JDS Posted July 25, 2007 Report Posted July 25, 2007 (edited) Ive come up with an idea for a 2v2 or 3v3 league (depending on turnout ) where the point of the battle is to milk the jackpot to a suitable number (about 20min round) and then win it -the jackpot does not raise after set point as the object of the match is to win the jackpot at that amount example: team 0 takes flags and defends them until points reach -example:30mill ; the jackpot stops rising and it is now legal to win the flags- even if you win the jackpot , it is not a Sure win. whoever has the most points after the flags drop is victorious The game will be played on a smaller scale public map with smaller bases to speed up the rounds ---point scoring----kills (flag kills give more points)-ball scoring-scoring ball points while holding flags gives exceptional points (multiply regular goal reward x1.5 for 10-15flags, x2 for 16-24 flags, and x5 for 25 flags-jackpot ---map---http://img413.imageshack.us/img413/735/deva2v2leaguenf5.jpg close up of middle:http://img53.imageshack.us/img53/9393/deva2v2leaguexj5.jpg thoughts? sugestions? -there will be 3 more bases It would be nice if you guys could make some so more people can be involved in the creation of the league (post in bases bases bases thread if you do) Edited July 25, 2007 by JDS
Hakaku Posted July 26, 2007 Report Posted July 26, 2007 Flaw #1: A player wishing to drop the flags must not be killed, or cannot kill another opponent without having the flag timer reset. Instead, it will encourage 1 teammate to constantly run away, while the other teammate(s) attacks & defends. Since teams will have to consist of 2-3 members, it makes of a disadvantage. Flaw#2: What prevents players from dropping the flags - say, under your 20 minute quota? They could just grab the flags at the beginning of the game and run the whole time until timer expires. (!@#$%^&*uming of course, no moderator is around) Flaw#3: How do you stop the jackpot from rising after, say 30 mil?
JDS Posted July 26, 2007 Author Report Posted July 26, 2007 explains: 1: it would be in their best interest to have all 3 players defending the flags (which would be secure at the end of the base) untill the flags hit the required win limitbecause: who ever is defending the flags when the jackpot is legal to win is at a major advantage and can then send one man to win while the other 2 defend 2: Its league, there is going to be a moderator around , i guess there is no way to really prevent someone from pre-maturely winning : we can just assume that we all read the rules and are mature enough to win the right way 3: The issue here would be not stoping the jackpot from rising but making it so that you dont win more than the legal amount of points (i guess you could edit the lvz jackpot thinggy to not count higher than the legal limit to make it seem like it doesnt rise after that point
Hakaku Posted July 26, 2007 Report Posted July 26, 2007 1: it would be in their best interest to have all 3 players defending the flags (which would be secure at the end of the base) untill the flags hit the required win limitbecause: who ever is defending the flags when the jackpot is legal to win is at a major advantage and can then send one man to win while the other 2 defend 3: The issue here would be not stoping the jackpot from rising but making it so that you dont win more than the legal amount of points (i guess you could edit the lvz jackpot thinggy to not count higher than the legal limit to make it seem like it doesnt rise after that point#1 You're missing my point. Even if the jackpot is good for the win and all... Put it this way:Jds, Hak & Gibbit ared all on 1 team. I pick up the flags, and since I can't kill or be killed, my only option is to run around & away, or else the timer, which is 180 seconds, will be reset. The thing is, you made the map smaller, and people might be using ships which have anti-warp. So I'll be running around like a coward, and make JDS and Gibbit defend me for 180 seconds against 3 opponents. --- In other words, I'll die ez pz. And I'll kill the ennemy flagger ez pz. So if we keep doing this, then the lameness continues... #3 - In order to display the jackpot lvz, you require a bot Which would lead to: are you going to need a bot or not? If there's no bot, then players can basically neut flags out of the map.
JDS Posted July 26, 2007 Author Report Posted July 26, 2007 what league in the history of man doesnt need a bot basicly it was a fast set of rules, rome wasnt built in a day and i dont expect league to be either We need some more people for debate, devastation is the strangest gameplay and coinsidentialy- really hard to make a good league for it
JDS Posted August 4, 2007 Author Report Posted August 4, 2007 new idea come up with by a few deva members: timer idea: jackpot / winning has no value to the game, you can win as much as you want (iif you want) ; the point of this idea is to have control of a base for the longest in a 20min period leaguebot would have to :track who is defending basetime them accordingly points are given for every second that you defend +1 /sec after 20min who ever defended the longest won of course that can not be the only strat, if one team is dominate at defending where as the other is dominate at dogfighting, the dogfight team could try to hold the flags outside the base in the middle and rack up poitns by killing 1 kill = points fitting probly more than 1... balls = points fitting (more than 1) as you can see, this way works better and actual jackpot points are disregarded , poitns only count per time defending base or kills or ball goals
Hakaku Posted August 4, 2007 Report Posted August 4, 2007 Afaik, it's impossible for a bot to tell who's defending a base with neuted flags (if you decide to have them drop the flags, that's a different story). Unless you decide to become Trench Wars style and have a permanent flag in the base... which isn't what Deva is about. -- There is one way, which would be for the bot to track which team was the last to touch/neut the flags, but it's flawed in the sense that, if team B takes over Team A's base, and doesn't touch a flag and keeps defending base, then Team A is awarded the points. A more simple and smart idea would be to promote the use of carrying the flags. All you have to do is make this a point game. After 20 minutes, the team with the most points wins. In which, it's easier to defend a base, and carrying flags already gives your team extra points. You could even add a higher points factor per kill for the team carrying the flags. (easily done in settings) -- And the teams could also win the jackpot, which would increase score, but it would be at their own risk, since the person holding the flags can't die or kill, in order not to reset timer. - So if the team consists of 3 players, 1 is holding the flags, while 2 others defend 3 opponents. Which puts them at a disadvantage, but it's a risk you take. You wouldn't only have to sit in a base, you could dogfight too. Since it's the team with the higher points that wins. And the jackpot could provide a good option for the losing team, if they'd manage to pull it off. So that's my 2 cents. Points, instead of time defended.
Gibbit Posted August 4, 2007 Report Posted August 4, 2007 ok FIRST: Hakaku, instead of shooting the idea down, why not help develope it. SECOND: This isn't deva pub, its a league. and the idea of the league is to control the base. if doesn't matter if you use a trench flag in fact thats probably the best choice. hakaku's idea is completely different than jds's and would mean changing the whole thing. also the league games would probably be judged by mods not a bot, cause bots are stupid, mods aren't. anyways, I'm all for the timer and control the base thing. in fact, I sorta thought of it (rasta did too)
JDS Posted August 4, 2007 Author Report Posted August 4, 2007 well thats where we stand idea 1, and idea 2 hakaku's idea is like my first idea in this thread -also the bot is plosable just goona ask a prof developer that i know to hook it up for me, lol and you need a bot no matter what to keep track of the points , unless we just use the points in F2 .. and you know how bull!@#$%^&* those are
Hakaku Posted August 5, 2007 Report Posted August 5, 2007 I'm not shooting the idea down, I'm just providing an alternative suggestion. When you develop a league, normally it'll be bot controlled instead of mod controlled. The reason for that is because you not only have to rely on your teammates to be there, and your opponents, you'd also have to rely on a mod. and as we know, there isn't a mod on 24/7 (if there is, they're specced and afk). - So unless you really want this to be mod controlled, or can provide someone with leet skills to code a bot to detect who is defending base with neuted flags, then answer my questions in my other post. Anyhow, nothing's written in stone as far as I see, so I thought I'd post my imput. If you don't want it, then I'll stop posting.
Gibbit Posted August 5, 2007 Report Posted August 5, 2007 a good bot would be nice, maybe we should start posting in some other forums where botters look until someone agree's to try? or even lend us somthing that already works for the purpose? and hak, dont' stop posting :/ I'm cranky lately, lots of crap in my life in the last little while (don't ask, I won't answer)
JDS Posted August 5, 2007 Author Report Posted August 5, 2007 il ask if bot is possible but there is no negative things here, everypost helps end result, so lets keep um comin
sHad0ws Posted August 7, 2007 Report Posted August 7, 2007 Put a trench flag in the FR. when the jackpot has reached the desired amount, timer starts who ever is in control of the flag at the end of the time wins? solves all the problems of lamers running away. A mod could run this buy using the settimer command??. if not we could use the devabot, design a plugin and spawnbot league. for this to work you will need to create a point system. i am sure it could hook up through MySQL to the deva website.we will need to know how many players are interested, then get roster sizes E.g 2v2 3v3, then how many squads will be participating. for league formats. i will try to contact a few people with development knowledge and see if they can help us.. keep posting ideas and how to improve ^ Comon guys i really want this to work.
Sound Posted August 31, 2007 Report Posted August 31, 2007 You guys are making this way more difficult than it needs to be Jackpot only available AFTER 30mill, if attempted to win before minimum is reached, moderator specs the flagholder no matter what.If you want it to be ONLY 30 mill, why not just make a timer, and whoever is controlling the flags when the timer is up wins. (or who has most points) Or make the jackpot only available after playing for a certain time with ?timer.
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