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Posted

because i'm doing a holiday job for the entire month of august (36h a week) i won't have much time for DCME, or feel like programming in general when i'm tired. I might be able to fiddle from time to time when i got a day off (most of the time i work with 9 hour days, so mostly only 4 days a week), and i don't have lots of stuff to do anyway (i usually program read or play games in my free time so meh).

 

I've revamped the LVZ layout with a tab at the tileset, where the 2nd tab is a small preview of every LVZ image defined (32x32 for each one, animated too ;) ). The end results should be that you select a LVZ image just like you'd do with tiles and draw with them with the tools accordingly. That gives much more freedom to the user, and makes it a lot faster to place your lvz images, because all map objects are hidden from you.

 

The drawback is, though, every map objects have more properties than x, y and an image definition like a tile does. How am i supposed to design it so you can set up the properties of the map objects you draw in an intuitive way ? Any ideas are welcome here :/

 

(oh and some bug fixes are also already done but i can't make an update because the lvz map object thing doesn't work properly anymore (the tools don't do stuff with lvz images yet)

 

 

http://dcme.sscentral.com/images/DCME_newverwithrevampedLVZ.jpg

 

LVZ totally ripped from SSCI Halo blum.gif

 

Edit: heh, i just forgot that a screenshot isn't animated gah :(

Posted

You could add a couple of drop down menus to the lvz tab for layer and mode. Then any currently selected map objects or any lvz you place from now on will use those settings.

 

You currently have the coords in a tooltip, so you could add layer and mode to the tool tip too (use multiple lines). Probably only want the tooltip thing to happen when you select a map object. Or to be really fancy you can show it on mouse over too, except when lvz overlap just make the tooltip bigger to show info for all the lvz under the cursor.

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