OrangeeoZ Posted July 21, 2007 Report Posted July 21, 2007 (edited) What do you mean by Flag Timer Increase? ?buy flag time Resets the flag timer by having a bot flash and gives the flag carrier an automatic kill. The ASSS codes can type %red and quickly give the flaggers a kill. Price: 10,000 ONE TIME USE BUT UNLIMITED BUYS Seeing how a team keeps milking until a super pro team forms or when an attacking team is like this much |----------------------| close to the flags. This is when you ?buy flag time and it resets the time. Reason: If a defending team keeps milking and raising the jackpot. They should be fearless if another team forms and be able to defend the flags. But I think if an attacking team tries to get the flags and lose the game by 10 cm away from the flags, I think the losing team should deserve the win. This will then increase the jackpot instead of winning 30k's, 50k's jackpot. Also it'll attract many more people to the hyperspace zone. _________________________________________________________________________________________ PLEASE SUPPORT THIS AND PLEASE MAKE THIS OPTION AS YOUR FIRST PIORITY Edited July 21, 2007 by OrangeeoZ Quote
Masaru Posted July 22, 2007 Report Posted July 22, 2007 I support this idea at this moment in time. Quote
Deathmonger Posted July 22, 2007 Report Posted July 22, 2007 One of the big problems with this zone is the pros don't win every single jackpot--occasionally a newb team is able to hold out long enough to win a jp. With this new feature, rich pros will be able to prolong the flag game indefinitely until an ad shark can lag through, ensuring that newb freqs can never (lamely) win a flag game. Pro priv freqs are at too big of a disadvantage in this zone; flag timer increases would help balance it out so that newbs don't take jp money that rightfully belongs to rich pros. I love it! Quote
»D1st0rt Posted July 22, 2007 Report Posted July 22, 2007 Uh, no Control of the flag timer comes solely through control of the flags Quote
9vgnc3eZ01 Posted July 24, 2007 Report Posted July 24, 2007 I also support this idea. You make more money from attacking and defending then from winning a jackpot. And when there basing=more people. Our population is at a low already; if this idea somehow turns out bad there will be minimal impact. You may as well give this a shot, I mean, our average pop is getting lower and lower anyway, so there's not much to lose. Quote
Kilo Posted July 24, 2007 Report Posted July 24, 2007 The ASSS codes can type %redlooooooooooooooooooooooooooooooooooool. Control of the flag timer comes solely through control of the flags If you can't win in the time you are given, then you suck and you lose. No reason to give an option to richer players to be unbeatable by making it so that the other team can never win. Quote
cdrom Posted July 25, 2007 Report Posted July 25, 2007 (edited) I also support this idea. You make more money from attacking and defending then from winning a jackpot. And when there basing=more people. Our population is at a low already; if this idea somehow turns out bad there will be minimal impact. You may as well give this a shot, I mean, our average pop is getting lower and lower anyway, so there's not much to lose.rich pros take over base & get flags = noobs leaverich pros/noobs wins = noobs/pros leavei dont see a difference Edited July 25, 2007 by cdrom Quote
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