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As ridiculous as it is, I don't have access to the sab formula. This is what I have gathered from playing the game thus far:

 

First off, in order to attempt a sab, the saboteur (hereafter referred to as "Adam") needs a recon of the sabotee (hereafter referred to as "Bob") in his logs. It doesn't matter if the recon was two days ago and only revealed that one of Bob's weapons has strength 10,000. All which is needed is a recon which was not detected.

 

The maximum amount of weapons Adam is able to sabotage per attempt is Adam's spy rating divided by the strength of the weapon. For instance, if Adam has 10mil spy, and he's going after weapons of strength 10,000, he can take out no more than 1,000 weapons per attempt.

 

The odds of success are based upon a host of factors: The first is the number of spies Adam sent, the fewer the better. (Infact, I do not believe there is any benefit to sending more than one spy per attempt. I suspect that sending multiple spies may increase the afformentioned max, but users are advised that you can't go wrong always sending only one spy.) The second factor is the percentage of the type of weapon Bob has which Adam is going after. For instance, its easier to sab 1,000 out of 10,000 weapons than 1,000 out of 2,000. The third biggest factor is the random factor. After that comes Bob's sentry.

 

 

But that's not the question you really wanted answering to. The real question is "How can Bob defend against the sabotage?". One technique that many try is to invest in multiple types of weapons. This makes it more difficult for Adam to sabotage individual weapons. However, the cost of this is that your attack and defense will not be as strong as it could be. My preferred technique involved something I picked up on the KoT forums. When you sell weapons, apparently the buyer does not inspect the mercendise. If you know you got sabotaged and you know which weapon was sabbed, you can sell those weapons and buy some new ones.

 

The next question which comes to mind then is: "Well then what good is sentry?" Sentry is the prime factor in preventing recon, and if the difference is high enough, sentry prevents Bob's points from showing up on Adam's attack page. In a 1,000+ player game this is important, because to a full-time attacker turns are a precious commodity. Those with the elite attacks will not wich to waste their turns on mediocre hauls, and the middle and low range attackers do not wich to waste their turns on a defense they can't beat. A one-turn attack can clear up some questions, but the formula is specifically more random with one-turn attacks so as to confuse the attacker. Generally, in a game of 1,000+ player you have to recon first before attacking anyone.

 

Here however, there are few enough people to operate off of memory, so sentry is not nearly as powerfull. It does two things though: If yours is uber-high and no one knows you have money, you probably won't be attacked. Also, it can scare off attackers who can't attack you normally but could after a little investment.

 

Truth be told however, Sentry is utterly marginal and one shouldn't give it exceptional investment unless you are already an uber-spy or if you are looking for easy tallies. (Top Sentry is by far the easiest way to get 5 tallies per day.)

 

As ridiculous as it is, I don't have access to the sab formula. This is what I have gathered from playing the game thus far:

 

First off, in order to attempt a sab, the saboteur (hereafter referred to as "Adam") needs a recon of the sabotee (hereafter referred to as "Bob") in his logs. It doesn't matter if the recon was two days ago and only revealed that one of Bob's weapons has strength 10,000. All which is needed is a recon which was not detected.

 

The maximum amount of weapons Adam is able to sabotage per attempt is Adam's spy rating divided by the strength of the weapon. For instance, if Adam has 10mil spy, and he's going after weapons of strength 10,000, he can take out no more than 1,000 weapons per attempt.

 

The odds of success are based upon a host of factors: The first is the number of spies Adam sent, the fewer the better. (Infact, I do not believe there is any benefit to sending more than one spy per attempt. I suspect that sending multiple spies may increase the afformentioned max, but users are advised that you can't go wrong always sending only one spy.) The second factor is the percentage of the type of weapon Bob has which Adam is going after. For instance, its easier to sab 1,000 out of 10,000 weapons than 1,000 out of 2,000. The third biggest factor is the random factor. After that comes Bob's sentry.

 

 

But that's not the question you really wanted answering to. The real question is "How can Bob defend against the sabotage?". One technique that many try is to invest in multiple types of weapons. This makes it more difficult for Adam to sabotage individual weapons. However, the cost of this is that your attack and defense will not be as strong as it could be. My preferred technique involved something I picked up on the KoT forums. When you sell weapons, apparently the buyer does not inspect the mercendise. If you know you got sabotaged and you know which weapon was sabbed, you can sell those weapons and buy some new ones.

 

The next question which comes to mind then is: "Well then what good is sentry?" Sentry is the prime factor in preventing recon, and if the difference is high enough, sentry prevents Bob's points from showing up on Adam's attack page. In a 1,000+ player game this is important, because to a full-time attacker turns are a precious commodity. Those with the elite attacks will not wich to waste their turns on mediocre hauls, and the middle and low range attackers do not wich to waste their turns on a defense they can't beat. A one-turn attack can clear up some questions, but the formula is specifically more random with one-turn attacks so as to confuse the attacker. Generally, in a game of 1,000+ player you have to recon first before attacking anyone.

 

Here however, there are few enough people to operate off of memory, so sentry is not nearly as powerfull. It does two things though: If yours is uber-high and no one knows you have money, you probably won't be attacked. Also, it can scare off attackers who can't attack you normally but could after a little investment.

 

Truth be told however, Sentry is utterly marginal and one shouldn't give it exceptional investment unless you are already an uber-spy or if you are looking for easy tallies. (Top Sentry is by far the easiest way to get 5 tallies per day.)

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