Guest feef Posted November 11, 2003 Report Posted November 11, 2003 Zone idea: Space warfare among gravitationally massive planetary objects with a nascent space-faring race mired in civil war. On one side, we have a people who see it as their destiny to give birth to "mind children", i.e. machine intelligence that far exceeds our own. It is their ambition to replace humans as the dominant species with their creation. And on the other side, we have those that want to prevent this from happening. The "mind children" adherents were exiled from the home planet several decades ago and were forced to colonize space. They've developed super-massive space habitats and have nearly achieved their goal. The humans that had remained planet-bound (known as tellurics) have at this point also ventured into space and have also began to colonize space. A thriving industry has emerged with asteroid mining, and increasingly the two different camps are at odds. This conflict is exaggerated by the fact that the exiles have nearly realized their vision of super-machine intelligence. Let slip the dogs of war! This would be intended as a game where victory or defeat only comes after a couple hours of play (or longer). To achieve victory, the exiles must launch an assault on the telluric planet with a doomsday weapon known as "Causality"--but getting there will be no easy feat as not only will they be greatly outnumbered player-wise, they'll also have to contend with formidable automated defenses. The ship hosting the doomsday weapon will be large and slow, and it will cost a lot of capital (mining resources) and time (to develope it). The exiles are technologically superior and are more familiar with operating in space, which is where the war will take place, but there are far more tellurics each with more resources available to them (meaning, the sever !@#$%^&*igns more people as tellurics at the start and the tellurics needn't concern themselves with resource gathering). For the tellurics to win, that simply means all the exile's space colonies must be immobilized with more conventional weaponry. Some things to consider: 1) You must understand gravity to position yourself. You don't go from point A to point B by facing its direction and accelerating forward. 2) Even though it would use an extremely compressed solar system, we would still need much larger map size support. 3) Extremely large objects like planets and stars (this could be done by combing several small tiles to make one large object, unless Continuum support extra-large tiles--I don't know if it does.) 4) More control over the attractional effect used with wormholes. 5) Sever-side player developement for ships, resources, etc.
Aileron Posted November 11, 2003 Report Posted November 11, 2003 I noticed several Matrix knockoffs in your idea.
Guest feef Posted November 11, 2003 Report Posted November 11, 2003 Knockoffs, eh? Hate to burst your bubble, but ideas like this were around well before the directors of Matrix were wearing diapers.
Yupa Posted November 11, 2003 Report Posted November 11, 2003 sounds fine, now all you need to do is spend 6 months creating it
Guest feef Posted November 12, 2003 Report Posted November 12, 2003 I was hoping to just be the Idea Man. I'll leave the implementation of my unreasonable ideas to all you strapping young pups!
Yupa Posted November 12, 2003 Report Posted November 12, 2003 just the idea man...or the idea/OWNER WITH ULTIMATE POWER man?
Guest feef Posted November 12, 2003 Report Posted November 12, 2003 Uh...Uh... STOP HOUNDING ME! What do you know, and how do you know it? (-*BAD WORD*-, they're on to me. Must make a swift exit.)
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