zephoid Posted September 24, 2007 Report Posted September 24, 2007 Recently i have noticed an outbreak of spider everywhere in the zone. I see them with flech or shred in the center, beam pulse or plasma in base; and no matter where they are, they always can at least hold there own. I think its about time there was something done as i just got finished playing a basing game where there were 3 spider and a wzl holding off our whole team of rushers for half an hour. Basing: i think spiders have goten to be way to dominant in basing. If you look at the ships of people who get over 300 bty in a base, it is almost all spiders. There current setup allows you to spam almost forever with beam and pulse and when 2-3 of these spammers stack up, they effectively stop all rushing. I think that a small amount less recharge(1.1k initial, 1.7k max?) should solve this problem as it would make the people stop spamming and allow the rushing a chance. Center: again, the first few days after the reset was filled with flech spiders. either on turrets or alone, it was easy to get to 400+ bty by spamming at the center spawn. I think flechette with the current rechage is a bit overpowered and i think the easiest way to balance this out without hurting the spiders capacity in other fields is to remove flechette from spider. The rest of the weapons it uses are still quite powerful but are easier to dodge. While most of the ships in HS require alot of skill to use, i have always considered spiders to be at the lowest level of noobishness. It takes no skill to spam, and thats what spider is all about currently. Quote
Dr Brain Posted September 25, 2007 Report Posted September 25, 2007 I think you may be right. Though on the other hand, I believe the influx of spiders is due to the fact that higher level ships aren't cost effective yet. But I'll see what I can do about the spamming issue. Quote
cdrom Posted September 25, 2007 Report Posted September 25, 2007 (edited) usually in center, just stay out of their gun range with wb or jav and bomb from afar, they cant get u, and they cant outrun ur bombs.inside base, a couple of people thoring strategically can stop spiders from gunning(they have to recharge) or kill them, and if the team can rush as a team, the bullets wouldnt really matter.(sharks can just rep the bullets out to 1 side, levis can just absorb the damage) most of the problem is that not many in pub has the money to get those kind of rushing shipsI think flechette with the current rechage is a bit overpowered and i think the easiest way to balance this out without hurting the spiders capacity in other fields is to remove flechette from spider. The rest of the weapons it uses are still quite powerful but are easier to dodge.Its a good idea, but other weps such as pulse laser is far more dangerous in the hands of someone who can aim(flechette users tend to die from they slow flech.firing rate)either on turrets or alone, it was easy to get to 400+ bty by spamming at the center spawn.how many people did you see get 400+bty in spider? normally turrets gets killed pretty fast, only those with a good lanc gets high bty, which is few, its fewer still to see alone spiders with high bty in center, only spiders like that i've seen are far ahead in the money/exp game and they tend to spam near the corners. i've seen more people with 300+bty in wb or jav than in spiders but thats my views on this. Edited September 25, 2007 by cdrom Quote
zephoid Posted September 25, 2007 Author Report Posted September 25, 2007 (edited) i got 530 bty in a spider w/o turret, i saw wb get 1.2k in a turret, and 1.1k in a base. all since reset and i dont go looking for them. and i wasnt saying it was hard to kill a flech spider, just very easy to blindside someone or spam at center for 50-100 bty per life. another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out. Edited September 25, 2007 by zephoid Quote
tcsoccer and neptune Posted September 25, 2007 Report Posted September 25, 2007 My suggestion; Just make spider smaller again like it was a year ago, and have lower energy... That was way better and harder to get bounty, but yet again maybe the leviathan should get smaller to like it was before. Quote
Suicide_Run Posted September 25, 2007 Report Posted September 25, 2007 Spider being strong and popular is only temporary. Once everyone gets more money and such, the population of spider will go down abit. Quote
zephoid Posted September 25, 2007 Author Report Posted September 25, 2007 still, some1 should never get to 1k bty on any ship in a base. i saw a few of those before reset and it realy ticked me off Quote
cdrom Posted September 25, 2007 Report Posted September 25, 2007 (edited) Just make spider smaller again like it was a year ago, and have lower energy... That was way better and harder to get bounty, but yet again maybe the leviathan should get smaller to like it was before.actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.wouldnt this just increase the spider population? since turrets are harder to kill(ever thought of that) because there wont be any bombers to hit the spamming spiders Edited September 26, 2007 by cdrom Quote
zephoid Posted September 25, 2007 Author Report Posted September 25, 2007 Just make spider smaller again like it was a year ago, and have lower energy... That was way better and harder to get bounty, but yet again maybe the leviathan should get smaller to like it was before.actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow another thing, kina off topic, can u get rid of the rockets on levi, why the !@#$%^&* do we have artilery that can outrun almost any ship in the game? salvo levi can do almost the same damage as a disruptor spider, but spider dont get rockets............its realy anoying getn killed in a turret by wallbomb and his salvo rocket levi. just give levi a bit more thrust and speed/upgrade to balance it out.wouldnt this just increase the spider population? since turrets are harder to kill(ever thought of that) probibly wzl population, not spider Quote
tcsoccer and neptune Posted September 26, 2007 Report Posted September 26, 2007 (edited) actually i think that was easier to bty, since the spiders had super speed/thrust and the levi arent so slow Not enough to really make a difference AND it had like with a tokamak. Something I see that would be good is to just take mezon off of spider and add it to terrier. That might "un-nerf" the terrier and rebalance ship population. Thats just my thought. PS: Sorry about the mis-quote, must've deleted the part that ended it or something Edited September 26, 2007 by neptune171 Quote
aquarius Posted September 27, 2007 Report Posted September 27, 2007 yes, mezon on terrier would be great Quote
Masaru Posted September 27, 2007 Report Posted September 27, 2007 With the spider's very wide bullet dispersion, very fast bullet speed, and killer recharge, it's a beast in base as a gunner. Maybe more than it should be. I'm thinking a recharge hit would be a good idea, since it can basically spam Pulse Laser indefinitely while taking a very minimal loss in overall energy (something like -1 overall in 2-3 shots) with Mezon. Since spiders start with 1800 energy, it can fire well over 3000 shots constantly without much of an energy hit, and can easily byp!@#$%^&* the energy loss by not firing for a split second every now and then. Quote
cdrom Posted September 30, 2007 Report Posted September 30, 2007 y not just give it a speed and bullet speed nerf? Quote
Shia' Tan Posted September 30, 2007 Report Posted September 30, 2007 spider does not need a speed nerf its soooooo slow Quote
zephoid Posted September 30, 2007 Author Report Posted September 30, 2007 i agree, spiders are slow enuf. a few more off topic changes id like to see: Remove Radiating coils from spiders to increase the effect of concentrated rushers's bursts. No shred on sharks... its good enuf rushing with a way to kill another ship by sitting on it. Increase bullet speed on pd and remove multi, its too good in bases as a flak shield against all rushing as the shots hang in the air forever. Quote
cdrom Posted October 2, 2007 Report Posted October 2, 2007 i agree with the shark and spidy ideas, spid is better with solid and shark is better with phaser imo Quote
Shia' Tan Posted October 3, 2007 Report Posted October 3, 2007 sharks are so frigin annoying. they should not be alowd to stay alive like that, they frigin take way to many hits without dying Quote
BlueWyvern Posted October 3, 2007 Report Posted October 3, 2007 Spiders are not overpowered. 1v1 a spider will never beat a warbird in the open, and I doubt it could beat a faster javelin either. Spiders are slow and often get teamed. Quote
zephoid Posted October 3, 2007 Author Report Posted October 3, 2007 Spiders are not overpowered. 1v1 a spider will never beat a warbird in the open, and I doubt it could beat a faster javelin either. Spiders are slow and often get teamed.true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam. Quote
cdrom Posted October 3, 2007 Report Posted October 3, 2007 true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam.i dunno y this topic is even discussed, all the spamming spiders i see that has success is me and me and i spend alot buying tw tokens etc. Quote
Suicide_Run Posted October 4, 2007 Report Posted October 4, 2007 true, but if 3-4 people are sittn there spamn flech into center its quite hard to kill them and very anoying to get lamed that way. Its not that there powerful on there own, but with distractions it is very easy for them to kill u with spam.All ships are hard to kill when they group together =.= This thread is pretty much another rant about spiders. Wonder when we will have rant threads for each ship =.= Quote
Shia' Tan Posted October 4, 2007 Report Posted October 4, 2007 i could start 1 about sharks if u want me too Quote
cdrom Posted October 4, 2007 Report Posted October 4, 2007 there is already 1 about sharks, start 1 about...the crazy speed/thrust on wb that u cant chase lol:) Quote
Sharpflame Posted October 5, 2007 Report Posted October 5, 2007 (edited) About the Shark, I liked it while it had the fast, forward-thrust bombs that made it a decent center fighter. Bulletspeed for Shark is way too slow to use and the ship itself is also slow. I wish it were a good center fighter and had the speed like it used to when it had Nuclear Booster. Edited December 6, 2007 by Sharpflame Quote
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