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Posted

Recently i have noticed an outbreak of spider everywhere in the zone. I see them with flech or shred in the center, beam pulse or plasma in base; and no matter where they are, they always can at least hold there own. I think its about time there was something done as i just got finished playing a basing game where there were 3 spider and a wzl holding off our whole team of rushers for half an hour.

 

 

Basing: i think spiders have goten to be way to dominant in basing. If you look at the ships of people who get over 300 bty in a base, it is almost all spiders. There current setup allows you to spam almost forever with beam and pulse and when 2-3 of these spammers stack up, they effectively stop all rushing. I think that a small amount less recharge(1.1k initial, 1.7k max?) should solve this problem as it would make the people stop spamming and allow the rushing a chance.

 

Center: again, the first few days after the reset was filled with flech spiders. either on turrets or alone, it was easy to get to 400+ bty by spamming at the center spawn. I think flechette with the current rechage is a bit overpowered and i think the easiest way to balance this out without hurting the spiders capacity in other fields is to remove flechette from spider. The rest of the weapons it uses are still quite powerful but are easier to dodge.

 

While most of the ships in HS require alot of skill to use, i have always considered spiders to be at the lowest level of noobishness. It takes no skill to spam, and thats what spider is all about currently.

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Posted
I think you may be right. Though on the other hand, I believe the influx of spiders is due to the fact that higher level ships aren't cost effective yet. But I'll see what I can do about the spamming issue.
Posted (edited)

usually in center, just stay out of their gun range with wb or jav and bomb from afar, they cant get u, and they cant outrun ur bombs.

inside base, a couple of people thoring strategically can stop spiders from gunning(they have to recharge) or kill them, and if the team can rush as a team, the bullets wouldnt really matter.(sharks can just rep the bullets out to 1 side, levis can just absorb the damage) most of the problem is that not many in pub has the money to get those kind of rushing ships

I think flechette with the current rechage is a bit overpowered and i think the easiest way to balance this out without hurting the spiders capacity in other fields is to remove flechette from spider. The rest of the weapons it uses are still quite powerful but are easier to dodge.

Its a good idea, but other weps such as pulse laser is far more dangerous in the hands of someone who can aim(flechette users tend to die from they slow flech.firing rate)

either on turrets or alone, it was easy to get to 400+ bty by spamming at the center spawn.

how many people did you see get 400+bty in spider? normally turrets gets killed pretty fast, only those with a good lanc gets high bty, which is few, its fewer still to see alone spiders with high bty in center, only spiders like that i've seen are far ahead in the money/exp game and they tend to spam near the corners. i've seen more people with 300+bty in wb or jav than in spiders but thats my views on this.

Edited by cdrom
Posted (edited)

i got 530 bty in a spider w/o turret, i saw wb get 1.2k in a turret, and 1.1k in a base. all since reset and i dont go looking for them.

and i wasnt saying it was hard to kill a flech spider, just very easy to blindside someone or spam at center for 50-100 bty per life.

 

 

another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............

its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.

Edited by zephoid
Posted (edited)
Just make spider smaller again like it was a year ago, and have lower energy... That was way better and harder to get bounty, but yet again maybe the leviathan should get smaller to like it was before.

actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow

 

another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............

its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.

wouldnt this just increase the spider population? since turrets are harder to kill(ever thought of that) because there wont be any bombers to hit the spamming spiders

Edited by cdrom
Posted
Just make spider smaller again like it was a year ago, and have lower energy... That was way better and harder to get bounty, but yet again maybe the leviathan should get smaller to like it was before.

actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow

 

another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............

its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.

wouldnt this just increase the spider population? since turrets are harder to kill(ever thought of that)

 

 

probibly wzl population, not spider

Posted (edited)

actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow

 

Not enough to really make a difference AND it had like with a tokamak. Something I see that would be good is to just take mezon off of spider and add it to terrier. That might "un-nerf" the terrier and rebalance ship population. Thats just my thought.

 

PS: Sorry about the mis-quote, must've deleted the part that ended it or something blum.gif

Edited by neptune171
Posted
With the spider's very wide bullet dispersion, very fast bullet speed, and killer recharge, it's a beast in base as a gunner. Maybe more than it should be. I'm thinking a recharge hit would be a good idea, since it can basically spam Pulse Laser indefinitely while taking a very minimal loss in overall energy (something like -1 overall in 2-3 shots) with Mezon. Since spiders start with 1800 energy, it can fire well over 3000 shots constantly without much of an energy hit, and can easily byp!@#$%^&* the energy loss by not firing for a split second every now and then.
Posted

i agree, spiders are slow enuf.

 

 

 

a few more off topic changes id like to see: Remove Radiating coils from spiders to increase the effect of concentrated rushers's bursts. No shred on sharks... its good enuf rushing with a way to kill another ship by sitting on it. Increase bullet speed on pd and remove multi, its too good in bases as a flak shield against all rushing as the shots hang in the air forever.

Posted
Spiders are not overpowered.

1v1 a spider will never beat a warbird in the open, and I doubt it could beat a faster javelin either. Spiders are slow and often get teamed.

true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam.

Posted
true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam.

i dunno y this topic is even discussed, all the spamming spiders i see that has success is me and me and i spend alot buying tw tokens etc.

Posted
true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam.

All ships are hard to kill when they group together =.=

 

This thread is pretty much another rant about spiders. Wonder when we will have rant threads for each ship =.=

Posted (edited)
About the Shark, I liked it while it had the fast, forward-thrust bombs that made it a decent center fighter. Bulletspeed for Shark is way too slow to use and the ship itself is also slow. I wish it were a good center fighter and had the speed like it used to when it had Nuclear Booster. Edited by Sharpflame

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