Mega Posted July 18, 2007 Report Posted July 18, 2007 this is being werid. everything is right but the flag spawn, the flags never spawn in the spot. i though they just spawn where the ini tells u to. but sometimes its compeletly off. please help me ill post the ini. i need to flags to spawn in 256 511 and 767 511 extalctly ; ctf.dll ; [Edited by Purge] ; Required settings:; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100; [Flag]FlaggerOnRadar=1 <- So people can compete; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger; [Flag]FlagMode=1 <- Warzone style; [Flag]FlagReward=0 <- Never win jackpot; [Flag]MaxFlags=2 <- Two teams, two flags; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum; [Flag]FlagTerritoryRadiusCentroid=1; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings; [Team]MaxFrequency=2 <- two teams only are supported right now; [Team]MaxPerTeam=255; [Team]DesiredTeams=2; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop ; Configure the CTF game in here.; Public teams 0-1 are supported. ; These are the coords where each team's flag respawns. [Flags]0=256, 511 <------1=767, 511 <------ it doesnt go here it goes someone totally random ; Distance from the flag spawn centroid where the goal is located GoalRadius=1 ; These are the coords where each team's players respawn. [NewSpawn]0=346,512 , 346,5121=679,512 , 679,512 ; These are bounding rectangles where each team's players respawn. ; Format: x1, y1, x2, y2 ; x1, y1--- ; | |; | |; ---x2, y2 [OldSpawn]0= 0,0 , 512,3201=512,0 , 1023,320 [Points] ; Change points granted to the flagger and his team for winning. Flagger=50TeamVictory=200 ; Change game settings [Game] ; Minimum number of players per team for points to be awarded. MinimumTeamPlayers=4 ; Modes:; 0: Flag race - game ends at a certain number of goals; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in winsMode=0 ; When a player's timer runs out with a flag, he automatically gets a goal; Set =0 to disable the timer. When enabled, only timer-goals will count; When disabled, you must return to your flag area to score a point. Timer=0 ; Must a team attempting to make a goal be in control of their flag?; 0=no, 1=yes MustControl=1 ; Number of goals until a team is victorious Rounds=3 [Teams] ; Difference in teams before the evener is used MaximumTeamDifference=3 ; Change the text displayed by !rules [Rules]Line0=Capture the flag!Line1=Go to your enemy's base, grab his flag and run back to your own.Line2=First team to 3 goals wins. Flaggers get 50 points, team gets 200.Line3=
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