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Posted

Utility: HE (high efficiency) Capacitors

Reduces the energy required to fire weapons by 10%

 

For example:

Tacnuke would take 630 nrg to fire instead of 700

Multi Beam Array would take 18 nrg to fire instead of 20

 

 

What do you guys think?

Posted
i dont think its that good overall. the difference would be so small it would be hard to tell. why not make it 15% and -1 recharge if u want a disadvantage.

Zephoid b> evil.. are u friends with spacebot?

EviLNeO> lovers

Posted

the penalty is it uses up a utility slot.

 

if thats not enough, make it increase the firing delay of weapons by 10%

 

that would make tacnuke's delay go up to 385 from 350.

Posted
Would be an interesting idea, makes weapons slower but cheaper. I actually remember talking to someone about this same idea before...

VIVE LE RESISTANCE!

 

Mmm... Coffee

Posted
10% less energy requirements for weapons would be nice if it takes a 15% or so firing rate hit, Alien Tech spot, or something...

http://llamaguy.com/sonofwaffle.gif

"With Strength Comes Limits..." - Ex Vi Termini

Jav > *

Posted
It's an interesting idea, for sure. We're not set up to do multiplications on properties at the moment, but it wouldn't be hard to, for examlpe, remove 75 energy from bombs.
Freedom is the right to be wrong.
Posted

great alien tech, but if you're going to make it take up an alien tech spot and expensive..probably up the percent of energy redued to 20-40%.

 

i'd like to see them..especially good for duelers who dont want AD, or fields.

Posted
personally it'd be a bad dueling utility, I'd prefer a rate of fire increase and an energy increase.

+10% rate of fire

+20% energy cost

 

If we have one, there's no reason not to have both.

Freedom is the right to be wrong.

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