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Posted (edited)

I dont mean to be a drag but its clear that deva is as dead - or more so than it has been in a long time

 

 

after long talks with tm, ive come to a conclusion.

 

Re-birth of SSCI devastation does not involve in a significant way the creation of sub-arena's or side events.

 

re-population of devastation can only come with one thing, change to how its played.

 

for a long time ive realized that there is very little point to pub in deva however fun it may be. People like to think they accomplised somthing after they get finished a game. As for pub in devastation, random killing, spreeing, basing is all rather random, there is no order to devastation , its literaly confusion and run by players who have an idea of whats going on

 

 

 

that is to say devastation is still an awsome zone, and killing newbs is awsome, but there has to be more .. there has to be basing

 

basing? someone runs away with the flags and you in turn are suposed to chase them, not hard to just run away and win... it usualy takes some initiative to go to a base run alllll the way to the back and claim 'neut the flags' for a seemingly endless night of "RAISING THE JACKPOT" so you can eventualy give up and log out, or one team will try to win and the other will scramble to try to stop them and then do the same.

 

the winner is decided by who has the ability to maintain the defence until the jackpot is at a suitable pointrange that they decide to win.

 

 

so... The entire point of the game is to play until someone decides THEY want to win ("they" will be the defenders and "they" will choose when the time to win is)

 

 

 

i belive thats why devastation has failed recently. Why play a game with really no purpose .. at all? its like A triple negative ( the negative aspect is canceld by the negative to give positive .. however a triple negative just makes it all the more negative.. yea its that bad)

 

 

 

 

devastation pub needs somthing, it needs purpose it needs a style of gameplay that is enjoyed and will draw people to it rather than vetren players telling others to come hang out and do somthing meaningless for a couple hours

 

 

 

 

 

-----------------------------------------

to sum it up, pub needs purpose

http://uploadingit.com/files/74922_xwdsa/devastyle.JPG

 

take this picture.. its a simplified version of deva pubmap with areas located in the squares and given names A,B,C,D,1,2,3,4 , the middle is of course in the middle unchanged and marked by a 'x'

 

 

now bare with me as the idea can work in theory but i do not know of the dificulties in actualy doing this

 

the 8 area's marked by letters and numbers are the capture area's and at the start of the round are all NEUTRAL, the purpose of the game is to own all 8 capture points.

 

to do this is a task which will require teamwork, skill, time, and passion (lol)

 

---

at the start of a new game, each team will receive 4 RANDOM areas

(see picture)

http://uploadingit.com/files/74948_9ozqx/controlpoint.JPG

 

 

then its up to the players to go to the enemy territory and attempt a 'takeover'

 

---

a takeover:

 

takeover is simply when an enemy freq's ship enters your owned location and 'wins' the stationary flag at the end of base/location.

 

--

laming (this is a new style of play and bugs are sure to be found so lets deal with this issue of laming)

.. you can imagine it being as simple as 4 ships successfully flying to each of the enemy bases and winning almost instantly however counter measures must be made and an appropriate game style must be addapted

 

once the bases/locations flag is touched by an enemy ship a notification will pop up saying 'base will be lost in X time' meaning you must defend that base for X time before its changed to your ownership

(however..)

it would only be probable to do one base at a time meaning once a base flag is taken, all other base flags will undergo lockdown? and just be ungettable until the base at hand is delt with for the appropriate X- time (flag would get enclosed in doors? making it imposible)

 

(screenshot to come eventualy for those who cant visualize what im trying to say)

 

 

once an area is 'won' by holding for x-time, that area is itself 'locked' up (probly using doors to enclose the stationary flag) and likewise all other 'locked down' flags are unlocked becoming accesable

 

the team is then required to continue on the rampage and take the remaining 3 locations

 

i am not sure if permanant lockdown of ' won' areas should be used to speed up the game so it would only be posible to 100% own the enemy territory and be able to 100% lose your own territory

 

which could be intresting..

 

 

 

 

basicly just read what i said, try to understand it, comment, discuss, add, do what ever.. because the point remains if nothing is changed deva WILL die eventualy.. we need to keep it fresh and new.. this idea may be a long shot, but while i was thinking it up it sure sounded like it could be compe!@#$%^&*ive and fun

 

 

---

lol just thought of the style of play this is, kind of like a hybrid TURF war / capture the point with devastation settings, an intresting new twist on oldschool devastation

Edited by JDS
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Posted

You start off very nicely but then you veer off...

 

to do this is a task which will require teamwork, skill, time, and passion (lol)

 

This is where this fails. Players do not want to do things that require teamwork, skill, time or passion. They are not proffessional sportsmen, they are players. Most of them are kids! They want to have fun.

 

 

 

 

 

 

I agree that Devastation is dead and the gameplay sucks but I do not agree with your proposed solution.

 

I think currently most of the block is psychological. People do not want to win jackpots. If the game pace was increased, games would be more fun.

 

 

 

There are also many other sides to this issue. The game as a whole is going down the drain, which also affects Devastation.

 

 

 

Devastation had a few good weeks just before tm's HDD went bonkers. Tm does not have as much time as he did in 2006 anymore (which is good - I've been telling him to quit wasting his time in Devastation for ages ;) ).

 

Everything in this world is centered on people. Right now, tm is the only thing holding Devastation together. And he seems to be heading towards retirement, as he well should.

 

 

 

So, what deva needs is people. Active people who play and invite other players (!@#$%^&* you to !@#$%^&*, spec-afkers!). Gameplay changes are secondary. Tm has done incredible work in this field but he's only one man.

Posted
Agreed with much of what SOS said... even I have little time this year because of school overload. But I decided to change one thing since the summer: no more spec-afking for me. (Gibbit would be proud of me)
Posted

ok,

 

its to complicated for the pop deva has. I think if you want to add a purpose to deva make it somthing to do with dog fighting, because thats what is easy to do in deva.

 

maybe some sort of reward system for dogfighting, or somthing like halo's KOTH or EG's KOTR (basically your idea only 10 times simpler and just as fun).

Posted

Here is my opinion...

 

I cannot agree that turf would benefit Deva. I speak out of experience. My zone, SSIA Dooms Day, started in 2000, roughly around the same time as Deva, was turf style flagging. Where is it now? No one gave a !@#$%^&* about it because turf sucks balls. Also, I went innactive(lol).

 

One thing that I believe helped sustain players, and possibly obtain some new players was the fact that all zone-statistics were recorded and made available for the public's use. Edome seems to be out for the count, and apparently never going to be re-instated. I think this affects subspace as a whole. What is the use of points if you can't get an idea of how you compare to everyone else?

 

So my suggestion is this: If possible, record and display Devastation statistics somewhere on the website. Which seems at the moment, to be serving no purpose.

 

And props to JDS for attempting to help Deva, may the force be with you.

Posted (edited)

I suggest KOTT, King of the Triangle blum.gif

 

its a tiny bit original and if we can get a bot plugin the LVZ's will take two minutes to make and it would be awsome.

Edited by Gibbit
Posted

Yep. Edome made this game so much more fun. A score system would make winning jackpots more attractive for all players. Because

at the moment, what do you get for winning a jackpot? Not much. Everyone leaves, the game ends, and that's that. Maybe you get credits or something,

but it still doesn't help as much as something that would make it a compe!@#$%^&*ive game again.

Posted

The thing that needs to change is the nueting the flags.Nueting flags is a great idea for jackpot and all,but with this pop. deva has .thats helping kill it.the way to fix this would be to make the game more dog fighting rather than ,trying to base which fails unless 6 are playing with 2 older players to get the baseing going.with less players more action is wut the people want.I have seen more games held at ?go dew than anything else .

 

I only read half of wut jds said but in any means somthing needs to change and change fast.

Posted

in hyperspace we get $$ for the jackpot, then we all goto the store and upgrade our ships, either dogfight in center, turet in center, get flags for another game or mine the hypertunnels

 

learn something form HS!

Posted

hyperspace fails, i can dominate with un-upgeraded ships...

 

 

in hyperspace you get good, then you upgrade, then your just a rediculous peice of !@#$%^&* who can kill what ever they want

 

 

in devastation, you get good, you get better, you get amazing

 

 

...

 

learn somthing from deva, also why do we care what alias you used t_a, if you like it so much, take your slanderous bull!@#$%^&* to there forum board

Posted
I believe that the people who want to play a zone like hyperspace will play hyperspace, and those of us who play Devastation play it because we want to play a zone like Devastation. If I want HS-style gameplay, I play HS. However, most of the time, I don't. The results are as they are because Devastation has to compete with a darn lot of other flagging zones, while HS is pretty much unique. If HS and Devastation were competing about the same pop, it would probably lead to Devastation losing, and if not, both zones would probably die - there isn't enough pop in HS to split in two.
Posted

T_A, how them computer troubles working out for you? :rolleyes:

 

I personally enjoy both of the zones mentioned. Deva has been around a lot longer and has completely different game play than Hyperspace. The flagging aspect is something I prefer about Deva because there really isn't any flagging zones these days except Extreme Games...

 

P.S. Hyperspace isn't unique as you might think because I'm aware of one other zone that originally came up with that concept long before HS came along, Raptor Zone. I'm sure there were others as well. Just as Deva isn't unique because there were other flagging zones prior to it's existance.

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