Falcoknight Posted August 25, 2007 Report Posted August 25, 2007 Interesting, this is the game you were talking about, then. I'll check out the site in a little while
Heya Posted August 25, 2007 Report Posted August 25, 2007 It looks like fun, really. But I was disappointed when there wasn't an actual game up. Just pages of how greatit's going to be. Put game up soon, kk?
»1587200 Posted August 25, 2007 Report Posted August 25, 2007 The site doesn't contain any screenshots, just drawings. What's up with that?
Hakaku Posted August 25, 2007 Report Posted August 25, 2007 Just to recap:I am a game a simulation designer with over 25 years of experience in the field. I have designed a new MMO game that I am trying to find a way to get produced. The web site, I believe, will result in the game actually being made. At this point, there is no game. What I will be directing you too on Saturday is web site with the complete 195-page design do!@#$%^&*ent for the game, and forums for anyone who is interested in the game to enter and help refine and polish and further design the game. With an active forum, I will be able to interest either a publisher or independant investor in the game.
scarface.nl Posted August 25, 2007 Report Posted August 25, 2007 UUUUUHMMMMMM. I kinda got excited when I heard Pirate cause Pirates r cool and they have bad!@#$%^&* swords. But ur game has no swords. W-t-f.
Synook Posted August 25, 2007 Report Posted August 25, 2007 ... Modern real-life pirates don't have swords either...
Synook Posted August 25, 2007 Report Posted August 25, 2007 Just wondering, is it more of an action or adventure game? I.e. is it more like SubSpace, or, say, Eve Online? And I still would like to know whether we will have to pay for it.
»1587200 Posted August 25, 2007 Report Posted August 25, 2007 There is no game. He's looking for funding.
Cancer+ Posted August 26, 2007 Report Posted August 26, 2007 ROFL what a joke. I love how he is really NEGATIVE in all of his "This could happen if....but it won't" Haha. Way to waste time into making a site.
Disco Duck Posted August 26, 2007 Author Report Posted August 26, 2007 ROFL what a joke. I love how he is really NEGATIVE in all of his "This could happen if....but it won't" Haha. Way to waste time into making a site. :-) Well, I've been at this a long time. The only realistic way the game will be made is if I can find indpendant investors. The only way that will happen is if I can prove interest. The only way I can do that is with an active forum. Really, there is a lot to read so I am not expecting things to pick up at all on the web site for about a week. After people have a chance to read it, some people should start posting. I really don't need a ton of people in the forums for this to potentially work. It's possible that a game company might want to make it, its just that it is very unlikely. That's all that part is about, the part you are referring too is actually a very realistic !@#$%^&*esment. As for it being free, that really wouldn't be up to me but it is designed to be a premium MMO game just like any other. I've always intended for the Alternate Zones (the part that is intentionally a lot like Subspace) to be a free area of the game. Like an eternal "free demo" area of the game, but if the game were actually made that wouldn't be my decision to make. It really is a lot to read, a good place for Subspace players to take a "snapshot" of it to see a really cool part of the design do!@#$%^&*ent is to just skip ahead to section (L0.0) Ship Design. Subspace players should really appreciate this section.
Cancer+ Posted August 26, 2007 Report Posted August 26, 2007 Why would you hype it up then? So people will go to your site? That is lame. So...you made a game in your head, and put it on paper, and you need someone to design it? Can't you just pay someone alot of money to do it?
Russky Posted August 26, 2007 Report Posted August 26, 2007 I posted, I hope your business/game goes well!
1$hot Posted August 26, 2007 Report Posted August 26, 2007 You came to the wrong website / forum as continuum and it's community is mostly full of trash Good luck with your game though.
JDS Posted August 26, 2007 Report Posted August 26, 2007 lol, a pirate game would be fun... i dont know what a new -school pirate game would be like however... stupid comes to mind. If i remember t he game 'ogame' has a new link on its page about a game VERY similar to what your making (theres is just a Forum MMO, concept still similar)
Disco Duck Posted August 27, 2007 Author Report Posted August 27, 2007 lol, a pirate game would be fun... i dont know what a new -school pirate game would be like however... stupid comes to mind. If i remember t he game 'ogame' has a new link on its page about a game VERY similar to what your making (theres is just a Forum MMO, concept still similar) Actually it is nothing like it at all. You would have to actually read it to see exactly what it is. And I didn't "just think up a game", it is a very proffesional and extremely well-done design do!@#$%^&*ent. It is a 95% complete game. Right now I am really just looking for a couple dozen or so people on the forums to get things started. I expected it to go slowly, especially at first. Subspace players are the people most likely to truly get it, and want to help see it made and make it better at the same time, so that's why I am here trying to get the word out to Subspace players. But it definately isn't like any other games out there, superficially it might me, but it really is very unique. And Subspace players really should just love it. Like I said before, read section (L0.0) as a sample, the Ship Design section should really catch the attention of Subspace players. If you want more along the same lines after that, (I5.59) and (R5.0) will continue you through more ship upgrades. These sections should really be very interesting for any Subspace player. I hadn't fully thought through how to go about introducing this, you guys are right that I didn't do that well. Any Subspace player should find Pirate Dawn very interesting reading, but I really am looking for those who like tinkering with games, are aspiring game designers, modders, or just really want to see the game made. You guy's are right, my web site definately isnt for everybody. But if you've ever had an interest in designing a game I really have been doing it for about 25 years now, and I have been told by industry veterans that my design do!@#$%^&*ents are the most detailed they've ever seen. So it really will be a lot of fun for the right kind of people. Just keep reading, if you like games like Subspace you really will be surprised on a regular basis as you read Pirate Dawn.
JDS Posted August 27, 2007 Report Posted August 27, 2007 im confused as to how the game works, would it be subspace like? subspace 2 :dawn of pirates lol
MillenniumMan Posted August 27, 2007 Report Posted August 27, 2007 (edited) im confused as to how the game works, would it be subspace like? subspace 2 :dawn of pirates lol Wayward Penguin Pirates of the Carribean: Dead Seal MeatWe put the Arrr... in Penguin. Sry, just had to put in my 2 cents. So what was this shock and awe campaign DiscoDuck was talking about? Edited August 27, 2007 by MillenniumMan
Disco Duck Posted August 27, 2007 Author Report Posted August 27, 2007 im confused as to how the game works, would it be subspace like? subspace 2 :dawn of pirates lol Wayward Penguin Pirates of the Carribean: Dead Seal MeatWe put the Arrr... in Penguin. Sry, just had to put in my 2 cents. So what was this shock and awe campaign DiscoDuck was talking about? Haha, I am just trying to convince people to read the design do!@#$%^&*ent. I knew going into this that getting the first few dozen forum participants would be very hard. I am asking people to read a 195-page book, not try out a game demo. I've just been trying to get across to Subspace players, who will have an easier time understanding the game than anyone else, that it really is worth their time if they are interested in a "Subspace-like" game that is, instead, a massive "galaxy" at war with itself. If you like this kind of game, you really should find the time to read the Pirate Dawn design do!@#$%^&*ent. It really is a very special game, and it really does revolutionize MMO games in several very meaningful and tangible ways. I would expect most Subspace players to think that it far exceeds their expectations of whatever they imagined the "next great top down space combat game" would be. Then, if you really get into it, come and start posting on the forums. I really think that I can get the game made with this web site, but I need active forums before I can begin to try anything. If you want to play Pirate Dawn, posting on the forums is what will make that possible. Finally, if you are into game design at all, then the design do!@#$%^&*ent should be interesting too you purely from the standpoint that my design do!@#$%^&*ents are almost certainly the most detailed and complete in the industry. I've reviewed the pre-production design do!@#$%^&*ents of other developers when I worked in the industry and the "industry standard" is best described as 20-40 pages of vague notes. I've also had other designers who have been in the industry since its inception tell me that my design do!@#$%^&*ents are "by far" the most detailed that they have ever encountered. So Pirate Dawn is also on opportunity for anyone interested in game and simulation design to get a first-hand look at what is among the most, if not the most, detailed and complete design do!@#$%^&*ents in the world. But most of you Subspace players really will fall in love with Pirate Dawn if you take the time to read it. ...Quack:-)
Disco Duck Posted August 28, 2007 Author Report Posted August 28, 2007 im confused as to how the game works, would it be subspace like? subspace 2 :dawn of pirates lol That's a good idea... Here is a slightly more detailed description than I wrote in the "ad". I wrote this here instead of pasting something I already have, so that I could taylor this for Subspace players. Pirate Dawn is a player-moddable, economic, diplomatic, stratetgic real-time MMO wargame. The "galaxy" (actually the "National Map") is comprised of a theoretically unlimited number of star systems, each star system is somewhat like a map for a Subspace zone but is an actual solar system with planets, terrain, and many other locations. The star systems are connected by wormholes, and passing through a wormhole brings you too another star system (or "Subspace map"). Like players, each star system has an alignment. Players move cargo between star systems, which affects the alignment of the star system the cargo is delivered too. The overall goal of the game (a game would last 9-36 months or so depending on its size) if for one side, the citizens or criminals, to bring the "national alignment" far enough toward their side to achieve the victory condition. This is the fundemental basis of the game, but the game is actually so diverse that you can actually play it without ever moving any cargo at all... and many people will. Pirate Dawn revolutionizes the concept of "clans" within MMO games. Corporations (citizens) and Cartels (criminals) aren't just some web site thing that players do on the side. Pirate Dawn has been designed around the "player organizations" from the ground up. The entire game literally revolves around the "clans" in Pirate Dawn. Corporations and Cartels can research new technologies and then sell them through their shipyards, making a fortune whenever they are first to invent a critical new technology. They can also buy, build, and sell "remote facilities" which are all of the game locations that players use such as Cargo Storage Facilities, Docks, and Casinos. Player organizations also have many abilities which allow them to influence the actions of the general population such as Funding Patrols, Subsidies, and the ability to place a very large bounty on a players head. This entire game has been designed around the "clans", and the "clans" in Pirate Dawn have tremendous power and influence within the game. "Terrain" breaks space into a web of blind spots, communication dead-zones, and hiding places. Pirate Dawn possesses a structure to space never before seen in a computer game. In Pirate Dawn space is a colorful, cloudy, rocky place filled with life and mysterys. "Terrain" such as asteroid fields, radiation zones, and dust clouds essentially break the map up into smaller areas... in a way the same way that walls do in Subspace, except that there is no actual wall there. The sophisticated design of communications, stealth, and targeting within Pirate Dawn allow the various terrain types to create a real structure to space. These really are just a few good examples I could thing of to highlight some of the more unique aspects of the game while giving a bit more of a detailed preview here. There really is a whole lot more too this game than I can describe here, if you are interested just read the design do!@#$%^&*ent and them come to my forums to talk about it.
JDS Posted August 28, 2007 Report Posted August 28, 2007 chances are good that as long as you dont have to grind on mobs of space monsters to 'level up' you will have a popular game, since that is what people want -no grind il check out your website ; probly wont be of much help but ideas are a special thing
Russky Posted August 28, 2007 Report Posted August 28, 2007 SS With pirate ships and you fire from the side, that would own! Do EEEEEEEET!
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