got bounty? Posted October 7, 2007 Report Posted October 7, 2007 (edited) Alright, here are just a conclusion of some of the idea's that everyone has been throwing around. I thought it would be nice if we could clean up a bit. Note: These are mostly one-sided. Thors:-overpowered-proximity too high Solution:-Chop a thor off of siege pack-Split siege pack in half (1 thor 1 burst; allow players to have 2 siege packs max)-Thor armor Gate Mining:+promote FTL usage-lame Solution:-lower the price of FTL items (Most newer players find ID drives, Jump Engines and even TW tokens expensive.)-make 2+ fixed positions that people could possibly spawn at. Vet Dominance:-not fun for everyone else-ruins population Solution:-Have fixed pub days (Run by bots.)-Host Flag game events with a timer.-Give more XP/Money to newer players when they do manage to kill very expereinced players. Turretbase:-With one burst shard doing 3k dmg, and weasels with incredible burst speed, any turreting lanc can die almost immediatly. Solution:-Give lanc 3000+ nrg-Make the burst damage on Turretbase still large, but not 1HitKill. Ship Balancing-Weasel's Emp Time Meh..Only did this so it would be easier to implement..but with Doc and D1 so busy I doubt anything will get done soon. Hopefully this thread will make changes (if-needed) easier to see. Add here if you want anything in HS to be changed but only in this format. (Problem Name)+(Pros)-(Cons) Solutions:-(Solution #1) This also will help seperate actual proposals for the zone from whining and rants posts. Edited October 7, 2007 by got bounty? Quote
JoWie Posted October 7, 2007 Report Posted October 7, 2007 - Thor armor: Not possible, unless you mean 100% immunity from thors Gate Mining:Was a smaller issue back when the gates did not center you. I don't know why this has changed, but changing this back could offer a solution. Quote
aquarius Posted October 8, 2007 Report Posted October 8, 2007 (edited) hey brain what is the current ?thorlevel, can you tone it down one notch? thor armor = possible Edited October 8, 2007 by Aquarius Quote
aquarius Posted October 8, 2007 Report Posted October 8, 2007 Yea, well, the only way I can think of making thor armor would also give resistance to bombs. Quote
11___________ Posted October 8, 2007 Report Posted October 8, 2007 Thors:too powerful (true)Thors:too big prox (true)Take off 1 would still allow a ship to do major nrg, but keep the prox and stregnth. Almost all wb's are thormeat. Agile as they are, the prox almost always wins. One thor=500nrg. That means that 2 shots has a high chance of killing a wb that is in combat. Thors shouldn't be moabs\tacnukes!!! Quote
JoWie Posted October 9, 2007 Report Posted October 9, 2007 If thor level is being used, thor armor is indeed possible. However thors can not be made weaker then a level 4 prox bomb. Quote
Dr Brain Posted October 9, 2007 Report Posted October 9, 2007 Thor level is only used for instant kills such as and I have no intention of providing armor for it. Quote
BlueWyvern Posted October 9, 2007 Report Posted October 9, 2007 It's called shock matrix... Thors=bombs=shock matrix defends them Quote
cdrom Posted October 9, 2007 Report Posted October 9, 2007 shock matrix=useless when a freq of 10 decides to thor all at once Quote
Sharpflame Posted October 16, 2007 Report Posted October 16, 2007 Shock matrix is a weak armor in the first place, I can't see it saving your life at any time. Quote
zephoid Posted October 16, 2007 Report Posted October 16, 2007 how about solid? solid = shock+ablative Quote
cdrom Posted October 16, 2007 Report Posted October 16, 2007 solid=saved my spider's life so many times, everyone else around me blew up except for my spider alot of the times Quote
Choose Profile Posted October 26, 2007 Report Posted October 26, 2007 shock matrix=useless when a freq of 10 decides to thor all at once If a team of 10 decides to group together and use the same weapon against you at the same time, you very well should die. Honestly I do not see any problem with thors. Sure, they are powerful, but if you can afford them, you only get 2 per life. Of course, you can argue that the thor'er can just reship and reuse them, but a single repel negates the thor from causing you any damage, unlike when confined to an area where an nme burst will just bounce off the walls and back into you after you repel. Do not change thors. Quote
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