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Posted (edited)

thinking back to the stats of oldschool warbird, it was jsut regular warbird + a discount

 

then i look at nightswap and we have 2 +30's and no minus's

 

 

 

if you are going to make the nightwasp so powerfull, you must contiuue the trend down the list of new ships, basicly each new ship must be the same + better as the old ship

 

may i be so kind as to ask the stats for future 'oldschol ships' be as follows

 

 

nightwasp (keep the same +30attack/+30 sentry)

warbird (+40% discount, +15 income, +30defence, 0atack, 0spy, 0 sentry

javlin (+45% discount, +30 atack, +30 defence , 0spy 0 sentry)

spider (+50% discount 0 attack 0 defence +30 spy + 30 sentry)

levitian (+55% discount 60% casualty , +30% attack, 0 def, 0 spy 0 sentry)

Edited by JDS
Posted

Hmm, actually the deduction numbers were going to be 35%, 50%, 65%, and mega_shok.gif% respectively. I know mega_shok.gif% deduction seems ridiculous but keep in mind that it would be for the last 1/6th of the round, and they would be so far behind pop-wise that they would be lucky if they could attack anyone.

 

Thus JDS' plan means less deduction but more well-rounded abilities.

Posted
Well, the way I look at it, a ship with a 35% bonus to Deduction but a 15% penalty to Strike will still have a 20% bonus towards building an offense compaired to a ship with zeros. It would need more soldiers, but still.
Posted
I honestly don't have much to say on this.. I played with oldskool wb last round, but my experience is skewed due that bug where everyone had hundreds of millions of points lying around, so with its bonuses I flew up the ranks, I really can't tell if it would be too weak or too strong right now.
Posted

Its how MMORPGs collapse. The staff keeps taking suggestions from the winning players, and each update tends to make it easier for those players to win. Then again we solved most of the problem by actually resetting once in a while.

 

Still, your suggestion certainly isn't based on self interest. You probably aren't going to reset.

Posted

Stow it...Now that I think about it, you've made your own contributions to this round already. We had a good two clan war, and you up and decided to create a third clan. The effect was to cut out all the income-producing players of your clan. If I'm not mistaken not a single 1337 soldier has UP higher than 150. No soldiers means no income, meaning that any aggressive player opposing you starves.

 

I'm not going to whine about it...all I'm saying is that your tactic of not producing is very similar to the tactic of limiting soldier numbers, so stop whining about what I'm doing.

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