Jump to content
SubSpace Forum Network

Recommended Posts

Posted

I've had more success with the core than I realised. I've modified attack to have critical failures, so massing can happen next round and people will actually get use out of levis. Now, I'm working on sabotage. After that, I think I'll add a percentage merc cap. Sound mentioned a bug, but if a merc cap is added the bug will be outside what is possible in the game.

 

I have found the "random factor" to the sabotage calculations. I don't know if the formula applies to other games, so I guess I won't state it, but as many of us suspected the spy and sentry ratings of the person sending and recieving the sabotage are not even in the calculations which determine whether or not the sabotage will fail. The only non-random portion of the calculations was based upon the number of spies sent. Spy and Sentry do play a part in calculating how many weapons can be sabbed.

 

Thus, under the current system, as long as he doesn't go for too many weapons, anyone can sab anyone else and have a 91% success rate too.

 

By the way, I'll post the new formula when I come up with it.

Posted

thats stupid 91% success on sabotage?

 

you know how easy it is to wreck 10,000 items? you know thats about 1billion dollars?

 

 

nerf sabotage

Posted

There will be an entirely new formula. I however wouldn't refer to the new formula as "nerfed", I'd rather call it "sane".

 

It will be less random, with greater emphasis* on spy and sentry. Thus it will simultaneously be easier and harder to carry out sabotage depending upon the target.

 

* By "greater emphasis" I mean "actually included in the calculations."

 

It will be harder because it can actually be countered by sentry, and usually more than a single spy will be at stake.

It will be easier because if the target's sentry sucks, and the sabber isn't gready, he can actually pull some devastating results.

 

That is ofcourse provided: a: my new code works, and b: I can balance out the rest of the stats before 11:00.

 

The 91% refers to the old code, which was not written by me.

Guest
This topic is now closed to further replies.
×
×
  • Create New...