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Posted

This is just a request to Ail to make the new sab formula public.

 

Before you could take out massive items with simply one spy, you said this will not be the case this round as you made major changes to the Sab system.

 

 

To me, it seems like somewhat of a conflict of interests for you to have both designed the new sab formula, and are now playing with the intent of using it to it's fullest extent (as made obvious by your competing with me for #1 covert) yet you have yet to disclose the formula to any of the other players, as far as I know.

 

It seems to me the expectation with you playing is that you would be playing as if you had equal knowledge of the game like that of a regular player.

 

You already have the advantage of knowing exactly when the tallies will be updated, as even if there isn't a set time, you get to login in the morning and make your moves with the knowledge that the score will be taken as soon as you are done. While that is an expected and uncontrollable advantage that comes with running the game, it seems to me that the sab formula should be public knowledge if you are to play with full knowledge of how to use it.

Posted

The time can't be set...I have a real life too you know, and also unreliable internet. I can't make something unknown to myself public. But, I'll say this: if you want to get the tallies for a certain day, hold the !@#$%^&*le for the whole day. Actually if I had a bot, I'd actually make the time ~completely~ random in order to keep people on their toes.

 

 

Also, if you had paid attention you will know that the new sab formula crashed the game. I admit people may not have noticed this because the crash occured behind the screen of the attack page failure.

 

Long story short, while I can change the code, the core will not accept any new code, so none of the core changes discussed beforehand actually happened, nor will they happen. The sab formula is the same as it has been.

 

And trust me, the general sab formula is a very complicated thing. I did see the old code, but I don't understand anything other than the random check based on number of spies, which everyone knows the important part: send one spy.

 

I also changed a few editable variables. One was based on how good of a recon you need before sabotage is possible, so you will now need a ~really~ good recon. The other was this wierd variable with a note that it could be changed to make sabotage more difficult.

 

Trust me, I don't have any "hidden knowledge" about the inner workings of sabotage. I've taken out about 40 weapons so far. Hence why I say in the scoreboard that covert levels will be added if it continues to be ineffective.

Posted
Also, if you had paid attention you will know that the new sab formula crashed the game. I admit people may not have noticed this because the crash occured behind the screen of the attack page failure.

 

Ahh, sorry about that then. =)

And yeah, I realize that the time can't be set, that's why I said I don't hold anything against you on that aspect, you already do the best you can on keeping the tally scoring as constant as you can. I'm just in unlucky situation where I'm either sleeping or getting ready for school at the time when you take the scores, so I'll just have to make sure I get enough of a gap to make sure I don't have to worry about you =P

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