ET89 Posted September 24, 2007 Report Posted September 24, 2007 Okay so i am a really new map maker, and i have a fast approaching deadline. I am using DCME to make a custom Hockey Zone Team Arena. It is basically complete, but i want to add a goal horn. I have a wav. file ready, but im not sure how to add it so that it will work as i want it to. Basically i want the goal horn to sound every time the powerball enters the net. Can someone walk me through this? Thanks in advance.
Samapico Posted September 25, 2007 Report Posted September 25, 2007 You need to call it goal.wav, and add it into a lvz file. If you used DCME to add custom graphics then you already used lvz's, well you can add a sound file the same way.If you did not yet:Edit -> LVZ ManagerAdd LVZ , name it what you wantAdd item... Find your goal.wav fileExport the lvz to use in your zone Or you could create a LVZ file manually using minegoboom's LVZ toolkit. Read the example.ini included in the package to know what to do; but basically you'd just need a .ini file with: Outfile=lvzname.lvz File=goal.wav Once you have the lvz, put it in your server folder, and in your map's settings, you'll needMisc:LevelFiles=lvzname.lvz
ET89 Posted September 25, 2007 Author Report Posted September 25, 2007 Or you could create a LVZ file manually using minegoboom's LVZ toolkit. Read the example.ini included in the package to know what to do; but basically you'd just need a .ini file with: Outfile=lvzname.lvz File=goal.wav Once you have the lvz, put it in your server folder, and in your map's settings, you'll needMisc:LevelFiles=lvzname.lvz I understood everything before this.."outfile=lvzname.lvz". So i added the goal.wav as an item. I then exported this lvz to my zone folder. So should it now work? Are the other things you listed about this goal horn thing, or about LVZ in general? Sorry, as i said, REALLY new.
Samapico Posted September 25, 2007 Report Posted September 25, 2007 Exporting the lvz with DCME is the 'modern' way to make lvz's. The 'outfile=...' part was if you used the 'old-school' lvz toolkit... For most purposes it is easier to use it, but if DCME works for you, good Everything I said can be done for any file you want to put in lvz's. Replacement graphics (ship2.png to replace jav's graphics, for example) and sounds are done exactly the same way.If you want to add LVZ images, it's a bit more complicated, but DCME lets you do that 'almost' easily (I'm working on making that part easier at the moment ) But if you read example.ini in the LVZ toolkit linked in my previous post, you should be able to become a LVZ pro and add mapobjects and screenobjects
ET89 Posted September 25, 2007 Author Report Posted September 25, 2007 Thanks for the help. For whatever reason the goal horn still isnt working, i had someone (JabJabJab) explain it, but i dont quite understand. I did follow the instructions, but he said it's something about my wav file not being a simple wav file? Anyway if this isn't something that will be easy to fix by a somewhat experienced mapper (a few people i plan on asking to do this for me), feel free to tell me what exactly the problem is:P.
rootbear75 Posted September 25, 2007 Report Posted September 25, 2007 change the goal horn to override bong %104when a goal is scored, %104 is automatically played by the arena i think its bong104.wa2
Bak Posted September 25, 2007 Report Posted September 25, 2007 if your wav file is bad it's never going to work. Try making a simple wav using windows' built in sound recorder program, and save it as the simplest type of wav, and see if you can get that to work. If not... shrug, attach the wav here. please try it yourself first though.
Samapico Posted September 25, 2007 Report Posted September 25, 2007 in other words, you can't just rename a mp3 or midi file to wav
ET89 Posted September 25, 2007 Author Report Posted September 25, 2007 in other words, you can't just rename a mp3 or midi file to wavi have already had it converted, it wont work as is.. goal.wav
rootbear75 Posted September 26, 2007 Report Posted September 26, 2007 (edited) put it in a zip file, my browser wont download it correctly ill fix it for you Edited September 26, 2007 by rootbear75
Samapico Posted September 26, 2007 Report Posted September 26, 2007 put it in a zip file, my browser wont download it correctly ill fix it for youright-click , save target as Else quicktime starts it for me
rootbear75 Posted September 26, 2007 Report Posted September 26, 2007 (edited) it wants to save it as a php file.. wtfchenged to to .wav, works now try uploading this one in your lvz im trying to find what sound exactly is the goal bong, but it is a pain...bong104.wa2 Edited September 26, 2007 by rootbear75
Samapico Posted September 26, 2007 Report Posted September 26, 2007 wa2 files are wav files, DUH. and if you name it goal.wav, goal.wa2, bong104.wav, or bong104.wa2, it will ALLLLLL WORK
rootbear75 Posted September 26, 2007 Report Posted September 26, 2007 i thought ss only played wa2 files... and yes, i know that wa2 were wav files
Bak Posted September 26, 2007 Report Posted September 26, 2007 no it plays .wav files too.. and displays .bmp files as well as .bm2, png too
rootbear75 Posted September 26, 2007 Report Posted September 26, 2007 then why are all the sounds installed as wa2 instead of wav?
Smong Posted September 27, 2007 Report Posted September 27, 2007 rootbear you attached the exact same file, MD5 is the same. You seem to be on a noob streak at the moment, no offence. The problem is it's not in PCM format. As Samapico pointed out one quick way to check this is right click on the file, select Record and if there's no green and black waveform it won't work in cont. To fix it, while still in Sound Recorder click File, Save As, optionally click Change to select a quality level (make sure format says "PCM"), then click Save. If anyone is curious the codec ID is -2, which is "extensible wave" (it should be 1 for PCM). Coincidentally you can check this with a tool I recently released on Server Help forums.
ET89 Posted September 27, 2007 Author Report Posted September 27, 2007 rootbear you attached the exact same file, MD5 is the same. You seem to be on a noob streak at the moment, no offence. The problem is it's not in PCM format. As Samapico pointed out one quick way to check this is right click on the file, select Record and if there's no green and black waveform it won't work in cont. To fix it, while still in Sound Recorder click File, Save As, optionally click Change to select a quality level (make sure format says "PCM"), then click Save. If anyone is curious the codec ID is -2, which is "extensible wave" (it should be 1 for PCM). Coincidentally you can check this with a tool I recently released on Server Help forums.i tried it and my sound recorder is "unable to complete the conversion" PS so uh..someone wanna do this for me so i can meet the deadline? i gave it a shot..i failed.
JDS Posted September 27, 2007 Report Posted September 27, 2007 um yea so fail 1. open up new text do!@#$%^&*ent 2. type this Outfile=lvzname.lvz File=goal.wav 3. save the file as goal.ini 4.compile file using lvz editor found on subspacedownloads.com .. just look in the archive (to comile) simply doubleclick the lvz maker and find your goal.ini file and.. use it! 5. now that you should have a file called 'lvzname.lvz' (or what ever you set 'outfile=' to) 6. move that file into your continuum folder, the one with all the other subfolders do not put it in a subfolder.. 7. go to your arena and do esc C.. find the part where it says lvz's and add type in 'lvzname.lvz' and f10 8. *putfile lvzname.lvz 9. the file should be in the zone now.. how you use it .. iono?
Smong Posted September 27, 2007 Report Posted September 27, 2007 Hopefully this one will work: http://toktok.sscentral.com/dump/goal.wav
Samapico Posted September 27, 2007 Report Posted September 27, 2007 i tried it and my sound recorder is "unable to complete the conversion"Yeah, I couldn't get it to convert with Sound Recorder either... dunno why <>Yeah, that's been explained already, and it's not the problem I'm pretty sure the file smong posted will work... plus the filesize was reduced x2
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