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Posted (edited)

What do you mean by Flag Timer Increase?

 

?buy flag time

 

Resets the flag timer by having a bot flash and gives the flag carrier an automatic kill. The ASSS codes can type %red and quickly give the flaggers a kill.

 

Price: 10,000

 

ONE TIME USE BUT UNLIMITED BUYS

 

Seeing how a team keeps milking until a super pro team forms or when an attacking team is like this much |----------------------| close to the flags. This is when you ?buy flag time and it resets the time.

 

Reason: If a defending team keeps milking and raising the jackpot. They should be fearless if another team forms and be able to defend the flags. But I think if an attacking team tries to get the flags and lose the game by 10 cm away from the flags, I think the losing team should deserve the win.

 

This will then increase the jackpot instead of winning 30k's, 50k's jackpot. Also it'll attract many more people to the hyperspace zone.

 

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PLEASE SUPPORT THIS AND PLEASE MAKE THIS OPTION AS YOUR FIRST PIORITY smile.gif

Edited by OrangeeoZ
Posted

One of the big problems with this zone is the pros don't win every single jackpot--occasionally a newb team is able to hold out long enough to win a jp. With this new feature, rich pros will be able to prolong the flag game indefinitely until an ad shark can lag through, ensuring that newb freqs can never (lamely) win a flag game.

 

Pro priv freqs are at too big of a disadvantage in this zone; flag timer increases would help balance it out so that newbs don't take jp money that rightfully belongs to rich pros.

 

I love it!

Posted
I also support this idea. You make more money from attacking and defending then from winning a jackpot. And when there basing=more people. Our population is at a low already; if this idea somehow turns out bad there will be minimal impact. You may as well give this a shot, I mean, our average pop is getting lower and lower anyway, so there's not much to lose.
Posted
The ASSS codes can type %red

looooooooooooooooooooooooooooooooooool.

 

Control of the flag timer comes solely through control of the flags

 

If you can't win in the time you are given, then you suck and you lose. No reason to give an option to richer players to be unbeatable by making it so that the other team can never win.

Posted (edited)
I also support this idea. You make more money from attacking and defending then from winning a jackpot. And when there basing=more people. Our population is at a low already; if this idea somehow turns out bad there will be minimal impact. You may as well give this a shot, I mean, our average pop is getting lower and lower anyway, so there's not much to lose.

rich pros take over base & get flags = noobs leave

rich pros/noobs wins = noobs/pros leave

i dont see a difference

Edited by cdrom

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