BlueWyvern Posted August 30, 2007 Report Posted August 30, 2007 (edited) As for diversity, there's two distinct and perfect warbird designs: none for basing (as far as I'm concerned warbirds don't belong in a base to begin with) and two for center superiority.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Any GunAny BombCompression Core, no thrust/rotation weakness, recharge is more valuable than energyIceFire, weak thrust to be compensated with Extra Thrust, great speed, no need to use shift will bolster the recharge effect of compression coreExtra Thrust x2, simply to compensate for IceFire's lack of speed, the decrease in speed is of no concern to a pilot with IceFireExtra Speed x1, Gives an IceFire pilot a definite speed monopoly over every ship EXCEPT those with TWO maxspeed (but two max speed ensures the enemy ship will gave worse thrust than this ship)Any Sensor (Energy Scanner recommended)Any SensorAny Alien TechnologyManeuvering Fins, Use unless fighting blue shrapnel opponent ORRadiating Coils, If opponent uses blue shrapnel, coils will ensure a free win ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Any GunAny BombCompression Core, no thrust/rotation weakness, recharge is more valuable than energyRetro Rockets, Bought for good thrust and for the initial maxspeed/maxthrust Extra Thrust x2, Increases maxthrust by 4 (will also negate the -4 thrust offered by the Extra Speed upgrades)Extra Speed x2, Increases maxspeed by 4 (will make your warbird the fastest possible when shifting besides a slipstream)Extra UtilityAny Sensor (Energy Scanner recommended)Any Alien TechnologyManeuvering Fins, Use unless fighting blue shrapnel opponent ORRadiating Coils, If opponent uses blue shrapnel, coils will ensure a free win------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Have a blast, these two designs beat all others. Especially the first one which is extremely adaptable to the ship you fight. I have tested every combination of design and these will suit a veteran pilot well for EVERY situation no matter which ship you face or which setup they use. Edited August 30, 2007 by BlueWyvern
Sharpflame Posted August 31, 2007 Report Posted August 31, 2007 Doesn't 2 extra thrust kinda make icefire useless? And doesn't an extra speed do cancel out an extra thrust?
9vgnc3eZ01 Posted September 1, 2007 Report Posted September 1, 2007 Maxspeed/MaxThrust is not decreased in the penalties, Sharp. Only speed/thrust itself are. Afterburners will get the full potental of your ship. *nod*
BlueWyvern Posted September 4, 2007 Author Report Posted September 4, 2007 Funny, you just said Design #2 is fast. You haven't piloted it then.
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