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Posted

Two mega clans is ideal actually. Any more than that and clans start merging or forming alliances anyway.

 

The only problem is when you get one major clan, its then when things get to be no fun. Thus, I'm reluctant to split the clans up because in a month they will all merge, and that mearger is unlikely to have the dichotomy that is present now.

 

By the way, the only way it is possible is if I went around nazi-like and moved players around in the clans, which I prefer only to do when the situation really calls for it.

Posted (edited)

Think about it and it'll make sense.

One clan will take all the good members from the other clans, or ONLY make a clan of "good" players

Since theres a cap, people wont waste slots recruiting newbies

Because right now we have a small number of experienced players, most of them are new.

Edited by Sound
Posted

players are pretty general right now... thers what? 3 or 4 good players?? and 2 on each squad.. pretty much im sure in each squad thats created there is goona be 1 exp. player

 

for instence il NEVER side with dave/ smarties(he sucks tho ) .. basicly id never team w/ anyone from gods.. what you need is just 3 -4 clans who all hate each other and want first

 

 

... rest of you, newbies

Posted

I don't know how many of you guys are experienced with the real variety of MMORPG (admittingly this one is like a kiddie pool really). I am not the biggest veteran of those in existence, but I have spent some time on them, though not KoC in particular. I have been around the block enough to know this rule though:

 

There is no such thing as a three or more sided fight in an MMORPG.

 

Infact, getting a two-sided fight is incredible. If you have three clans, two will unite and crush the third one. If you have four, three will unite and crush the fourth. By the time the first crushing is done, the members will have formed a permanent alliance. The big alliance will typically not break up and try to take each other on, they will just keep pegging up newcomers as possible threats.

 

Your typical MMORPG player is cowardly and selfish, and the last thing they want at all is a fair fight. Subspace players are different from MMORPG players, as evidenced by Transfer messing up the game. (In real MMORPGs, players are so !@#$%^&* selfish that they don't use transfer. Typically, even if they are quitting they don't give their stuff away but rather expect someone to pay them money for it.)

 

A cap limit means little. Penis and Gods would merely be split into Penis I, II & III and Gods I, II, & III, and by that I mean there will literally be clans named something like "SSCentral Penis II". The tally count will be distorted, and everyone but the score will know which side everyone else is on.

 

And even if we get a bona fide fracture, our reward is to have our best recruiters suddenly stop recruiting players after having recruited four.

Posted

well , we ARE subspace, subspace consists of pub freq's (freq0, freq1) , it also consists of private freqs..

 

backstabing and team killing is in our nature...

 

we arent your typical breed

 

i could easily disrupt any balance this game has started to have. and may do so

Posted

Well, I wrote it the wrong way actually. Subspace players are actually quite a typical breed. Most games are played in either a one on one or a team vs. team manner, and Subspace is usually played that way when it is done compe!@#$%^&*avely Pub games however usually represent goofing around and chatting with friends more than anything, and people from private freqs because they want to hang around with friends.

 

Hardcore MMORPG players are the wierd ones.

Posted
i supose... tho i guess you have never played a grand pub game in devastation.. take no captives , leave no one alive, get in, do what you gota do and try to make it out victorious
Posted
I've just decided to quit the game. Penis looks like a sure winner, so my presence is meaningless. It's not that I won't ever play again, but I'm not convinced I'm of any use right now. Have fun guys
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