Masaru Posted July 27, 2007 Report Posted July 27, 2007 As the !@#$%^&*le says, I suggest having what the supposed PFF (Public Freq Friday(?)) settings are to be used regularly. I say this because: * Two big pub freqs will keep the players interested in playing, than having some of them into flagging. The rest will be stuck with either flanking, centering, or worse, speccing or leaving altogether. * Setting up single private freqs can still give an individual their own privacy (and more targets to kill). Keeping private freqs will benefit those people and keep them interested and playing. Eliminating them altogether would not be a good idea, options are always better than one set way. I'm sure I have a bit of support over this idea. For example, when there were still PFF settings in pub yesterday, there was a good 15v15 game going on for a good while. And even after the game, many stayed and kept playing. Most of the time, winning a flag game ends up severely reducing the pop and generally stays that way for a bit of time. I want HyperSpace to keep going in an upward trend of players and I believe this idea will do just that. Quote
James1293 Posted July 27, 2007 Report Posted July 27, 2007 i agree. I think that freqs 0 and 1 should have no limit, while everything else stays how it is. perhaps all pubs should have no limit. or, if they must have a limit, keep it high. like 11 or something. Everyone likes PFF, why not have it all the time? Quote
Boldot Posted July 27, 2007 Report Posted July 27, 2007 One of the problems with that (and something we ran into last night) is that the teams both got large, and one team was dominating due to an imbalance of power, and the other team started to spec or leave, it got to 14v8 at one point, which is hardly fair. It only got better because Masaru and I were there trying to make things a bit more even. I just know people would dual client to get everyone on one big freq and totally ruin the game. Quote
Deathmonger Posted July 27, 2007 Report Posted July 27, 2007 That problem tends to solve itself by people switching sides until the game is good again. I'd go one step further and eliminate private freqs altogether. Virtually all of the zones with staying power have done that. If you have a basing zone with more than two freqs, you have problems like flanking and vet dominance, it's as simple as that. Quote
»D1st0rt Posted July 28, 2007 Report Posted July 28, 2007 Everyone likes PFF, why not have it all the time?It doesn't always work, by controlling how often it occurs you can better ensure the quality of the game when it DOES happen Quote
»Ceiu Posted July 28, 2007 Report Posted July 28, 2007 @dot:They could implement auto-balancing methods to solve that. Masa suggested one where once the module decides a balance is needed, the next player(s) to die are switched. @death:So? Let private freqs have a static limit of something relatively low (like 7-10 max), but the public freqs having no limit other than the auto-balancer. You could even take it a step further and force private freqs to always be less than the size of the largest public freq (but still never larger than the proposed maximum). When "balancing" is needed for private freqs, simply spec the next player(s) to die. Quote
got bounty? Posted July 28, 2007 Report Posted July 28, 2007 errr..no? in this case, most of the older players would leave.vet dominance is due because they act like a team and help each other succeed.this is true for any group of members who cooperately act together and work for the better of a whole rather then the better of themselves. the reason brickwarp and gundamwing have been so successful, is because they stand united, rather then the scattered members of the public freqs. another issue is: players who know what theyre doing dont want to base with idiots. new players might not know what theyre doing and cause the whole team to lose in the end. no offense, but 15vs15 would be no fun, the defending team obviously has a huge advantage.they could just stack bounty spiders. Even with 3 or 4 reps..the attacking team would most likely not be able to get through considering most rushing ships have under 1.5k energy and with 8 spiders spraying beam arry, thats instant death. Quote
Choco! Posted July 28, 2007 Report Posted July 28, 2007 OK, this is my opinion, I Never go to pub freqs, NEVER!its to idiotic most of the time when i play on pub some morons are in center, others are doing whatever the !@#$%^&* they want and if u manage to take the base the other freqs will hop! ALWAYS!sure u can let pub have bigger freqs BUt dont take Away private freqs.... O yeah gb. the defenders can spam bullets all they want, but so can attackers, and with ad they wouldnt survive. Quote
cdrom Posted July 30, 2007 Report Posted July 30, 2007 OK, this is my opinion, I Never go to pub freqs, NEVER!its to idiotic most of the time when i play on pub some morons are in center, others are doing whatever the !@#$%^&* they want and if u manage to take the base the other freqs will hop! ALWAYS!sure u can let pub have bigger freqs BUt dont take Away private freqs.... O yeah gb. the defenders can spam bullets all they want, but so can attackers, and with ad they wouldnt survive. nonono its not the spaming spider guns that are annoying, its the countless thors that keep ramming the defenders on a large pub Quote
Suicide_Run Posted July 30, 2007 Report Posted July 30, 2007 Yea, with 2 freqs it will become a thor fest. Seeing how lanc' nrg aint that high, a few random thors can probably kill it. Staff can always select a week and turn it into 2 pub freq week and see how it goes. If ppl like it, then they can choose not to switch back. The good thing is that new players will be able to earn cash faster cause they can get random kills from just shooting/bursting. Quote
Masaru Posted July 30, 2007 Author Report Posted July 30, 2007 errr..no? in this case, most of the older players would leave.vet dominance is due because they act like a team and help each other succeed.this is true for any group of members who cooperately act together and work for the better of a whole rather then the better of themselves. the reason brickwarp and gundamwing have been so successful, is because they stand united, rather then the scattered members of the public freqs. another issue is: players who know what theyre doing dont want to base with idiots. new players might not know what theyre doing and cause the whole team to lose in the end. no offense, but 15vs15 would be no fun, the defending team obviously has a huge advantage.they could just stack bounty spiders. Even with 3 or 4 reps..the attacking team would most likely not be able to get through considering most rushing ships have under 1.5k energy and with 8 spiders spraying beam arry, thats instant death. So you're saying you would rather have you and your handful of buddies to take over and ruin all the newer player's chances of winning flag games because you can? No zone will grow with that in mind. The BEST way to learn how to do things is to actually do it, not standby and watch it happen. The newer players won't get a standing chance if they're going to go flag against a whole freq of vets. Quote
»Ceiu Posted July 31, 2007 Report Posted July 31, 2007 Spiders with beam array aren't the end-all defense. You can use a few levi's with tacnuke or moab to take them out. Or, get this, if they can hit you with bullets... you can hit them! zomg! Quote
James1293 Posted July 31, 2007 Report Posted July 31, 2007 (edited) Staff can always select a week and turn it into 2 pub freq week and see how it goes. If ppl like it, then they can choose not to switch back.^ Spiders with beam array aren't the end-all defense. You can use a few levi's with tacnuke or moab to take them out. Or, get this, if they can hit you with bullets... you can hit them! zomg! ya, there is always a way to counter anything like that. especially beam array it dosent do much dmg so a few ppl can rep thru/take all the bullets so others can rep thru... it works out. Edited July 31, 2007 by James1293 Quote
Kilo Posted August 3, 2007 Report Posted August 3, 2007 Plus, maybe you should use your own heads and figure out that Exo makes you all but a tank against beam array. Oh wait, I gave away the answer! Quote
DrumBum88 Posted August 7, 2007 Report Posted August 7, 2007 no way should priv freqs be eliminated james shut up just cause ur too bad to ever get invited onto one or even a good team doesn't mean we should take out the good teams Quote
James1293 Posted August 8, 2007 Report Posted August 8, 2007 (edited) i didn't say i never get invited on to good teams, because i do. and rethinking it, i say that whatever happens, there should at least be no-limit pubs once a day if not all the time (tho keep it how it is where u have to have at least 7 on both teams first) EDIT: by that i mean idc what u do with privates... Edited August 8, 2007 by James1293 Quote
BlueWyvern Posted August 8, 2007 Report Posted August 8, 2007 I agree with this only because it will make HS have a higher pop because new players won't get left out. And as we know HS' pop has dropped a bit since the 60 pop days. Quote
EdTheInvincible Posted August 13, 2007 Report Posted August 13, 2007 And it has dropped even more since the pop days. Quote
got bounty? Posted October 7, 2007 Report Posted October 7, 2007 Although I voted agaisnt it before, nowsdays I think I agree. The fact that there are almost no good games. I dont think we should go as far as to completely eliminate private freqs, but perhaps if we created some sort of module or bot that eliminates private freqs, evens pub freqs automatically and removes the limit of 10 from public freq max from 12:00am to 12:am the next day. I think these days should be 2 days in the week, such as Monday and Thursday. Like everyone else has stated, there hasn't been many good flag games lately. Time Zone probably doesnt matter. Since its for the course of 24 hours, mostly it affects everyone that plays. Quote
cdrom Posted October 7, 2007 Report Posted October 7, 2007 as long as they dont eliminate priv freqs, im fine, sometimes peoples just wish to be alone Quote
James1293 Posted October 8, 2007 Report Posted October 8, 2007 Monday and thursday? how about friday and saturday, when we school ppl can play >_> Quote
Mgs Posted October 8, 2007 Report Posted October 8, 2007 Take out priv and make big freqs for 0-1 Quote
aquarius Posted October 8, 2007 Report Posted October 8, 2007 give pub freq unlimited players, and private freqs 4 Quote
Suicide_Run Posted October 8, 2007 Report Posted October 8, 2007 Dont think you can have a unlimited pub freq and a limited private freq since theres only the max # of ppl in 1 freq at a time setting. Either that or you will end up wat it was before where you can only get on freq 1 if freq 0 has the same or more ppl than freq 1 which is pretty much re!@#$%^&*ed cause then teams will be so uneven when ppl leave. Making a module to edit the settings will require Brain to do it and I think Brain has more important things in his agenda then doing this. Quote
JoWie Posted October 9, 2007 Report Posted October 9, 2007 Dont think you can have a unlimited pub freq and a limited private freq since theres only the max # of ppl in 1 freq at a time setting. Either that or you will end up wat it was before where you can only get on freq 1 if freq 0 has the same or more ppl than freq 1 which is pretty much re!@#$%^&*ed cause then teams will be so uneven when ppl leave. Making a module to edit the settings will require Brain to do it and I think Brain has more important things in his agenda then doing this. Erm, there is MaxPerPrivateTeamandMaxPerTeam Quote
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