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Posted

I remember seeing some numbers about that... I know that super zones will use more bandwidth since there are more weapon packets sent around... The download is also proportionnal to the number of people in the arena. But subspace used to work on 14.4k modems, so it's pretty safe to assume that in a VIE-like zone, there is not more than 14kb per second going from and to the server. And 14kb = 1,75kB

 

 

Are there any programs that can monitor accuratly the data flow? ... Well, in the task manager, there's a network tab, in which you can add data like the inbound data rate, outbound data rate, etc. You could probably make some tests with that

Posted

With no one else in the arena it's less than 1k up and down, that's probably not very useful to you. Wasn't TW meant to use close to 3TB bandwidth per month? Anyway, even in a moderately sized arena (30~) I don't think the SS client uses any more bandwidth than modern FPS's (15k down in Source games).

 

BTW a 14.4k modem would only give you 1.4k speed, since I remember on 56k you could only download at around 4-5k per second. The 1.4k seems appropriate if you assume all zones were like Chaos SVS, no more than 3-4 players visible at once (plus the original SVS settings may have had the Misc:SendPositionDelay at 20 instead of the 10 that is commonly used now).

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