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Posted (edited)

Alright, here are just a conclusion of some of the idea's that everyone has been throwing around. I thought it would be nice if we could clean up a bit. Note: These are mostly one-sided.

 

Thors:

-overpowered

-proximity too high

 

Solution:

-Chop a thor off of siege pack

-Split siege pack in half (1 thor 1 burst; allow players to have 2 siege packs max)

-Thor armor

 

Gate Mining:

+promote FTL usage

-lame

 

Solution:

-lower the price of FTL items (Most newer players find ID drives, Jump Engines and even TW tokens expensive.)

-make 2+ fixed positions that people could possibly spawn at.

 

Vet Dominance:

-not fun for everyone else

-ruins population

 

Solution:

-Have fixed pub days (Run by bots.)

-Host Flag game events with a timer.

-Give more XP/Money to newer players when they do manage to kill very expereinced players.

 

Turretbase:

-With one burst shard doing 3k dmg, and weasels with incredible burst speed, any turreting lanc can die almost immediatly.

 

Solution:

-Give lanc 3000+ nrg

-Make the burst damage on Turretbase still large, but not 1HitKill.

 

Ship Balancing

-Weasel's Emp Time

 

 

Meh..Only did this so it would be easier to implement..but with Doc and D1 so busy I doubt anything will get done soon. Hopefully this thread will make changes (if-needed) easier to see. Add here if you want anything in HS to be changed but only in this format.

 

(Problem Name)

+(Pros)

-(Cons)

 

Solutions:

-(Solution #1)

 

This also will help seperate actual proposals for the zone from whining and rants posts.

Edited by got bounty?
Posted

- Thor armor: Not possible, unless you mean 100% immunity from thors

 

Gate Mining:

Was a smaller issue back when the gates did not center you. I don't know why this has changed, but changing this back could offer a solution.

Posted

Thors:too powerful (true)

Thors:too big prox (true)

Take off 1 would still allow a ship to do major nrg, but keep the prox and stregnth. Almost all wb's are thormeat. Agile as they are, the prox almost always wins. One thor=500nrg. That means that 2 shots has a high chance of killing a wb that is in combat. Thors shouldn't be moabs\tacnukes!!!

  • 2 weeks later...
Posted
shock matrix=useless when a freq of 10 decides to thor all at once

 

If a team of 10 decides to group together and use the same weapon against you at the same time, you very well should die. Honestly I do not see any problem with thors. Sure, they are powerful, but if you can afford them, you only get 2 per life. Of course, you can argue that the thor'er can just reship and reuse them, but a single repel negates the thor from causing you any damage, unlike when confined to an area where an nme burst will just bounce off the walls and back into you after you repel.

 

Do not change thors.

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