aquarius Posted October 3, 2007 Report Posted October 3, 2007 let this topic be directly related to the balance of shipsi believe the ships in the spotlight are 3,5,6,8merge some topics Quote
BlueWyvern Posted October 3, 2007 Report Posted October 3, 2007 They look fine to me. 8 is a great base rusher.3 is a good spammer.Zeph can hold his own in center with a wzl and it's even better in bases.Ship 5 is a jack of all trades and master of none so when u own every ship it is pretty much useless. Quote
zephoid Posted October 3, 2007 Report Posted October 3, 2007 (edited) They look fine to me. 8 is a great base rusher.3 is a good spammer.Zeph can hold his own in center with a wzl and it's even better in bases.Ship 5 is a jack of all trades and master of none so when u own every ship it is pretty much useless. thank u for the acknowledgment blue spider: little less recharge, no flech, no radiatinglevi: no rockets(or alot slower) faster speed and thrust (reversed speed/thrust stats of spider?)ter: bump up the speed and total nrg a bit(+100-200?), recharge would make it unbalanced, but total nrg wouldnt hurtwzl: make new bomb setups (or reduce emp time and up the damage), emp spam is annoying.shark: remove phaser and shred, i hate getting sat on and killed instantly and its overpowered lanc-killer. pulse is enuf damage thats a summary of my other topics EDIT: also, id and jump need to b fixed, rev was running around center today jumping everyone and tkn his whole team... really annoying. Edited October 3, 2007 by zephoid Quote
cdrom Posted October 3, 2007 Report Posted October 3, 2007 spider: little less recharge, no flech, no radiatingso... an unbaseable and uncenterable ship... shark: remove phaser and shred, i hate getting sat on and killed instantly and its overpowered lanc-killer. pulse is enuf damageso... its a pure burst spamming,thoring ship, u cant use it for anything elsep.s: does anyship that can kill u annoy u? because sharks can only sit on u if u get too close, so can shredding terrs, wbs and spiders, but its just that none uses them much Quote
Deathmonger Posted October 4, 2007 Report Posted October 4, 2007 Remove antideath from shark. A couple resets ago basing was reduced to whoever's "ad shark brickwarped the opposing lanc first wins". The remedy was to make bricks so expensive they don't get used anymore hardly. This didn't really solve the problem, because now the shark just berserks with bursts/brick attack/shredder when he gets to the enemy lanc. Ironically, defensive bricks which used to be a defense against this were effectively eliminated along with the offensive use. With ad + energy infusion you effectively have to kill a shark 4 times before it's really dead. Between the second and third lives the shark gets free invisible movement until the defensive players screens are updated. Anti-death sharks are by far the most unbalanced aspect of the game, because they allow a single player with a souped-up shark to waltz through a full enemy team and kill their lanc. Quote
Shia' Tan Posted October 4, 2007 Report Posted October 4, 2007 Remove antideath from shark. A couple resets ago basing was reduced to whoever's "ad shark brickwarped the opposing lanc first wins". The remedy was to make bricks so expensive they don't get used anymore hardly. This didn't really solve the problem, because now the shark just berserks with bursts/brick attack/shredder when he gets to the enemy lanc. Ironically, defensive bricks which used to be a defense against this were effectively eliminated along with the offensive use. With ad + energy infusion you effectively have to kill a shark 4 times before it's really dead. Between the second and third lives the shark gets free invisible movement until the defensive players screens are updated. Anti-death sharks are by far the most unbalanced aspect of the game, because they allow a single player with a souped-up shark to waltz through a full enemy team and kill their lanc. exactly what i have been trying to say, it dosnt seem to matter how hard u hit them, they can take several bursts without flinching, move strait to the lanc and shredd/burst/brick attack it, killing it very quickly while eating all enemy fire like supersize McDonalds meal. Quote
zephoid Posted October 4, 2007 Report Posted October 4, 2007 (edited) spider: little less recharge, no flech, no radiatingso... an unbaseable and uncenterable ship... shark: remove phaser and shred, i hate getting sat on and killed instantly and its overpowered lanc-killer. pulse is enuf damageso... its a pure burst spamming,thoring ship, u cant use it for anything elsep.s: does anyship that can kill u annoy u? because sharks can only sit on u if u get too close, so can shredding terrs, wbs and spiders, but its just that none uses them muchUm... disruptor? and im not talking about killing the recharge, but its way yo easy to bty up with pulse spam cuz u dont loose nrg with mezon & current setup. last night, 200 bty in 3 mins in a base... 3 minutes.. and i wasn't even trying um.. rocket sharks with ad can get up to ANY ship no problem and like shia says, it can eat shots like a supersized Happymeal i realy have never seen a shred ter kill a lanc in a defended base... nor a wb and only once a spider Edited October 4, 2007 by zephoid Quote
cdrom Posted October 4, 2007 Report Posted October 4, 2007 did people use them in base? no, if people base with wb, its pulse, if terr, they use beam, if spider, its bouncing gunsp.s i dunno y people are complaining, ad+rocket+shark never bothered me, its the thors thats the problem imo Quote
Suicide_Run Posted October 5, 2007 Report Posted October 5, 2007 Most ships are pretty balanced. Its just people make laming layouts and then other players tend to rant and whine about how they get lamed. Its like ppl using levi+nuke and safe-ing in the middle. You just gotta make a layout that anti those layouts. If a spider uses cloak+disruptor, then use a wzl with xradar. Quote
got bounty? Posted October 5, 2007 Report Posted October 5, 2007 Why the !@#$%^&* would you take rockets of levi? Hmm..shark is by far the best rushing ship..HS needs more variety of rushers, or like everyone else has stated..nerf shark. Quote
zephoid Posted October 5, 2007 Report Posted October 5, 2007 Why the !@#$%^&* would you take rockets of levi? Hmm..shark is by far the best rushing ship..HS needs more variety of rushers, or like everyone else has stated..nerf shark. ever try to turret when some1 got a salvo levi with rockets? normally u die in 4-5 rushes... less if he gets lucky.another reason: levi= arty, arty !=fast, levi should never go faster than a wb, i dont mind them in bases, just in center. Quote
tcsoccer and neptune Posted October 5, 2007 Report Posted October 5, 2007 if levi stop turreting i'm fine with them. Especially my levi Quote
got bounty? Posted October 5, 2007 Report Posted October 5, 2007 (edited) actually, i agree..you really shouldn' t combine rockets and bomb speed THAT high. A) lower bomb speed or do what zep said. Edited October 5, 2007 by got bounty? Quote
Suicide_Run Posted October 6, 2007 Report Posted October 6, 2007 Rocket levis against turrets arent that big of a problem. 1-2 reps will pretty much low the levi enough for the driver to run away. Or at least good drivers can do that. An easy fix could be lowering of the rocket speed for levis Quote
cdrom Posted October 6, 2007 Report Posted October 6, 2007 and turn them into another version of the lanc? the lanc can barely get anywhere with rockets now Quote
zephoid Posted October 7, 2007 Report Posted October 7, 2007 and turn them into another version of the lanc? the lanc can barely get anywhere with rockets now cept the combat lanc i made on sezelfine last roundslip+tb+esper+ 2x extraspeed + pd = ROFL when u can outrun warbirds and outlast them too, its so much fun Quote
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