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Two big pub freqs all the time?  

37 members have voted

  1. 1. Should there be two big pub freqs all the time for HS pub?

    • Yes
      23
    • No
      12
    • No opinion / Indifferent
      2


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Posted
OK, this is my opinion,

I Never go to pub freqs, NEVER!

its to idiotic most of the time when i play on pub some morons are in center, others are doing whatever the !@#$%^&* they want and if u manage to take the base the other freqs will hop! ALWAYS!

sure u can let pub have bigger freqs BUt dont take Away private freqs....

O yeah gb. the defenders can spam bullets all they want, but so can attackers, and with ad they wouldnt survive.

 

nonono its not the spaming spider guns that are annoying, its the countless thors that keep ramming the defenders on a large pub

 

spamming spiders aren't the problem for you cuz you're always defending :/

  • 1 month later...
Posted
As the !@#$%^&*le says, I suggest having what the supposed PFF (Public Freq Friday(?)) settings are to be used regularly. I say this because:

 

* Two big pub freqs will keep the players interested in playing, than having some of them into flagging. The rest will be stuck with either flanking, centering, or worse, speccing or leaving altogether.

 

 

* Setting up single private freqs can still give an individual their own privacy (and more targets to kill). Keeping private freqs will benefit those people and keep them interested and playing. Eliminating them altogether would not be a good idea, options are always better than one set way.

 

 

 

I'm sure I have a bit of support over this idea. For example, when there were still PFF settings in pub yesterday, there was a good 15v15 game going on for a good while. And even after the game, many stayed and kept playing. Most of the time, winning a flag game ends up severely reducing the pop and generally stays that way for a bit of time. I want HyperSpace to keep going in an upward trend of players and I believe this idea will do just that.

yes but at normal flaggames the priv freq is defenders and public freq just flanks each other, which takes out population even more than "after the flaggame"

Posted
One of the problems with that (and something we ran into last night) is that the teams both got large, and one team was dominating due to an imbalance of power, and the other team started to spec or leave, it got to 14v8 at one point, which is hardly fair. It only got better because Masaru and I were there trying to make things a bit more even. I just know people would dual client to get everyone on one big freq and totally ruin the game.

couldn't Dr brain just set a "auto evener" if u guys ever go on Metal Gear CTF, then you know what i'm talking about

Posted
OK, this is my opinion,

I Never go to pub freqs, NEVER!

its to idiotic most of the time when i play on pub some morons are in center, others are doing whatever the !@#$%^&* they want and if u manage to take the base the other freqs will hop! ALWAYS!

sure u can let pub have bigger freqs BUt dont take Away private freqs....

O yeah gb. the defenders can spam bullets all they want, but so can attackers, and with ad they wouldnt survive.

 

nonono its not the spaming spider guns that are annoying, its the countless thors that keep ramming the defenders on a large pub

 

spamming spiders aren't the problem for you cuz you're always defending :/

Duh. He just wants to sit in the back of the base and spam Pulse Laser with his Spider.

Posted

I agree with Masaru's reasoning more or less. In addition, I wanted to stress that 'vet dominance' can still happen with Masaru's proposal, since privs will still be allowed. Who has ever heard of an "all-vet pub freq" anyway?

 

What say we test it out for a string of 7 consecutive days (well, axe it early if it tanks so horribly it starts destroying zone population, of course, although I think this is unlikely to happen) and see whether we want to continue to implement it or go back to the old way?

Posted

Mas is suggesting that privs should be limited to 1 person, everyone else goes into a pub. If a bunch of ppl quit a team, the freqs become unbalanced, so using an auto-evening bot as MG does was also suggested.

 

One thing that ought to be done immediately is that there appears to be a limit of 20-25 or so on pub freq sizes, so at peak pop the zone is creating a third pub freq. Pub freq sizes need to be expanded to ensure this doesn't happen.

Posted
Big public games are always popular because everyone makes vast sums of sweet, sweet cash money - but I almost miss ye olden days of repeatedly being PWNT by a seven-player private frequency. In these huge 15-30 player frequencies, your individual actions matter less overall, and sometimes that makes the game less exciting. Perhaps we could invert the usual ideas around here: private frequency Thursdays and Fridays, with the "old" settings, from just before the public frequency caps were changed, or similar settings with higher private frequency caps.
Posted
Big public games are always popular because everyone makes vast sums of sweet, sweet cash money - but I almost miss ye olden days of repeatedly being PWNT by a seven-player private frequency. In these huge 15-30 player frequencies, your individual actions matter less overall, and sometimes that makes the game less exciting. Perhaps we could invert the usual ideas around here: private frequency Thursdays and Fridays, with the "old" settings, from just before the public frequency caps were changed, or similar settings with higher private frequency caps.

 

The problem with that idea is that priv freqs expand via invitations, so the less popular as well as newer players will be SOL in that case and left out in the cold.

Posted
Big public games are always popular because everyone makes vast sums of sweet, sweet cash money - but I almost miss ye olden days of repeatedly being PWNT by a seven-player private frequency. In these huge 15-30 player frequencies, your individual actions matter less overall, and sometimes that makes the game less exciting. Perhaps we could invert the usual ideas around here: private frequency Thursdays and Fridays, with the "old" settings, from just before the public frequency caps were changed, or similar settings with higher private frequency caps.

 

The problem with that idea is that priv freqs expand via invitations, so the less popular as well as newer players will be SOL in that case and left out in the cold.

 

Isn't that the point of a private frequency? A bunch of pretentious veteran players form a team and shut out teh nubletz L0LZ so that they don't have to put up with their incessant whining, stupid questions, bad ships, and poor piloting skills.

I, for one, believe they have just as much right to do that as teh nubletz L0LZ have to join public frequencies with at least 100 players and mooch off of other - more skilled - players.

Obviously, most of Hyperspace wants the zone to expand, despite the fact that this requires teh nubletz L0LZ, which is why I suggested just two days. Even one day would be fine; it doesn't matter to me, as I probably won't be invited to those private frequencies any time soon. I was also thinking of Private Frequency Day(s) that worked like somewhat our older Public Flagging Friday, where the event only lasted as long as a few flag games did - usually a few hours.

Posted
Big public games are always popular because everyone makes vast sums of sweet, sweet cash money - but I almost miss ye olden days of repeatedly being PWNT by a seven-player private frequency. In these huge 15-30 player frequencies, your individual actions matter less overall, and sometimes that makes the game less exciting. Perhaps we could invert the usual ideas around here: private frequency Thursdays and Fridays, with the "old" settings, from just before the public frequency caps were changed, or similar settings with higher private frequency caps.

 

The problem with that idea is that priv freqs expand via invitations, so the less popular as well as newer players will be SOL in that case and left out in the cold.

 

Isn't that the point of a private frequency? A bunch of pretentious veteran players form a team and shut out teh nubletz L0LZ so that they don't have to put up with their incessant whining, stupid questions, bad ships, and poor piloting skills.

I, for one, believe they have just as much right to do that as teh nubletz L0LZ have to join public frequencies with at least 100 players and mooch off of other - more skilled - players.

Obviously, most of Hyperspace wants the zone to expand, despite the fact that this requires teh nubletz L0LZ, which is why I suggested just two days. Even one day would be fine; it doesn't matter to me, as I probably won't be invited to those private frequencies any time soon. I was also thinking of Private Frequency Day(s) that worked like somewhat our older Public Flagging Friday, where the event only lasted as long as a few flag games did - usually a few hours.

 

Kirba, Thats what we're trying to eliminate, and how will the new players ever get better and keep playing hyperspace? If they see a private freq with all vets in it, they'll never get into that freq and get bored and leave hyperspace. This is why most of the players that still play are rich vets that just get invited to every private freq.

Posted
its good the way it is right now, usually 2 or 3 pub freqs battling it out, with a extreme pro-priv team fighting against...the whole of hs(its a miracle that the priv can actually get flags through 30-40 people and win...)
Posted

Wow this topic is still alive? Well heres my 2 cents...

 

Pub vs Pub is fun (at times) and does allow newer players to flag and make money which is always good. Before I quit, privs dominated due to pub fixed freq limits and a good flag game was hard to find. Now, you see flag games consisting of 15-20+ man teams which is GREAT for pub and pop as we have seen lately.

 

The problem is with this new shift towards pub vs pub and all this attention to the new players and pub teams we are alienating the oldest players who have played HS loyally for such a long time. Masaru's proposal (even if its old) would alienate just about every vet that still enjoys to priv now and then. Rather then adapt to the new system, they would likely just stop playing.

 

Just about everyone that isnt on a priv always ends up hating privs. I see it everytime I set up a priv there are a few people in pub chat saying how privs ruin the game etc. but thats only because they arent invited. Privs dont have it that easy atm though due to the rather low freq limit in comparison to the usually large pub freqs... not to mention you have the other pub flanking so your essentially outnumbered 3:1 when you priv.

 

Imo, the people that think privs kill the game are just whining. Privs hardly get a chance to compete in the large 200k+ jps like they used to because those large jps involve even larger pub freqs. People forget that privs serve a purpose just like pubs do. Pubs allow new players to earn cash, learn how to flag, and HAVE FUN. Well, privs give us a chance to play with old friends, take up a challenge, and HAVE FUN. Just because some players want pub 24/7 doesnt mean we do too.

 

Dont mess with our priv freqs. We are already at a big disadvantage considering current pub limits. Let us enjoy the game just like pubbers enjoy their game.

 

Long rant blum.gif

Posted
Kirba, Thats what we're trying to eliminate, and how will the new players ever get better and keep playing hyperspace? If they see a private freq with all vets in it, they'll never get into that freq and get bored and leave hyperspace. This is why most of the players that still play are rich vets that just get invited to every private freq.

 

Completely false. Back when privs dominated the only way to get in was to be good. Players didnt quit back then though, instead they tried to improve and show the privs they were good, and eventually they were invited.

 

Also, how do you think most of the players that still play are rich vets? I play pretty often atm and im lucky if i ever more then 2-3 vets/semi-vets on my pub that know what they are doing.

Posted
True that brotha. Haha, yesterday 7 man freq took down two 15+ player public frequencies. Public ended up winning, but barely, with private freq sandwiched inbetween two flanks pushing them into the last corner. We didn't win, but it was fun. That's whats up!
Posted
Completely false. Back when privs dominated the only way to get in was to be good. Players didnt quit back then though, instead they tried to improve and show the privs they were good, and eventually they were invited.

very true, took me 1.5years of playing before people let me into decent privs

Posted

Not to seem like we are bring up used/old ideas but here is how we spiced things up in my last zone:

 

We had tons of ideas but this one worked the best, you have 7 days in the week. You have 6 days or regular play, then on that last day switch it to the PFF settings. You could rotate it out to be several days a week or every 2~3 days, whatever you want.

 

 

Now, we had several things going on in that week that won't translate well to hyperspace, so if you remember what I am talking about then don't bother bringing them up.

 

 

I'm sure it would be very simple to create a module to do this for us, if not I believe Cypher made a MERV plugin to do it. You can always just have him translate that to a module...he needs the practice.

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