance. Sure you can still get in with a team effort, but it #1 tough with crappy ships at the start of reset, #2 hard to organize public people

 

Levi

Posted
the flagging idea today is good to stop runwinning, making 1 person not able to carry all the flags, maybe put it so 1 person can carry 10 or something?
http://img187.imageshack.us/img187/8639/ike070801asc5.jpg
Posted
the flagging idea today is good to stop runwinning, making 1 person not able to carry all the flags, maybe put it so 1 person can carry 10 or something?

 

i agree, but make it 19 flags so u can ac!@#$%^&*ulate them in center and not have that limit stopping you.

Zephoid b> evil.. are u friends with spacebot?

EviLNeO> lovers

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