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this is being werid.

 

everything is right but the flag spawn, the flags never spawn in the spot. i though they just spawn where the ini tells u to. but sometimes its compeletly off. please help me ill post the ini. i need to flags to spawn in 256 511 and 767 511 extalctly

 

; ctf.dll

; [Edited by Purge]

 

; Required settings:

; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100

; [Flag]FlaggerOnRadar=1 <- So people can compete

; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger

; [Flag]FlagMode=1 <- Warzone style

; [Flag]FlagReward=0 <- Never win jackpot

; [Flag]MaxFlags=2 <- Two teams, two flags

; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum

; [Flag]FlagTerritoryRadiusCentroid=1

; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings

; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings

; [Team]MaxFrequency=2 <- two teams only are supported right now

; [Team]MaxPerTeam=255

; [Team]DesiredTeams=2

; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop

 

; Configure the CTF game in here.

; Public teams 0-1 are supported.

 

 

; These are the coords where each team's flag respawns.

 

[Flags]

0=256, 511 <------

1=767, 511 <------ it doesnt go here it goes someone totally random

 

; Distance from the flag spawn centroid where the goal is located

 

GoalRadius=1

 

 

; These are the coords where each team's players respawn.

 

[NewSpawn]

0=346,512 , 346,512

1=679,512 , 679,512

 

 

; These are bounding rectangles where each team's players respawn.

 

; Format: x1, y1, x2, y2

 

; x1, y1---

; | |

; | |

; ---x2, y2

 

[OldSpawn]

0= 0,0 , 512,320

1=512,0 , 1023,320

 

 

[Points]

 

; Change points granted to the flagger and his team for winning.

 

Flagger=50

TeamVictory=200

 

 

; Change game settings

 

[Game]

 

; Minimum number of players per team for points to be awarded.

 

MinimumTeamPlayers=4

 

 

; Modes:

; 0: Flag race - game ends at a certain number of goals

; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in wins

Mode=0

 

 

; When a player's timer runs out with a flag, he automatically gets a goal

; Set =0 to disable the timer. When enabled, only timer-goals will count

; When disabled, you must return to your flag area to score a point.

 

Timer=0

 

 

; Must a team attempting to make a goal be in control of their flag?

; 0=no, 1=yes

 

MustControl=1

 

 

; Number of goals until a team is victorious

 

Rounds=3

 

 

[Teams]

 

; Difference in teams before the evener is used

 

MaximumTeamDifference=3

 

 

; Change the text displayed by !rules

 

[Rules]

Line0=Capture the flag!

Line1=Go to your enemy's base, grab his flag and run back to your own.

Line2=First team to 3 goals wins. Flaggers get 50 points, team gets 200.

Line3=

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