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Posted (edited)

As for diversity, there's two distinct and perfect warbird designs: none for basing (as far as I'm concerned warbirds don't belong in a base to begin with) and two for center superiority.

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Any Gun

Any Bomb

Compression Core, no thrust/rotation weakness, recharge is more valuable than energy

IceFire, weak thrust to be compensated with Extra Thrust, great speed, no need to use shift will bolster the recharge effect of compression core

Extra Thrust x2, simply to compensate for IceFire's lack of speed, the decrease in speed is of no concern to a pilot with IceFire

Extra Speed x1, Gives an IceFire pilot a definite speed monopoly over every ship EXCEPT those with TWO maxspeed (but two max speed ensures the enemy ship will gave worse thrust than this ship)

Any Sensor (Energy Scanner recommended)

Any Sensor

Any Alien Technology

Maneuvering Fins, Use unless fighting blue shrapnel opponent

OR

Radiating Coils, If opponent uses blue shrapnel, coils will ensure a free win

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Any Gun

Any Bomb

Compression Core, no thrust/rotation weakness, recharge is more valuable than energy

Retro Rockets, Bought for good thrust and for the initial maxspeed/maxthrust

Extra Thrust x2, Increases maxthrust by 4 (will also negate the -4 thrust offered by the Extra Speed upgrades)

Extra Speed x2, Increases maxspeed by 4 (will make your warbird the fastest possible when shifting besides a slipstream)

Extra Utility

Any Sensor (Energy Scanner recommended)

Any Alien Technology

Maneuvering Fins, Use unless fighting blue shrapnel opponent

OR

Radiating Coils, If opponent uses blue shrapnel, coils will ensure a free win

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Have a blast, these two designs beat all others. Especially the first one which is extremely adaptable to the ship you fight. I have tested every combination of design and these will suit a veteran pilot well for EVERY situation no matter which ship you face or which setup they use. frantics.gif

Edited by BlueWyvern
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